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authororbea <orbea@riseup.net>2019-12-14 15:00:53 -0800
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2019-12-15 17:06:32 +0700
commit4e16fc7df9add32589539561ca6a9277395919f6 (patch)
tree31c5034b1b35745ebcc8c7b550795a2e1e8ebde4 /games/mupen64plus-libretro/README
parent7428138e305ab5cb1ed187afe0e9247556f01fe8 (diff)
downloadslackbuilds-4e16fc7df9add32589539561ca6a9277395919f6.tar.gz
games/mupen64plus-libretro: Removed.
Please use games/parallel-n64 instead. Signed-off-by: orbea <orbea@riseup.net>
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-mupen64plus-libretro is mupen64plus + GLideN64 + libretro.
-
-This package was previously called GLupeN64.
-
-How is this different from parallel-n64?
-
-mupen64plus-libretro implements multiple Graphics plugins. There are also
-code modifications that make it different than standalone mupen64plus.
-
-Mupen64Plus uses GLideN64 (a graphics plugin that is not available in
-mupen64plus-libretro). The emulator code itself is identical to
-standalone mupen64plus.
-
-By choosing one graphics plugin (GLideN64), we will be able to keep the
-code in line with upstream, and maintaining the code will be much simpler.
-
-mupen64plus-libretro optionally supports using OpenGL ES 2 and OpenGL ES 3
-instead of OpenGL which will require support in the libretro frontend, video
-card and driver. This can be done by building mupen64plus-libretro with:
- GLES=1 ./mupen64plus-libretro.SlackBuild
-or
- GLES3=1 ./mupen64plus-libretro.SlackBuild
-
-To build the debugging symbols use:
- DEBUG=1 ./mupen64plus-libretro.SlackBuild