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authordsomero <xgizzmo@slackbuilds.org>2010-09-17 04:23:44 -0400
committerRobby Workman <rworkman@slackbuilds.org>2010-09-21 22:09:36 -0500
commit1df77dab718de9727d53a59f319ff75fa42ac53b (patch)
treeb190692fde4da2b5d17c26bcd38a37f97a6b92a2 /games/glest
parent47851229ec9e13743642ab1c8a6616b8bdfe761c (diff)
downloadslackbuilds-1df77dab718de9727d53a59f319ff75fa42ac53b.tar.gz
games/glest: Removed (replaced by glestae)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/glest')
-rw-r--r--games/glest/README28
-rw-r--r--games/glest/doinst.sh4
-rw-r--r--games/glest/glest-editor.desktop10
-rw-r--r--games/glest/glest-g3d-viewer.desktop10
-rw-r--r--games/glest/glest.6127
-rw-r--r--games/glest/glest.SlackBuild178
-rw-r--r--games/glest/glest.desktop10
-rw-r--r--games/glest/glest.info10
-rw-r--r--games/glest/glest.xpm309
-rw-r--r--games/glest/patches/g3d_viewer.patch277
-rw-r--r--games/glest/patches/glest-3.2.2-glibc210.patch10
-rw-r--r--games/glest/patches/glest-home-directory.patch143
-rw-r--r--games/glest/patches/glest-xerces-c.patch41
-rw-r--r--games/glest/slack-desc19
14 files changed, 0 insertions, 1176 deletions
diff --git a/games/glest/README b/games/glest/README
deleted file mode 100644
index 889c3c2cb2..0000000000
--- a/games/glest/README
+++ /dev/null
@@ -1,28 +0,0 @@
-Glest is a free 3D real-time strategy game, where you control the armies of
-two different factions: Tech, which is mainly composed of warriors and
-mechanical devices, and Magic, that prefers mages and summoned creatures
-in the battlefield.
-
-This requires glest-data, xerces-c, lua, jam, and OpenAL.
-Optional build requirements: wxPython.
-Optional addons: glest-megapack.
-
-According to the manpage, you should go into the Options menu and run
-"Auto config" before the first time you play the game.
-
-If you'd like to compile wxPython to have the additional map editor
-(ie. glest_editor) then pass HAVE_WX=yes to the script:
- HAVE_WX=yes ./glest.SlackBuild
-
-The map editor will only build with wxPython. If you pass HAVE_WX=yes
-and have wxGTK installed then the slackbuild will fail.
-
-Additional translations can be added to glest from:
-http://www.glest.org/files/contrib/translations/
-Just unzip the file(s) and put the appropriate *.lng file into
-/usr/share/glest/data/lang/ directory. It will be automatically picked
-up at next game play.
-
-Note: According to the readme_linux.txt file, glest doesn't seem to work
-with the mesa drivers. Using the ATI or NVIDIA drivers will work. For any
-additional game-specific issues, see readme_linux.txt in the docs directory.
diff --git a/games/glest/doinst.sh b/games/glest/doinst.sh
deleted file mode 100644
index 4e8ba7071d..0000000000
--- a/games/glest/doinst.sh
+++ /dev/null
@@ -1,4 +0,0 @@
-if [ -x /usr/bin/update-desktop-database ]; then
- /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
-fi
-
diff --git a/games/glest/glest-editor.desktop b/games/glest/glest-editor.desktop
deleted file mode 100644
index 4b21d53e12..0000000000
--- a/games/glest/glest-editor.desktop
+++ /dev/null
@@ -1,10 +0,0 @@
-[Desktop Entry]
-Version=1.0
-Name=Glest Map Editor
-Comment=Glest map editor
-Exec=glest_editor
-Icon=glest
-Terminal=0
-Type=Application
-Categories=Application;Game;StrategyGame;
-StartupNotify=false
diff --git a/games/glest/glest-g3d-viewer.desktop b/games/glest/glest-g3d-viewer.desktop
deleted file mode 100644
index 6ff860ea45..0000000000
--- a/games/glest/glest-g3d-viewer.desktop
+++ /dev/null
@@ -1,10 +0,0 @@
-[Desktop Entry]
-Version=1.0
-Name=Glest g3d Viewer
-Comment=Glest g3d viewer
-Exec=glest_g3dviewer
-Icon=glest
-Terminal=false
-Type=Application
-Categories=Application;Game;StrategyGame;
-StartupNotify=false
diff --git a/games/glest/glest.6 b/games/glest/glest.6
deleted file mode 100644
index d173a9bac5..0000000000
--- a/games/glest/glest.6
+++ /dev/null
@@ -1,127 +0,0 @@
-.\" Hey, EMACS: -*- nroff -*-
-.TH GLEST 6 "May 4, 2008"
-.SH NAME
-glest \- A free 3d real-time customizable strategy game.
