summaryrefslogtreecommitdiff
path: root/games/libretro-prboom/README
diff options
context:
space:
mode:
authorRobby Workman <rworkman@slackbuilds.org>2021-04-21 21:57:16 -0500
committerRobby Workman <rworkman@slackbuilds.org>2021-04-21 21:57:16 -0500
commit5d6519068b39d6ccbf51b78eda896e70af20b805 (patch)
treeee9137a857de8272754617c303d86301b95d3260 /games/libretro-prboom/README
parent0b36cd1d04b1fd5aed87ea37500007cc89c1f321 (diff)
downloadslackbuilds-5d6519068b39d6ccbf51b78eda896e70af20b805.tar.gz
games/libretro-prboom: Removed (no maintainer)
Diffstat (limited to 'games/libretro-prboom/README')
-rw-r--r--games/libretro-prboom/README9
1 files changed, 0 insertions, 9 deletions
diff --git a/games/libretro-prboom/README b/games/libretro-prboom/README
deleted file mode 100644
index 31d362c9d2..0000000000
--- a/games/libretro-prboom/README
+++ /dev/null
@@ -1,9 +0,0 @@
-PrBoom, the purest Doom-Port? Aims to be the most stable Doom port
-with the highest compatibility to the major Doom versions and highres
-software rendering. Full Boom and most if not all MBF features.
-
-The prboom.wad found in the source tree is required to play prboom,
-place it in the content directory with the other doom wads.
-
-To build the debugging symbols use:
- DEBUG=1 ./libretro-prboom.SlackBuild