diff options
author | B. Watson <yalhcru@gmail.com> | 2016-07-30 18:59:10 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-08-13 07:22:55 +0700 |
commit | 99d5b840db5bd1f5597d8e25db2caf7db4015a8a (patch) | |
tree | 5ff004a9d454c073176733d0d9bd16f1ebad91b2 /games/maelstrom/maelstrom.SlackBuild | |
parent | a02ac510ed45db0e96aca07c89f79998fbfc7c30 (diff) | |
download | slackbuilds-99d5b840db5bd1f5597d8e25db2caf7db4015a8a.tar.gz |
games/maelstrom: Fix build.
Diffstat (limited to 'games/maelstrom/maelstrom.SlackBuild')
-rw-r--r-- | games/maelstrom/maelstrom.SlackBuild | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/games/maelstrom/maelstrom.SlackBuild b/games/maelstrom/maelstrom.SlackBuild index a7893840e0..1339163d76 100644 --- a/games/maelstrom/maelstrom.SlackBuild +++ b/games/maelstrom/maelstrom.SlackBuild @@ -6,14 +6,15 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. -# Note to 64-bit users: Maelstrom-netd and the -server option to Maelstrom -# do not work correctly. I haven't investigated why. You can still play -# networked games in non-server mode (see man page). Users of 32-bit -# Slackware are not affected by this. +# 20160730 bkw: +# - Fix compile with gcc 5 (for Slack 14.2). Also fix some +# compiler warnings while I'm at it. +# - Remove warnings about multiplayer not working on 64-bit, it +# works now. PRGNAM=maelstrom VERSION=${VERSION:-3.0.6} -BUILD=${BUILD:-1} +BUILD=${BUILD:-2} TAG=${TAG:-_SBo} SRCNAM=Maelstrom |