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author | Larry Hajali <larryhaja[at]gmail[dot]com> | 2010-10-04 22:22:18 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2010-10-12 00:03:08 -0500 |
commit | b17b1f80537f029fae85b1d38675facc6c4775b2 (patch) | |
tree | 065e861d0ad4572820edb2b636b2cabffb67ab34 /games/glestae/README | |
parent | 465e728b9e1b1285df8569db88fde07f1582d59e (diff) | |
download | slackbuilds-b17b1f80537f029fae85b1d38675facc6c4775b2.tar.gz |
games/glestae: Updated for version 0.3.1.
Diffstat (limited to 'games/glestae/README')
-rw-r--r-- | games/glestae/README | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/games/glestae/README b/games/glestae/README index a7454962fa..7fb5f5c471 100644 --- a/games/glestae/README +++ b/games/glestae/README @@ -2,7 +2,7 @@ Glest Advanced Engine is a community driven project which extends and improves on Glest. It aims to provide features and tools that help people develop higher quality 3D real-time strategy games for all major platforms. -This requires lua, OpenAL and physfs. +Glest Advanced Engine requires lua, OpenAL and physfs. Optionally glestae can use wxGTK/wxPython and cppunit. wxGTK/wxPython will build the optional gae_mapeditor, gae_g3dviewer, and glest_configurator. |