diff options
author | B. Watson <yalhcru@gmail.com> | 2014-09-05 06:59:14 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2014-09-06 00:02:52 +0700 |
commit | 699c963fde9fd3f1ef871678631e7fe1af196be9 (patch) | |
tree | 9caa4b51812c1edd740562723bdf495e816363cc /games/noteye/hydraslayer.6 | |
parent | 8557e772da342593f0858610a907a8d99d196b33 (diff) | |
download | slackbuilds-699c963fde9fd3f1ef871678631e7fe1af196be9.tar.gz |
games/noteye: Added (roguelike frontend).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/noteye/hydraslayer.6')
-rw-r--r-- | games/noteye/hydraslayer.6 | 222 |
1 files changed, 222 insertions, 0 deletions
diff --git a/games/noteye/hydraslayer.6 b/games/noteye/hydraslayer.6 new file mode 100644 index 0000000000..03d4c0f5d9 --- /dev/null +++ b/games/noteye/hydraslayer.6 @@ -0,0 +1,222 @@ +.\" Automatically generated by Pod::Man 2.27 (Pod::Simple 3.28) +.\" +.\" Standard preamble: +.\" ======================================================================== +.de Sp \" Vertical space (when we can't use .PP) +.if t .sp .5v +.if n .sp +.. +.de Vb \" Begin verbatim text +.ft CW +.nf +.ne \\$1 +.. +.de Ve \" End verbatim text +.ft R +.fi +.. +.\" Set up some character translations and predefined strings. \*(-- will +.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left +.\" double quote, and \*(R" will give a right double quote. \*(C+ will +.\" give a nicer C++. Capital omega is used to do unbreakable dashes and +.\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff, +.\" nothing in troff, for use with C<>. +.tr \(*W- +.ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p' +.ie n \{\ +. ds -- \(*W- +. ds PI pi +. if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch +. if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch +. ds L" "" +. ds R" "" +. ds C` "" +. ds C' "" +'br\} +.el\{\ +. ds -- \|\(em\| +. ds PI \(*p +. ds L" `` +. ds R" '' +. ds C` +. ds C' +'br\} +.\" +.\" Escape single quotes in literal strings from groff's Unicode transform. +.ie \n(.g .ds Aq \(aq +.el .ds Aq ' +.\" +.\" If the F register is turned on, we'll generate index entries on stderr for +.\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index +.\" entries marked with X<> in POD. Of course, you'll have to process the +.\" output yourself in some meaningful fashion. +.\" +.\" Avoid warning from groff about undefined register 'F'. +.de IX +.. +.nr rF 0 +.if \n(.g .if rF .nr rF 1 +.if (\n(rF:(\n(.g==0)) \{ +. if \nF \{ +. de IX +. tm Index:\\$1\t\\n%\t"\\$2" +.. +. if !\nF==2 \{ +. nr % 0 +. nr F 2 +. \} +. \} +.\} +.rr rF +.\" +.\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2). +.\" Fear. Run. Save yourself. No user-serviceable parts. +. \" fudge factors for nroff and troff +.if n \{\ +. ds #H 0 +. ds #V .8m +. ds #F .3m +. ds #[ \f1 +. ds #] \fP +.\} +.if t \{\ +. ds #H ((1u-(\\\\n(.fu%2u))*.13m) +. ds #V .6m +. ds #F 0 +. ds #[ \& +. ds #] \& +.\} +. \" simple accents for nroff and troff +.if n \{\ +. ds ' \& +. ds ` \& +. ds ^ \& +. ds , \& +. ds ~ ~ +. ds / +.\} +.if t \{\ +. ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u" +. ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u' +. ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u' +. ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u' +. ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u' +. ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u' +.\} +. \" troff and (daisy-wheel) nroff accents +.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V' +.ds 8 \h'\*(#H'\(*b\h'-\*(#H' +.ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#] +.ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H' +.ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u' +.ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#] +.ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#] +.ds ae a\h'-(\w'a'u*4/10)'e +.ds Ae A\h'-(\w'A'u*4/10)'E +. \" corrections for vroff +.