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authorB. Watson <yalhcru@gmail.com>2010-04-10 09:50:49 -0400
committerDavid Somero <xgizzmo@slackbuilds.org>2010-05-15 10:37:49 +0200
commitd5752ff22c4b9d0b969514bae98bd3edab8e4700 (patch)
treec0978837af8dbd8ee25633735769cbfa2700095f /games/jfsw/jfsw.SlackBuild
parent8484ee946cb2dabfc87d3877126f594e94735dae (diff)
downloadslackbuilds-d5752ff22c4b9d0b969514bae98bd3edab8e4700.tar.gz
games/jfsw: Added (Shadow Warrior first-person shooter)
Diffstat (limited to 'games/jfsw/jfsw.SlackBuild')
-rw-r--r--games/jfsw/jfsw.SlackBuild103
1 files changed, 103 insertions, 0 deletions
diff --git a/games/jfsw/jfsw.SlackBuild b/games/jfsw/jfsw.SlackBuild
new file mode 100644
index 0000000000..6c1e7c96cc
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+++ b/games/jfsw/jfsw.SlackBuild
@@ -0,0 +1,103 @@
+#!/bin/sh
+
+# Slackware build script for jfsw
+
+# Written by B. Watson (yalhcru@gmail.com)
+
+PRGNAM=jfsw
+VERSION=${VERSION:-20051009}
+ARCH=${ARCH:-i486}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+# SLKCFLAGS is only used if FORCE_SLACK_CFLAGS=yes in the environment.
+# This is because the code has portability problems that might cause
+# trouble if built with CFLAGS other than the default ones in the Makefile.
+
+if [ "$ARCH" = "i486" ]; then
+ SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+else
+ echo "Sorry, this package can't be built on $ARCH"
+ exit 1
+fi
+
+set -e
+
+BUILD_PRGNAM=jfbuild
+BIN_NAME=sw
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf ${PRGNAM}_src_${VERSION} ${BUILD_PRGNAM}_src_${VERSION} build
+unzip $CWD/${PRGNAM}_src_${VERSION}.zip
+unzip $CWD/${BUILD_PRGNAM}_src_${VERSION}.zip
+mv ${BUILD_PRGNAM}_src_${VERSION} build
+
+cd build
+ # build engine compile fixes, from gentoo
+ patch -p1 < $CWD/patches/jfbuild_src_20051009.patch
+cd -
+
+cd ${PRGNAM}_src_${VERSION}
+# compile fixes, from gentoo
+patch -p1 < $CWD/patches/jfsw_src_20051009.patch
+# permanently disable ambient sound option, since it doesn't work and
+# causes the game to lock up
+patch -p1 < $CWD/patches/disable_ambience.patch
+
+chown -R root:root .
+find . \
+ \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
+ -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
+ -exec chmod 644 {} \;
+
+# I hate hard-coded assumptions that I have the same CPU you have...
+sed -i 's/-march=pentium//' Makefile ../build/Makefile
+
+if [ "${FORCE_SLACK_CFLAGS:-no}" = "yes" ]; then
+ sed -i '/^\s\+debug=/s/=.*/='"$SLKCFLAGS"'/' Makefile ../build/Makefile
+fi
+
+make RELEASE=1
+
+# no 'make install' target
+mkdir -p $PKG/usr/games
+install -s -m0755 -oroot -groot $BIN_NAME $PKG/usr/games
+cd $PKG/usr/games
+ ln -s $BIN_NAME $PRGNAM
+cd -
+
+# Data directory included in package, even though we don't include data file.
+# Why? Because the user might be grabbing sw.grp from a retail CD-ROM, and
+# if this dir doesn't exist, he might get confused...
+mkdir -p $PKG/usr/share/games/$PRGNAM
+
+# Icon taken from the highres pack, highres/screen/menu/2870.png
+mkdir -p $PKG/usr/share/pixmaps
+cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
+
+mkdir -p $PKG/usr/share/applications
+cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a \
+ GNU.TXT readme.txt releasenotes.html \
+ $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+cat $CWD/README > $PKG/usr/doc/$PRGNAM-$VERSION/README_SBo.txt
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}