-.SH SYNOPSIS
-.B glest
-.br
-.PP
-.B It is recommented to perform Config -> Auto Config before starting to play.
-.SH DESCRIPTION
-This manual page documents briefly the
-.B glest
-game commands and configuration.
-.PP
-
-.SH CONTROLS
-.TP
-.B Camera
-.br
-m => toggle camera mode (game mode and free mode)
-.br
-w => move camera up (only on free camera more)
-.br
-s => move camera down (only on free camera more)
-.br
-a => rotate camera left (only on free camera more)
-.br
-d => rotate camera right (only on free camera more)
-.br
-up arrow or mouse on top => move camera forward
-.br
-down arrow or mouse on bottom => move camera backward
-.br
-left arrow or mouse on left => move camera left
-.br
-right arrow or mouse on right => move camera right
-.TP
-.B Orders and Unit selection
-.br
-left mouse button => select or deselect units
-.br
-shift + left mouse button => add unit to selection
-.br
-control + left mouse button => remove unit from selection
-.br
-left mouse double click => select nearby units of this type
-.br
-right mouse button => auto order
-.br
-menu click => activate order
-.br
-left mouse when order is activated => give order
-.br
-right mouse when order is activated => cancel state
-.br
-number => recall group
-.br
-control + number => assign group
-.TP
-.B Other Keys
-.br
-c => switch display color
-.br
-- + => adjust game speed
-.br
-p => pause game
-.br
-t => save screen to TGA file
-
-
-.SH CONFIGURATION
-.TP
-.B Glest can be configured in three ways:
-.br
-- in-game config menu: basic parameters
-.br
-- configuration tool: advanced parameters
-.br
-- glest.ini: all parameters
-
-.SH VIDEO CARD HINTS
-.TP
-.B Auto config.
-.br
-The first time you run the game it will try to detect the graphic settings most
-suitable for your video card. It's highly recommended that you don't change them
-unless you really know what you are doing. If you change the settings and you
-want to reset to the recommended ones, you can do it by using the auto config
-button in the in-game config menu.
-.TP
-.B Required card features.
-.br
-The game requires either OpenGL 1.4 or OpenGL 1.3 plus the GL_ARB_env_crossbar
-extesion. Most video cards with recent drivers support this features. You can
-bypass the feature check by replacing the "CheckGlCaps=1" line in glest.ini by
-"CheckGlCaps=0", but the game may crash or have graphics errors.
-.TP
-.B ATI card problems.
-.br
-It seems to be bug in some ATI OpenGL drivers that makes the game crash with
-certain card/driver configurations when using more than 1 light. Auto config will
-detect this issue and turn off all secondary lights when it detects an ATI card.
-If you still want to try running the game using more than 1 light you can change
-this setting in the in-game config menu.
-.TP
-.B Shadows.
-.br
-The game features real-time shadows using different algorithms. 1) Projected: Fast
-shadows but they provide unit over terrain shadows only, and can produce incorrect
-shadows in some circumstances. 2) Shadow mapping: Slow shadows but they are
-always correct and provide everything over everything shadows. In ATI cards they
-look aliased. Both types of shadows require a video card with 3 texture unit
-support. Auto config will set the most suitable shadow mode for your video card.
-.TP
-.B 3D textures
-.br
-The game uses 3D textures for some effects like animated water. Some old video cards
-(ie: GeForceMX) don't support this feature by hardware and the game runs really
-slow when the camera is near a river. Auto config will detect this and disable
-3D textures when needed.
