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author | Robby Workman <rworkman@slackbuilds.org> | 2021-04-21 21:57:16 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2021-04-21 21:57:16 -0500 |
commit | 5d6519068b39d6ccbf51b78eda896e70af20b805 (patch) | |
tree | ee9137a857de8272754617c303d86301b95d3260 /games/libretro-prboom/README | |
parent | 0b36cd1d04b1fd5aed87ea37500007cc89c1f321 (diff) | |
download | slackbuilds-5d6519068b39d6ccbf51b78eda896e70af20b805.tar.gz |
games/libretro-prboom: Removed (no maintainer)
Diffstat (limited to 'games/libretro-prboom/README')
-rw-r--r-- | games/libretro-prboom/README | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/games/libretro-prboom/README b/games/libretro-prboom/README deleted file mode 100644 index 31d362c9d2..0000000000 --- a/games/libretro-prboom/README +++ /dev/null @@ -1,9 +0,0 @@ -PrBoom, the purest Doom-Port? Aims to be the most stable Doom port -with the highest compatibility to the major Doom versions and highres -software rendering. Full Boom and most if not all MBF features. - -The prboom.wad found in the source tree is required to play prboom, -place it in the content directory with the other doom wads. - -To build the debugging symbols use: - DEBUG=1 ./libretro-prboom.SlackBuild |