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author | M.Dinslage <daedra1980@gmail.com> | 2011-05-31 20:28:49 -0400 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2011-06-13 01:31:20 -0400 |
commit | 43006e9b8826fdad48621614041df049ff82f1dd (patch) | |
tree | 841e8382811140ba67e6525ded8d2ec3032ad3d5 /games/ioquake3/README | |
parent | a51115aaf3f3cdf1bdfd9ef2695f7a43a8154e48 (diff) | |
download | slackbuilds-43006e9b8826fdad48621614041df049ff82f1dd.tar.gz |
games/ioquake3: Updated for version r1959.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/ioquake3/README')
-rw-r--r-- | games/ioquake3/README | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/games/ioquake3/README b/games/ioquake3/README index 7a5af5940d..a630b47423 100644 --- a/games/ioquake3/README +++ b/games/ioquake3/README @@ -6,12 +6,12 @@ GPL. Since then code has been cleaned up, bugs have been fixed and features been added. The permanent goal is to create THE open source Quake 3 distribution upon which people base their games and projects. -The buildscript has and option to enable support for multi-core -CPU's, to enable this feature pass SMP=YES to the scrip. +The buildscript has and option to enable support for multi-core +CPU's, to enable this feature pass SMP=YES to the scrip. This requires OpenAL. -NOTE: ioquake3 is just a source code engine port. You still need the -original game files to play quake3. For us this means we need one file +NOTE: ioquake3 is just a source code engine port. You still need the +original game files to play quake3. For us this means we need one file from the original CD. The file you need is [cdrom]/Quake3/baseq3/pak0.pk3 Copy this file to the /usr/share/games/quake3/baseq3 directory. |