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authorM.Dinslage <daedra1980@gmail.com>2010-06-12 18:20:42 -0500
committerRobby Workman <rworkman@slackbuilds.org>2010-06-12 22:14:27 -0500
commit821db32d5590c3359da50e4702016bc305e03489 (patch)
treec851a2761b26b4206591c75ebae8377ffaea15a0 /games/ioquake3/ioquake3.SlackBuild
parentacfdd21ebb34c31b614120aead2fca282817fadd (diff)
downloadslackbuilds-821db32d5590c3359da50e4702016bc305e03489.tar.gz
games/ioquake3: Added (open source Quake 3 distribution)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games/ioquake3/ioquake3.SlackBuild')
-rw-r--r--games/ioquake3/ioquake3.SlackBuild91
1 files changed, 91 insertions, 0 deletions
diff --git a/games/ioquake3/ioquake3.SlackBuild b/games/ioquake3/ioquake3.SlackBuild
new file mode 100644
index 0000000000..352506c85c
--- /dev/null
+++ b/games/ioquake3/ioquake3.SlackBuild
@@ -0,0 +1,91 @@
+#!/bin/sh
+
+# Slackware build script for ioquake3
+
+# Written by M.Dinslage contact: daedra1980@gmail.com
+
+PRGNAM=ioquake3
+VERSION=r1785
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+# Automatically determine the architecture we're building on:
+# Changing this to BARCH since we want the Makefile building
+# the binaries as close to the binary releases as possible.
+if [ -z "$BARCH" ]; then
+ case "$( uname -m )" in
+ i?86) export BARCH=i486 ;;
+ arm*) export BARCH=arm ;;
+ # Unless $ARCH is already set, use uname -m for all other archs:
+ *) export BARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $PRGNAM-$VERSION
+tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
+cd $PRGNAM
+
+if [ "${SMP:-NO}" = "NO" ]; then
+ SMPOPT="0"
+else
+ SMPOPT="1"
+fi
+
+chown -R root:root .
+find . \
+ \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
+ -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
+ -exec chmod 644 {} \;
+
+#Disable use of own CFLAGS, we will use defaults since we
+#want to be as close to the binary releases as possible
+#CFLAGS="$SLKCFLAGS" \
+#CXXFLAGS="$SLKCFLAGS" \
+
+make release copyfiles USE_CODEC_VORBIS=1 BUILD_CLIENT_SMP=$SMPOPT COPYDIR="$PKG"/usr/share/games/quake3 || exit 1
+
+# update quake3 files to newest point release (1.32)
+unzip $CWD/quake3-latest-pk3s.zip
+cp quake3-latest-pk3s/baseq3/*.pk3 $PKG/usr/share/games/quake3/baseq3
+cp quake3-latest-pk3s/missionpack/*.pk3 $PKG/usr/share/games/quake3/missionpack
+
+mkdir -p $PKG/usr/share/{applications,pixmaps}
+cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
+cat $CWD/quake3.png > $PKG/usr/share/pixmaps/quake3.png
+
+# Add launcher
+mkdir $PKG/usr/games
+cat $CWD/launcher.ioquake3 > $PKG/usr/games/ioquake3
+chmod 0755 $PKG/usr/games/ioquake3
+
+# For some reason the installer doesn't seem to want to copy SMP executable
+# so we take care of it outselves :). Also lets change the .desktop file to
+# launch the SMP version
+if [ "${SMP:-NO}" = "NO" ]; then
+ SMP=""
+else
+ cp $TMP/$PRGNAM/build/release-linux-*/ioquake3-smp.* $PKG/usr/share/games/quake3
+ sed -i 's,ioquake3.*,ioquake3-smp.*,g' $PKG/usr/games/ioquake3
+fi
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a BUGS ChangeLog NOTTODO README TODO id-readme.txt $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+
+cd $PKG
+/sbin/makepkg -l y -c n -p $OUTPUT/$PRGNAM-$VERSION-$BARCH-$BUILD$TAG.${PKGTYPE:-tgz}