-
-
-.SH AUTHOR
-glest was written by Martino Figueroa et al (see readme.txt).
-.PP
-This manual page was written by Giuseppe Borzi <gborzi@ieee.org>,
-for the Debian project (but may be used by others).
diff --git a/games/glest/glest.SlackBuild b/games/glest/glest.SlackBuild
deleted file mode 100644
index 6813dda6f0..0000000000
--- a/games/glest/glest.SlackBuild
+++ /dev/null
@@ -1,178 +0,0 @@
-#!/bin/sh
-
-# Slackware build script for glest
-
-# Copyright 2009 Larry Hajali <larryhaja[at]gmail[dot]com>
-# All rights reserved.
-#
-# Redistribution and use of this script, with or without modification, is
-# permitted provided that the following conditions are met:
-#
-# 1. Redistributions of this script must retain the above copyright
-# notice, this list of conditions and the following disclaimer.
-#
-# THIS SOFTWARE IS PROVIDED ''AS IS'' AND ANY EXPRESS OR IMPLIED
-# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
-# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
-# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-PRGNAM=glest
-VERSION=${VERSION:-3.2.2}
-BUILD=${BUILD:-2}
-TAG=${TAG:-_SBo}
-
-# Automatically determine the architecture we're building on:
-if [ -z "$ARCH" ]; then
- case "$( uname -m )" in
- i?86) ARCH=i486 ;;
- arm*) ARCH=arm ;;
- # Unless $ARCH is already set, use uname -m for all other archs:
- *) ARCH=$( uname -m ) ;;
- esac
-fi
-
-CWD=$(pwd)
-TMP=${TMP:-/tmp/SBo}
-PKG=$TMP/package-$PRGNAM
-OUTPUT=${OUTPUT:-/tmp}
-
-# Decide if we install the editor as well. Default is no.
-HAVE_WX=${HAVE_WX:-no}
-
-if [ "$ARCH" = "i486" ]; then
- SLKCFLAGS="-O2 -march=i486 -mtune=i686"
- LIBDIRSUFFIX=""
-elif [ "$ARCH" = "i686" ]; then
- SLKCFLAGS="-O2 -march=i686 -mtune=i686"
- LIBDIRSUFFIX=""
-elif [ "$ARCH" = "x86_64" ]; then
- SLKCFLAGS="-O2 -fPIC"
- LIBDIRSUFFIX="64"
-else
- SLKCFLAGS="-O2"
- LIBDIRSUFFIX=""
-fi
-
-set -e
-
-rm -rf $PKG
-mkdir -p $TMP $PKG $OUTPUT
-cd $TMP
-rm -rf $PRGNAM-$VERSION
-mkdir $PRGNAM-$VERSION
-cd $PRGNAM-$VERSION
-unzip $CWD/${PRGNAM}_source_${VERSION}.zip
-
-# Fix up files so they aren't in MS format.
-# Taken from the glest slackbuild available
-# at http://ftp.darkstarlinux.ro/.
-find source mk docs -type f | while read FILE; do
- echo $FILE
- sed \
- -e 's|\x0D$||g' \
- < $FILE > $FILE.new
- mv -f $FILE.new $FILE
-done
-
-chown -R root:root .
-find . \
- \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
- -exec chmod 755 {} \; -o \
- \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
- -exec chmod 644 {} \;
-
-# Allow glest to be built against xerces-c vs. 2.x or 3.x.
-# From the gentoo guys. http://bugs.gentoo.org/show_bug.cgi?id=263217
-patch -p0 < $CWD/patches/glest-xerces-c.patch
-# Fix for the home directory. This gets rid of the wrapper script.
-patch -p0 < $CWD/patches/glest-home-directory.patch
-# Add support for the glest_g3dviewer for linux.
-patch -p0 < $CWD/patches/g3d_viewer.patch
-# Fix glest to build against newer glibc versions.
-patch -p0 < $CWD/patches/glest-3.2.2-glibc210.patch
-# Fix an innocuous version mismatch in configure.ac.
-sed -i "s|3.1.2|${VERSION}|" mk/linux/configure.ac
-# Fix the config file for languages.
