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author | Hunter Sezen <ovariegata@yahoo.com> | 2016-08-01 12:11:08 +0100 |
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committer | David Spencer <idlemoor@slackbuilds.org> | 2016-08-05 18:10:41 +0100 |
commit | 2503630b336ad6c78484ed0f2953ec5efe072e59 (patch) | |
tree | 94898c937bb8d2b75dfb9b329b982932b0f3fd49 /games/libretro-prboom/README | |
parent | 704d80431ca82aca9f8fc18c4613a260105d8952 (diff) | |
download | slackbuilds-2503630b336ad6c78484ed0f2953ec5efe072e59.tar.gz |
games/libretro-prboom: Added (Port of prboom to libretro).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/libretro-prboom/README')
-rw-r--r-- | games/libretro-prboom/README | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/games/libretro-prboom/README b/games/libretro-prboom/README new file mode 100644 index 0000000000..b35bb5b265 --- /dev/null +++ b/games/libretro-prboom/README @@ -0,0 +1,9 @@ +PrBoom, the purest Doom-Port? Aims to be the most stable Doom port with the +highest compatibility to the major Doom versions and highres software +rendering. Full Boom and most if not all MBF features. + +The prboom.wad found in the source tree is required to play prboom, place it in +the content directory with the other doom wads. + +To build the debugging symbols use: + DEBUG=1 ./libretro-prboom.SlackBuild |