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author | Larry Hajali <larryhaja[at]gmail[dot]com> | 2012-08-10 10:47:21 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2012-08-10 10:47:21 -0500 |
commit | 61faa4269316cf56e6ece673a7324d1cb93c4c9f (patch) | |
tree | 75da00c72de90c8c1675f9ae742bc0f8b4015781 /games/glestae/README | |
parent | 1b8842c8868030a9b38860fce1cce3b3d5997963 (diff) | |
download | slackbuilds-61faa4269316cf56e6ece673a7324d1cb93c4c9f.tar.gz |
games/glestae: Included patches for gcc47 and libpng15
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games/glestae/README')
-rw-r--r-- | games/glestae/README | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/games/glestae/README b/games/glestae/README index b3dfba8570..7c446aa1c0 100644 --- a/games/glestae/README +++ b/games/glestae/README @@ -2,7 +2,5 @@ Glest Advanced Engine is a community driven project which extends and improves on Glest. It aims to provide features and tools that help people develop higher quality 3D real-time strategy games for all major platforms. -Glest Advanced Engine requires lua, OpenAL and physfs. - -Optionally glestae can use wxGTK/wxPython and cppunit. wxGTK/wxPython will -build the optional gae_mapeditor and gae_g3dviewer. +This requires lua, OpenAL, and physfs. +cppunit and wxGTK or wxPython are optional dependencies. |