-sed -i 's|\.lng||' mk/linux/$PRGNAM.ini 2>/dev/null || true
-
-# Determine if we compile against wxPython for the optional map editor.
-if [ "$HAVE_WX" == "yes" ]; then
- unset USE_WX
-else
- USE_WX="--with-wx-config=disabled_wx"
-fi
-
-cd mk/linux
-
- if [ ! -f configure ]; then
- chmod a+x autogen.sh
- ./autogen.sh
- else
- chmod +x configure
- fi
-
- CFLAGS="$SLKCFLAGS" \
- CXXFLAGS="$SLKCFLAGS" \
- ./configure \
- --prefix=/usr \
- --libdir=/usr/lib${LIBDIRSUFFIX} \
- --enable-debug=no \
- --with-vorbis=/usr \
- --with-ogg=/usr \
- --with-x \
- --program-prefix="" \
- --program-suffix="" \
- $USE_WX \
- --build=$ARCH-slackware-linux
-
- jam -q
-
-cd -
-
-# Glest doesn't come with a nice installer. So we'll do it ourselves.
-install -d -m 0755 $PKG/usr/{bin,share/$PRGNAM}
-install -m 0755 mk/linux/$PRGNAM $PKG/usr/bin
-install -m 0644 mk/linux/$PRGNAM.ini $PKG/usr/share/$PRGNAM
-cp -ar source/glest_game/* $PKG/usr/share/$PRGNAM
-
-# Install the editor if the user requests it.
-if [ "${HAVE_WX}" == "yes" ]; then
- install -m 0755 mk/linux/${PRGNAM}_editor $PKG/usr/bin
- install -m 0755 mk/linux/${PRGNAM}_g3dviewer $PKG/usr/bin
-fi
-
-find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \
- | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
-
-mkdir -p $PKG/usr/man/man6
-install -m 0644 $CWD/$PRGNAM.6 $PKG/usr/man/man6
-gzip -9 $PKG/usr/man/man?/*.?
-
-# Make a desktop item.
-mkdir -p $PKG/usr/share/{applications,pixmaps}
-install -m 0644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications/
-install -m 0644 $CWD/$PRGNAM.xpm $PKG/usr/share/pixmaps/
-if [ "${HAVE_WX}" == "yes" ]; then
- install -m 0644 $CWD/$PRGNAM-editor.desktop \
- $PKG/usr/share/applications/
- install -m 0644 $CWD/$PRGNAM-g3d-viewer.desktop \
- $PKG/usr/share/applications/
-fi
-
-mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION
-cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
-chmod 0644 $PKG/usr/doc/$PRGNAM-$VERSION/*
-
-mkdir -p $PKG/install
-cat $CWD/slack-desc > $PKG/install/slack-desc
-cat $CWD/doinst.sh > $PKG/install/doinst.sh
-
-cd $PKG
-/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/glest/glest.desktop b/games/glest/glest.desktop
deleted file mode 100644
index c834ef2cc7..0000000000
--- a/games/glest/glest.desktop
+++ /dev/null
@@ -1,10 +0,0 @@
-[Desktop Entry]
-Version=1.0
-Name=Glest
-Comment=Cross-platform 3D realtime strategy game
-Exec=glest
-Icon=glest
-Terminal=0
-Type=Application
-Categories=Application;Game;StrategyGame;
-StartupNotify=false
diff --git a/games/glest/glest.info b/games/glest/glest.info
deleted file mode 100644
