diff options
author | B. Watson <yalhcru@gmail.com> | 2014-05-19 08:35:42 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2014-05-19 11:01:56 +0700 |
commit | 228ee2eef0b7f741b22f2ab9566495cf6d3820b0 (patch) | |
tree | 8422af3e3ace1253833f96be64cc9a4459e20945 /games/jezzball-kazzmir | |
parent | d1ea67b1485b1eea4c6a247b4410ca614cdb91e6 (diff) | |
download | slackbuilds-228ee2eef0b7f741b22f2ab9566495cf6d3820b0.tar.gz |
games/jezzball-kazzmir: Added (2d arcade/puzzle game).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/jezzball-kazzmir')
-rw-r--r-- | games/jezzball-kazzmir/README | 13 | ||||
-rw-r--r-- | games/jezzball-kazzmir/README_Slackware.txt | 19 | ||||
-rw-r--r-- | games/jezzball-kazzmir/doinst.sh | 3 | ||||
-rw-r--r-- | games/jezzball-kazzmir/insults.diff | 30 | ||||
-rw-r--r-- | games/jezzball-kazzmir/jezzball-kazzmir.SlackBuild | 126 | ||||
-rw-r--r-- | games/jezzball-kazzmir/jezzball-kazzmir.desktop | 7 | ||||
-rw-r--r-- | games/jezzball-kazzmir/jezzball-kazzmir.info | 12 | ||||
-rw-r--r-- | games/jezzball-kazzmir/jezzball-kazzmir.png | bin | 0 -> 839 bytes | |||
-rw-r--r-- | games/jezzball-kazzmir/score.jzb.gz | bin | 0 -> 902 bytes | |||
-rw-r--r-- | games/jezzball-kazzmir/slack-desc | 19 |
10 files changed, 229 insertions, 0 deletions
diff --git a/games/jezzball-kazzmir/README b/games/jezzball-kazzmir/README new file mode 100644 index 0000000000..53fc7b1a02 --- /dev/null +++ b/games/jezzball-kazzmir/README @@ -0,0 +1,13 @@ +jezzball-kazzmir (2d arcade/puzzle game) + +Jezzball is a classic game much like qix wherein you must create walls +and not get hit by the flying balls. If you create enough walls to cover +80% of the screen you goto the next level where you get one extra life +and another ball trying to kill you. + +Left click to create a wall. +Right click to change the direction of the mouse. + +This is a clone of the original Jezzball, rewritten by Kazzmir aka Jon +Rafkind. This was originally for Windows, and required some minor porting +to get it to play nice on Linux. See README_Slackware.txt for details. diff --git a/games/jezzball-kazzmir/README_Slackware.txt b/games/jezzball-kazzmir/README_Slackware.txt new file mode 100644 index 0000000000..f25afd83a0 --- /dev/null +++ b/games/jezzball-kazzmir/README_Slackware.txt @@ -0,0 +1,19 @@ +Gameplay changes from the original: + +- Included J.R. "Bob" Dobbs and Slackware logo playfields. The Slackware + logo came from http://www.slackware.com/~msimons/slackware/grfx/ + and the Dobbs image was scanned from the cover of "The Book of the SubGenius" + and was taken from + http://briarfiles.blogspot.com/2009/11/featured-pipe-smoker-fictional-jr-bob.html + +- Only have the game "insult" the player when he dies. The original + code popped up a pretty much constant stream of insults the whole + time, which was *very* distracting and totally pointless. + +Porting changes from the original: + +- Use /var/games for the high score file, instead of the current directory. + +- Use /usr/share for the data files, instead of the current directory. + +- Minor compile/linking fixes (see the SlackBuild). diff --git a/games/jezzball-kazzmir/doinst.sh b/games/jezzball-kazzmir/doinst.sh new file mode 100644 index 0000000000..5fb28930db --- /dev/null +++ b/games/jezzball-kazzmir/doinst.sh @@ -0,0 +1,3 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi diff --git a/games/jezzball-kazzmir/insults.diff b/games/jezzball-kazzmir/insults.diff new file mode 100644 index 0000000000..bf73721973 --- /dev/null +++ b/games/jezzball-kazzmir/insults.diff @@ -0,0 +1,30 @@ +diff -Naur jezzball-1.1/src/main.cpp jezzball-1.1.patched/src/main.cpp +--- jezzball-1.1/src/main.cpp 2007-09-09 18:07:10.000000000 -0400 ++++ jezzball-1.1.patched/src/main.cpp 2014-05-12 13:36:14.000000000 -0400 +@@ -250,7 +250,7 @@ + // sub-bitmap is deleted before parent bitmap which + // coincidentally works out well for us :) + Bitmap sub_work( work, offset_x, offset_y, 600, 460 ); +- bool quit = false; ++ bool quit = false, died = false; + speed_counter = 0; + while ( speed_counter < 15 ); + speed_counter = 0; +@@ -263,7 +263,8 @@ + } + // if ( key[ KEY_R ] ) quit = true; + +- if ( show_insults == -1 && rnd( 40 ) == rnd( 40 ) ){ ++ if ( show_insults == -1 && died ) { ++ died = false; + show_insults = 60; + insult = rnd( num_insults ); + // insult_x = rnd( 200 ) + 100; +@@ -284,6 +285,7 @@ + for ( int q = 0; q < 5; q++ ) + if ( game->runGame( &mouse, offset_x, offset_y ) ){ + player->incLives( -1 ); ++ died = true; + redraw_name = true; + } + speed_counter--; diff --git a/games/jezzball-kazzmir/jezzball-kazzmir.SlackBuild b/games/jezzball-kazzmir/jezzball-kazzmir.SlackBuild new file mode 100644 index 0000000000..180547aba8 --- /dev/null +++ b/games/jezzball-kazzmir/jezzball-kazzmir.SlackBuild @@ -0,0 +1,126 @@ +#!/bin/sh + +# Slackware build script for jezzball-kazzmir + +# Written by B. Watson (yalhcru@gmail.com) + +# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. + +# Source is mirrored on my site only because the "cloud" download link isn't +# stable (random-looking hostnames). Homepage is the allegro.cc game depot +# entry for this game, since the original homepage is defunct. + +PRGNAM=jezzball-kazzmir +VERSION=${VERSION:-1.1} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +SRCNAM=jezzball + +# load game data from here, rather than current dir +DATADIR=/usr/share/games/$PRGNAM/ + +# save high scores here, rather than current dir +SCOREDIR=/var/games/$PRGNAM + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $SRCNAM-$VERSION +tar xvf $CWD/$SRCNAM-$VERSION.tar.gz +cd $SRCNAM-$VERSION +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + +sed -i 's,\./data\|data/,'"$DATADIR"',' src/main.cpp +sed -i 's,score\.jzb,'$SCOREDIR'/&,' src/score.cpp + +# link fix, plus use our cflags +sed -i -e "s,-O2,$SLKCFLAGS," -e 's,jpgal,jpgalleg,' SConstruct + +# fix globbing +sed -i 's,FA_ARCH,FA_ALL,' src/main.cpp + +# NULL not defined +sed -i '1i#include <string.h>' src/region.cpp + +# Don't spew cute quotations constantly. Game should only insult you +# when you *die*. I know the Slackware philosophy is not to change anything +# unless absolutely required to make the software functional, but to me +# the unpatched game *is* nonfunctional because it's too annoying to play. +patch -p1 < $CWD/insults.diff + +scons + +# manual install +mkdir -p $PKG/usr/games $PKG/$DATADIR +install -s -m0755 $SRCNAM $PKG/usr/games/$PRGNAM +cp -a data/* $PKG/$DATADIR + +# Just for fun, we'll include some Slack-themed playfields. If you +# really wanted to, you could include your own PNG playfields in +# the pics/ dir. The game will scale them down if they're too +# large, but won't scale them up if they're tiny, so make sure +# they're not too small (or the game becomes unplayable). +tar xvf $CWD/jezzball-kazzmir-extra-backgrounds.tar.gz +install -oroot -groot -m0644 pics/*.png $PKG/$DATADIR/pics + +# world-writable scorefile. The dir it's in is only writable by root, +# the game can't create the scorefile if it's missing, so we have to +# include the stock one in the package (which the game can and will +# modify as needed). +mkdir -p $PKG/$SCOREDIR +zcat $CWD/score.jzb.gz > $PKG/$SCOREDIR/score.jzb +chmod 666 $PKG/$SCOREDIR/score.jzb + +# icon made with the gimp, from a screenshot of the game +mkdir -p $PKG/usr/share/pixmaps +cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png + +# .desktop file written for this build +mkdir -p $PKG/usr/share/applications +cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/README_Slackware.txt > $PKG/usr/doc/$PRGNAM-$VERSION/README_Slackware.txt +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/jezzball-kazzmir/jezzball-kazzmir.desktop b/games/jezzball-kazzmir/jezzball-kazzmir.desktop new file mode 100644 index 0000000000..48b8f97fef --- /dev/null +++ b/games/jezzball-kazzmir/jezzball-kazzmir.desktop @@ -0,0 +1,7 @@ +[Desktop Entry] +Name=Jezzball +Comment=Jezzball Clone by Kazzmir +Exec=/usr/games/jezzball-kazzmir +Type=Application +Icon=jezzball-kazzmir +Categories=Game;ArcadeGame; diff --git a/games/jezzball-kazzmir/jezzball-kazzmir.info b/games/jezzball-kazzmir/jezzball-kazzmir.info new file mode 100644 index 0000000000..ac675cf781 --- /dev/null +++ b/games/jezzball-kazzmir/jezzball-kazzmir.info @@ -0,0 +1,12 @@ +PRGNAM="jezzball-kazzmir" +VERSION="1.1" +HOMEPAGE="https://www.allegro.cc/depot/Jezzball" +DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/jezzball-1.1.tar.gz \ + http://urchlay.naptime.net/~urchlay/src/jezzball-kazzmir-extra-backgrounds.tar.gz" +MD5SUM="72b25d7f8529c01164583b72870df0ea \ + 8c9df20f4bc04865ee6e8300ce18990b" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="scons allegro" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" diff --git a/games/jezzball-kazzmir/jezzball-kazzmir.png b/games/jezzball-kazzmir/jezzball-kazzmir.png Binary files differnew file mode 100644 index 0000000000..d7b079775c --- /dev/null +++ b/games/jezzball-kazzmir/jezzball-kazzmir.png diff --git a/games/jezzball-kazzmir/score.jzb.gz b/games/jezzball-kazzmir/score.jzb.gz Binary files differnew file mode 100644 index 0000000000..df4ec049c0 --- /dev/null +++ b/games/jezzball-kazzmir/score.jzb.gz diff --git a/games/jezzball-kazzmir/slack-desc b/games/jezzball-kazzmir/slack-desc new file mode 100644 index 0000000000..faf2720672 --- /dev/null +++ b/games/jezzball-kazzmir/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +jezzball-kazzmir: jezzball-kazzmir (2d arcade/puzzle game) +jezzball-kazzmir: +jezzball-kazzmir: Jezzball is a classic game much like qix wherein you must create +jezzball-kazzmir: walls and not get hit by the flying balls. If you create enough +jezzball-kazzmir: walls to cover 80% of the screen you goto the next level where you +jezzball-kazzmir: get one extra life and another ball trying to kill you. +jezzball-kazzmir: +jezzball-kazzmir: Left click to create a wall. +jezzball-kazzmir: Right click to change the direction of the mouse. +jezzball-kazzmir: +jezzball-kazzmir: |