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author | orbea <orbea@riseup.net> | 2019-12-14 15:00:53 -0800 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2019-12-15 17:06:32 +0700 |
commit | 4e16fc7df9add32589539561ca6a9277395919f6 (patch) | |
tree | 31c5034b1b35745ebcc8c7b550795a2e1e8ebde4 /games/mupen64plus-libretro/README | |
parent | 7428138e305ab5cb1ed187afe0e9247556f01fe8 (diff) | |
download | slackbuilds-4e16fc7df9add32589539561ca6a9277395919f6.tar.gz |
games/mupen64plus-libretro: Removed.
Please use games/parallel-n64 instead.
Signed-off-by: orbea <orbea@riseup.net>
Diffstat (limited to 'games/mupen64plus-libretro/README')
-rw-r--r-- | games/mupen64plus-libretro/README | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/games/mupen64plus-libretro/README b/games/mupen64plus-libretro/README deleted file mode 100644 index 14ab07f33e..0000000000 --- a/games/mupen64plus-libretro/README +++ /dev/null @@ -1,25 +0,0 @@ -mupen64plus-libretro is mupen64plus + GLideN64 + libretro. - -This package was previously called GLupeN64. - -How is this different from parallel-n64? - -mupen64plus-libretro implements multiple Graphics plugins. There are also -code modifications that make it different than standalone mupen64plus. - -Mupen64Plus uses GLideN64 (a graphics plugin that is not available in -mupen64plus-libretro). The emulator code itself is identical to -standalone mupen64plus. - -By choosing one graphics plugin (GLideN64), we will be able to keep the -code in line with upstream, and maintaining the code will be much simpler. - -mupen64plus-libretro optionally supports using OpenGL ES 2 and OpenGL ES 3 -instead of OpenGL which will require support in the libretro frontend, video -card and driver. This can be done by building mupen64plus-libretro with: - GLES=1 ./mupen64plus-libretro.SlackBuild -or - GLES3=1 ./mupen64plus-libretro.SlackBuild - -To build the debugging symbols use: - DEBUG=1 ./mupen64plus-libretro.SlackBuild |