index 61132b1f69..0000000000
--- a/games/glest/glest.info
+++ /dev/null
@@ -1,10 +0,0 @@
-PRGNAM="glest"
-VERSION="3.2.2"
-HOMEPAGE="http://glest.org/en/index.php"
-DOWNLOAD="http://downloads.sourceforge.net/glest/glest_source_3.2.2.zip"
-MD5SUM="1e961f49c1fb0e59e1e1483d66099a55"
-DOWNLOAD_x86_64=""
-MD5SUM_x86_64=""
-MAINTAINER="Larry Hajali"
-EMAIL="larryhaja[at]gmail[dot]com"
-APPROVED="rworkman"
diff --git a/games/glest/glest.xpm b/games/glest/glest.xpm
deleted file mode 100644
index 30cf25f1d4..0000000000
--- a/games/glest/glest.xpm
+++ /dev/null
@@ -1,309 +0,0 @@
-/* XPM */
-static char *glest-2[] = {
-/* columns rows colors chars-per-pixel */
-"48 48 255 2",
-" c #101004",
-". c #191203",
-"X c #1A1807",
-"o c #1C292A",
-"O c #230501",
-"+ c #231800",
-"@ c #221A08",
-"# c #23180D",
-"$ c #2A2008",
-"% c #2F240E",
-"& c #292110",
-"* c #2A2417",
-"= c #332506",
-"- c #39290B",
-"; c #312710",
-": c #322A19",
-"> c #3B3016",
-", c #322C20",
-"< c #3B3220",
-"1 c gray20",
-"2 c #162970",
-"3 c #354A3A",
-"4 c #3F433C",
-"5 c #2D4057",
-"6 c #24505E",
-"7 c #3B4B59",
-"8 c #35476D",
-"9 c #3C5A7B",
-"0 c #4E3706",
-"q c #48350C",
-"w c #423210",
-"e c #423519",
-"r c #4A3A1A",
-"t c #523D0E",
-"y c #593D00",
-"u c #533A1D",
-"i c #423821",
-"p c #493B20",
-"a c #4A3E22",
-"s c #6D3E09",
-"d c #4C4C0C",
-"f c #5E4207",
-"g c #52421C",
-"h c #5A4313",
-"j c #4F4329",
-"k c #4E4C38",
-"l c #514223",
-"z c #544927",
-"x c #5C4A21",
-"c c #5A4B28",
-"v c #5A4D30",
-"b c #5B5738",
-"n c #694309",
-"m c #634911",
-"M c #614B1A",
-"N c #6B521B",
-"B c #744C0C",
-"V c #7A510F",
-"C c #735E1E",
-"Z c #645328",
-"A c #6A5420",
-"S c #6C572A",
-"D c #625436",
-"F c #645430",
-"G c #6F5B31",
-"H c #6B5D3B",
-"J c #725B2A",
-"K c #65670B",
-"L c #736C11",
-"P c #756924",
-"I c #766132",
-"U c #786339",
-"Y c #7E693A",
-"T c #485255",
-"R c #5A5256",
-"E c #475560",
-"W c #58716D",
-"Q c #655A62",
-"! c #696450",
-"~ c #756440",
-"^ c #7D6B42",
-"/ c #777355",
-"( c #64737B",
-") c #7C706F",
-"_ c #1B48AF",
-"` c #2D4B9B",
-"' c #0F5AE3",
-"] c #2F76D4",
-"[ c #3366CC",
-"{ c #3C77FC",
-"} c #4F6D87",
-"| c #5C7387",
-" . c #597893",
-".. c #456BAA",
-"X. c #4F6ABE",
-"o. c #6076A7",
-"O. c #4177C7",
-"+. c #6C7ACA",
-"@. c #3F9DFA",
-"#. c #5B859B",
-"$. c #52949C",
-"%. c #6A869E",
-"&. c #7F8D9B",
-"*. c #6F8FA8",
-"=. c #7A94B0",
-"-. c #4E83E0",
-";. c #55A1FF",
-":. c #6C96C1",
-">. c #7B8FD7",
-",. c #739BE2",
-"<. c #70ABE9",
-"1. c #73A8F7",
-"2. c #78AFFF",
-"3. c #73BAFF",
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-"i. c #89754A",
-"p. c #857D55",