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u' +.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u' +. \" for low resolution devices (crt and lpr) +.if \n(.H>23 .if \n(.V>19 \ +\{\ +. ds : e +. ds 8 ss +. ds o a +. ds d- d\h'-1'\(ga +. ds D- D\h'-1'\(hy +. ds th \o'bp' +. ds Th \o'LP' +. ds ae ae +. ds Ae AE +.\} +.rm #[ #] #H #V #F C +.\" ======================================================================== +.\" +.IX Title "HYDRASLAYER 6" +.TH HYDRASLAYER 6 "2014-09-03" "15.6" "SlackBuilds.org" +.\" For nroff, turn off justification. Always turn off hyphenation; it makes +.\" way too many mistakes in technical documents. +.if n .ad l +.nh +.SH "NAME" +hydraslayer \- roguelike game with combat system based on math puzzles +.SH "SYNOPSIS" +.IX Header "SYNOPSIS" +\&\fBhydraslayer\fR \fI[\-options]\fR \fI[\-N \-noteye_options]\fR +.SH "DESCRIPTION" +.IX Header "DESCRIPTION" +Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It +is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike, +and some mathematical puzzles about brave heroes slaying many headed +beasts. Hydra Slayer features an original combat system, based on +mathematical puzzles. Since Hydra Slayer is a flagship roguelike for +NotEye, the two are distributed together. +.PP +This man page doesn't attempt to document gameplay. To learn the game, +select the tutorial from the game's menu system. +.SH "OPTIONS" +.IX Header "OPTIONS" +Most options can also be set interactively in the game's menus. +.IP "\fB\-s\fR \fIseed\fR" 4 +.IX Item "-s seed" +start a new game with random seed set to \fIseed\fR +.IP "\fB\-f\fR \fIsavefile\fR" 4 +.IX Item "-f savefile" +use \fIsavefile\fR as filename for saving/loading +.IP "\fB\-b\fR \fIsavefile\fR" 4 +.IX Item "-b savefile" +use \fIsavefile\fR as filename for backup cheat +.IP "\fB\-t\fR \fIlogfile\fR" 4 +.IX Item "-t logfile" +use \fIlogfile\fR to save log files +.IP "\fB\-g\fR \fIscorefile\fR" 4 +.IX Item "-g scorefile" +use \fIscorefile\fR as a scoretable +.IP "\fB\-c\fR \fIname\fR" 4 +.IX Item "-c name" +use \fIname\fR as the character name +.IP "\fB\-u\fR \fIusername\fR" 4 +.IX Item "-u username" +use \fIusername\fR as the username +.IP "\fB\-v\fR" 4 +.IX Item "-v" +just view the Hall of Fame without playing the game +.IP "\fB\-l\fR \fIn\fR" 4 +.IX Item "-l n" +output \fIn\fR last message in log files +.IP "\fB\-d\fR \fIlevel\fR" 4 +.IX Item "-d level" +start in debug mode, from level \fIlevel\fR +.IP "\fB\-m\fR \fIdirs\fR" 4 +.IX Item "-m dirs" +use \fIdirs\fR directional movement. Default is 4 (allows moving up/down/left/right), +6 is hex tile mode. Other allowed values are 3, 8, and 16. +.IP "\fB\-N\fR" 4 +.IX Item "-N" +Any further arguments after \fB\-N\fR are passed to \fBnoteye\fR(6). One use of +this option is to play \fBhydraslayer\fR in a terminal, with \fBhydraslayer \-N \-\-ascii\fR. +.SH "FILES" +.IX Header "FILES" +.IP "~/.config/hydraslayerconfig.noe" 4 +.IX Item "~/.config/hydraslayerconfig.noe" +Config file. Can be edited, but normally the in-game \s-1GUI\s0 is used. +.IP "~/.config/hydraslayer/hydralog.txt" 4 +.IX Item "~/.config/hydraslayer/hydralog.txt" +Game log. Basically a copy of standard output and error during gameplay. +.IP "~/.config/hydraslayer/hydra.sav" 4 +.IX Item "~/.config/hydraslayer/hydra.sav" +Default location for savegame files (change with \fB\-b\fR option). +.IP "/var/games/hydrascores.sav" 4 +.IX Item "/var/games/hydrascores.sav" +Default location for score file (change with \fB\-g\fR option). +.SH "SEE ALSO" +.IX Header "SEE ALSO" +\&\fBnoteye\fR(6) +.PP +The game's homepage: http://www.roguetemple.com/z/hydra.php +.SH "AUTHORS" +.IX Header "AUTHORS" +hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>. +.PP +This man page written by B. Watson for the SlackBuilds.org project, and may be used +by anyone. |