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author | Gethyn ThomasQuail <gethyn@bloodbathsoftworks.com> | 2015-12-11 13:19:36 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2015-12-11 23:06:07 +0700 |
commit | 7b59285bc5d3a8172baac5964cc071ecc25077fd (patch) | |
tree | aa15ffec62187cae2b332fa557e0847e6b830e87 /games/jackhammer/README | |
parent | 35cdca1aa624d46edd5762d4e8481bfa93a6a146 (diff) | |
download | slackbuilds-7b59285bc5d3a8172baac5964cc071ecc25077fd.tar.gz |
games/jackhammer: Added (Jackhammer Level Editor).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/jackhammer/README')
-rw-r--r-- | games/jackhammer/README | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/games/jackhammer/README b/games/jackhammer/README new file mode 100644 index 0000000000..2b27e7ee65 --- /dev/null +++ b/games/jackhammer/README @@ -0,0 +1,6 @@ +Jackhammer is a brand new level editor for games with a quake-style BSP architecture. The aim is to +develop a convenient cross-platform tool capable of incorporating the best features of existing +editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been +released a long time ago, the large community have arisen around, still developing mods and games on +their bases. However the existing editors suffer from fundamental disadvantages their users are well +familiar with. Jackhammer does aspire to be the universal level design tool for classic games. |