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-"Z. c #AD964B",
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-"L. c #DC8300",
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-"T. c #ED9A00",
-"R. c #F28300",
-"E. c #F89D02",
-"W. c #FF9900",
-"Q. c #F7AC00",
-"!. c #FFAF00",
-"~. c #F5B902",
-"^. c #F5B828",
-"/. c #C0A659",
-"(. c #D0CD0A",
-"). c #DDC108",
-"_. c #D8C01E",
-"`. c #DBD406",
-"'. c #CCCC33",
-"]. c #DEDA3A",
-"[. c #DAE128",
-"{. c #EFCF00",
-"}. c #FFC000",
-"|. c #FFCC00",
-" X c #FCCF13",
-".X c #FBDC18",
-"XX c #F8D83A",
-"oX c #E3E104",
-"OX c #FFE000",
-"+X c #FDF200",
-"@X c yellow",
-"#X c #F4F711",
-"$X c #FDF418",
-"%X c #E3E123",
-"&X c #FFFF33",
-"*X c #D2C370",
-"=X c #D9E273",
-"-X c #F4CB52",
-";X c #F9F642",
-":X c #FFF246",
-">X c #F9E965",
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-"1X c gray60",
-"2X c #949FAC",
-"3X c #9CB184",
-"4X c #89A1AD",
-"5X c #94A4B5",
-"6X c #9BB7BC",
-"7X c #AA9F86",
-"8X c #AEA38A",
-"9X c #A5A59F",
-"0X c #B4A78C",
-"qX c #B5AD94",
-"wX c #BBAF96",
-"eX c #BFBC8A",
-"rX c #BFB69F",
-"tX c #B2B2AD",
-"yX c #B2B3B7",
-"uX c #8898C5",
-"iX c #81A4DE",
-"pX c #97ABD5",
-"aX c #85B2FF",
-"sX c #93A8E5",
-"dX c #91BEE0",
-"fX c #91B6F0",
-"gX c #AFBCD7",
-"hX c #99CCFF",
-"jX c #94DCFF",
-"kX c #BAC5D4",
-"lX c #BED2D2",
-"zX c #A6CDFF",
-"xX c #B3C5E0",
-"cX c #A6E3FF",
-"vX c #A6F0F3",
-"bX c #AFFFFF",
-"nX c #BDE3FF",
-"mX c #CFCB91",
-"MX c #CFE8A6",
-"NX c #D9F6B6",
-"BX c #EFEE84",
-"VX c #FFFF8E",
-"CX c #F2F199",
-"ZX c #EFF1B5",
-"AX c #FFFFA3",
-"SX c gray80",
-"DX c #CADFF9",
-"FX c #DAE6CE",
-"GX c #CCFFFF",
-"HX c #D7EAFF",
-"JX c #D7FFFF",
-"KX c #FFFFCC",
-"LX c #E6FFE6",
-"PX c #EDFFFF",
-"IX c gray100",
-/* pixels */
-"wXBXAXZXqXwXrXrXrX0X0XwXwXrXrX0XrXrXrXrX7XwXwX0XrXrXrXrXrXqX7XwXwXrXrXwXwX8X8XwXwX0X0XwXrXwXp.~ ",
-"k.^.KXFXN N M I u.^ f y y N J y y m U u.A U i.f J Y Y ^ ^ i.Y J J i.i.I U I J Y J N U N N ^ I r ",
-"-XVXKX>XN.S h S U H D ~ N I i.y.A A t D Z A i.A A A x r h u.i.A y y S H D ~ J u.U y Y u.t c H @ ",
-"mXmX X!.XXN.0 G ~ z b.D S A i.i.i.U q b.z m A N m G c b.v u.u.Y J m m z b.D ^ i.i.N J u.c b.D : ",
-"S.h 7.L.t. Xx.Z F g r x y y i.Y Y J x D H I Y Y A u.~ g G I N y.i.I m h q t u.i.y.J J I G D x * ",
-"0XG M V t.W.XXx.& & & & : ; > > > $ $ : $ ; < : : ; $ $ : $ ; < % > < < $ : < % $ : & N h G M & ",
-"wXu.A 0 0.T.d. Xn.> > > i i i p p p > a > - j p p p > - a - - j > > - a a > j a = = & Y k.Y u.: ",
-"0Xu.S 0 h B t.R.;Xh.e e p p p p l z z z z a w a a c c w z r w c c r l = v - r l p $ m `.I.M S : ",
-"7Xy.y.~ Z & V Q.E.~.x.p.v p l p.B.F l l l l l l l l l z z z - z z l r w l - - r L m.@XoXm t t & ",
