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author | B. Watson <yalhcru@gmail.com> | 2017-01-15 02:26:00 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-01-21 07:04:59 +0700 |
commit | 3b8ab0cdd02eadd4d9de5bb9e2c43e16d03718ad (patch) | |
tree | 1c0e7b67052430f50a51b9743da4df764b8f9eba /games/gzdoom/README | |
parent | 8aa40d8d87f2a4cb5887d70e185a119c82e7d4a6 (diff) | |
download | slackbuilds-3b8ab0cdd02eadd4d9de5bb9e2c43e16d03718ad.tar.gz |
games/gzdoom: Updated for version 2.3.2.
Diffstat (limited to 'games/gzdoom/README')
-rw-r--r-- | games/gzdoom/README | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/games/gzdoom/README b/games/gzdoom/README index 97118b21e6..7ddc5bb133 100644 --- a/games/gzdoom/README +++ b/games/gzdoom/README @@ -1,7 +1,8 @@ Enhanced OpenGL port of the official DOOM source code that also supports Heretic, Hexen, and Strife. -Optional compile-time dependency: fluidsynth (autodetected). +Optional compile-time dependencies: fluidsynth and OpenAL. These are +auto-detected. See README_SBo.txt for optional runtime dependencies. |