diff options
author | David Spencer <idlemoor@slackbuilds.org> | 2016-01-20 00:30:10 +0000 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-01-20 23:59:30 +0700 |
commit | d328c13a7f3b9365029dc7e2cfee118299d1556a (patch) | |
tree | 2eec8865b523cf943859c4b95e8f368fbb14ab4a /games/mars | |
parent | 79593e496b2c689160b3b9c2c789bb7f56b42793 (diff) | |
download | slackbuilds-d328c13a7f3b9365029dc7e2cfee118299d1556a.tar.gz |
games/mars: Patched to build with SFML-2.3.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/mars')
-rw-r--r-- | games/mars/mars.SlackBuild | 7 | ||||
-rw-r--r-- | games/mars/pull17.patch | 113 | ||||
-rw-r--r-- | games/mars/pull2.patch (renamed from games/mars/mars.patch) | 0 |
3 files changed, 119 insertions, 1 deletions
diff --git a/games/mars/mars.SlackBuild b/games/mars/mars.SlackBuild index 43ca1cf4e0..52a64dbb4f 100644 --- a/games/mars/mars.SlackBuild +++ b/games/mars/mars.SlackBuild @@ -71,7 +71,12 @@ find -L . \ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; -patch -p1 < $CWD/mars.patch +# Fix build with SFML-2.1 +# https://github.com/thelaui/M.A.R.S./pull/2 +patch -p1 < $CWD/pull2.patch +# Fix build with SFML-2.3 +# https://github.com/thelaui/M.A.R.S./pull/17 +patch -p1 < $CWD/pull17.patch mkdir -p build cd build diff --git a/games/mars/pull17.patch b/games/mars/pull17.patch new file mode 100644 index 0000000000..15a5c07060 --- /dev/null +++ b/games/mars/pull17.patch @@ -0,0 +1,113 @@ +From 33d5affabf8ff84f2c028b9303c6a9e83cc824ad Mon Sep 17 00:00:00 2001 +From: James Cowgill <james410@cowgill.org.uk> +Date: Sat, 9 May 2015 01:54:14 +0100 +Subject: [PATCH] Remove dependency on GLU - fixes build with SFML 2.3 + +--- + premake4.lua | 8 ++++---- + src/Shaders/postFX.cpp | 2 +- + src/System/window.cpp | 12 ++++++------ + 3 files changed, 11 insertions(+), 11 deletions(-) + +diff --git a/premake4.lua b/premake4.lua +index 023dddd..5af4495 100755 +--- a/premake4.lua ++++ b/premake4.lua +@@ -11,11 +11,11 @@ project "mars" + defines { "NDEBUG" }
+ flags { "Optimize" }
+ if os.get() == "windows" then
+- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" }
++ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" }
+ elseif os.get() == "macosx" then
+ links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" }
+ else
+- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
++ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
+ libdirs { "/usr/lib", "/usr/local/lib" }
+ end
+
+@@ -23,10 +23,10 @@ project "mars" + defines { "_DEBUG", "DEBUG" }
+ flags { "Symbols" }
+ if os.get() == "windows" then
+- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" }
++ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" }
+ elseif os.get() == "macosx" then
+ links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" }
+ else
+- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
++ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
+ libdirs { "/usr/lib", "/usr/local/lib" }
+ end
+diff --git a/src/Shaders/postFX.cpp b/src/Shaders/postFX.cpp +index 987f411..f767a47 100644 +--- a/src/Shaders/postFX.cpp ++++ b/src/Shaders/postFX.cpp +@@ -78,7 +78,7 @@ namespace postFX { + postFX_.loadFromFile(settings::C_dataPath + "shaders/bump.frag", sf::Shader::Fragment); + bumpMap_.create(SPACE_X_RESOLUTION*0.5f, SPACE_Y_RESOLUTION*0.5f); + glViewport(0,0,SPACE_X_RESOLUTION*0.5f,SPACE_Y_RESOLUTION*0.5f); +- gluOrtho2D(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0); ++ glOrtho(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0, -1, 1); + glEnable(GL_BLEND); + glMatrixMode(GL_MODELVIEW); + postFX_.setParameter("BumpMap", bumpMap_.getTexture()); +diff --git a/src/System/window.cpp b/src/System/window.cpp +index e9a099a..8e12dcc 100644 +--- a/src/System/window.cpp ++++ b/src/System/window.cpp +@@ -222,7 +222,7 @@ namespace window { + glLoadIdentity(); + + // Setup translation (according to left-upper corner) +- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f); ++ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1); + + // probably improves performance... + glDisable(GL_LIGHTING); +@@ -247,7 +247,7 @@ namespace window { + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); +- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f); ++ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + +@@ -255,7 +255,7 @@ namespace window { + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); +- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f); ++ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + } +@@ -270,7 +270,7 @@ namespace window { + glLoadIdentity(); + setViewPort(); + +- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f); ++ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +@@ -284,7 +284,7 @@ namespace window { + glLoadIdentity(); + setViewPort(); + +- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f); ++ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +@@ -294,7 +294,7 @@ namespace window { + else { + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); +- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f); ++ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + } diff --git a/games/mars/mars.patch b/games/mars/pull2.patch index 6d0eb147b0..6d0eb147b0 100644 --- a/games/mars/mars.patch +++ b/games/mars/pull2.patch |