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authorM.Dinslage <daedra1980@gmail.com>2013-12-05 18:01:03 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2013-12-05 18:36:56 +0700
commitd22f7b855baec5d98f49f44215917b65b54d5fab (patch)
treeb6b8e76ff9b21303fccc9b36926a96dbda32e06f /games/ioquake3
parent9991cf2be689c20a9b3a905e1bce82d3ff308a4a (diff)
downloadslackbuilds-d22f7b855baec5d98f49f44215917b65b54d5fab.tar.gz
games/ioquake3: Update README.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/ioquake3')
-rw-r--r--games/ioquake3/README3
1 files changed, 0 insertions, 3 deletions
diff --git a/games/ioquake3/README b/games/ioquake3/README
index 4886291fc3..91b77d869b 100644
--- a/games/ioquake3/README
+++ b/games/ioquake3/README
@@ -6,9 +6,6 @@ GPL. Since then code has been cleaned up, bugs have been fixed and
features been added. The permanent goal is to create THE open source
Quake 3 distribution upon which people base their games and projects.
-The buildscript has and option to enable support for multi-core
-CPU's, to enable this feature pass SMP=YES to the scrip.
-
NOTE: ioquake3 is just a source code engine port. You still need the
original game files to play quake3. For us this means we need one file
from the original CD. The file you need is [cdrom]/Quake3/baseq3/pak0.pk3