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-"0X0 c H U % e > s -XCXF.BXCXp.e a a a j a a g h C n V n t g r r e j - - L (.@X|.d.OXK a j - q + ",
-"qXg c.D ^ : - p h VXeXBXAXlXk > p p - g g.I.).{.~.~.E.E.R.d.s.r.6.s 0.`.@X|.v.e.}.I.. - j l.v & ",
-"qX~ g g N : p w l A.BXAX} o.kXk ; g z.oX@X|.T.s.r.8.8.l.v.v.L.R.R.R.}.}.d.` 2 Q.+X. X = w c F & ",
-"7XI G M m ; a a r u =XS.} | =.6Xg.oX@X!.r.G ( *.iXfXzXnXhX<.uX&.V.n.V y.3.' s.@Xd X # t h M h $ ",
-"0Xy.y.A m % e v l q.*Xi 4 %.W '.@X}.7.9 ,.nXIXIXIXIXIXIXIXIXIXPXJXJXDXPX3.t.+Xf.X * @ Z ^ y.J @ ",
-"qXY Y y.J % > > z A.~ > ; k [.@Xd.R 1.PXIXIXIXLXNXMXMXFXGXJXPXIXIXIXIXcXv }.`.X @ @ & M A i.i.& ",
-"qXU y.i.I $ $ r M B.p > e (.@X6.` cXIXIXJXdX/.Q.}.}.}.Q.T.Z.#.1.IXIXPX9 a.|.= & : < : I J u.y.& ",
-"wXI U u.U > e r x x a i I.@X6._ GXIXIXJX] t.}.|.m.z.m.U.E.R.s.3 ,.IXhXM }.5.X * > e : A A u.u.@ ",
-"qXZ g Z ^ < j j a r a L +XL.2 bXIXIXIX] 6.+XI.$ # . . - - 5.s.| JXuXv.|.$ & : i i : f t c F @ ",
-"8Xr c.g u.: j j j e e (.OX, 4.IXIXIX3.s +X(.X X & & ; $ : @ . a.*XjXV.E.b.X ; > p p : M g b.v & ",
-"0Xx r x A $ j r r r m +Xt.O.IXIXIXPX8 !.@Xo T , @ > a - e > = a./.4.Z.!.B # ; e a a : I Z v ~ : ",
-"qXJ U I m $ e z r r l.|.C nXIXIXIXaX9.@XL o E ,X< ; > > > > $ a./.;.P.}.d & > i a a : i.Y U U % ",
-"qXJ y.U U : e - z > H.W.) PXIXIXIXuXY.+X# 5 5 %.yXj ; ; 0 d f a.Z.[ H.{.$ * > p p p : A y.J Y : ",
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-"qXI S I J < e e a ; t.v.4XIXIXIXPX%.L.v.m.+XOXv.! +.hXGXPXPXIXIXIXIXcXO.x.!.9.& e e : u.J I A $ ",
-"qX~ D x f > p p w < 6.G.( IXIXIXIX<.G.@X+XJ.) 1.bXJXIXKXVXVXdXzXIXIXIXJX@.x.!.n : > : I x D ~ & ",
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-"~ p & & : : & * : & @ * : : : : : * @ @ & : & @ : : & & & : : & & : : + + * * & & * * * # # # "
-};
diff --git a/games/glest/patches/g3d_viewer.patch b/games/glest/patches/g3d_viewer.patch
deleted file mode 100644
index 279f602be9..0000000000
--- a/games/glest/patches/g3d_viewer.patch
+++ /dev/null
@@ -1,277 +0,0 @@
-Index: source/g3d_viewer/main.cpp
-===================================================================
---- source/g3d_viewer/main.cpp (Revision 191)
-+++ source/g3d_viewer/main.cpp (Arbeitskopie)
-@@ -2,7 +2,6 @@
-
- #include <stdexcept>
-
--#include "graphics_factory_basic_gl.h"
- #include "graphics_interface.h"
- #include "util.h"
-
-@@ -11,8 +10,15 @@
- using namespace Shared::Graphics::Gl;
- using namespace Shared::Util;
-
--using namespace std;
-+using std::exception;
-
-+#if (wxUSE_UNICODE == 1)
-+#define STRCONV(x) wxConvUTF8.cMB2WC(x)
-+#else
-+#define STRCONV(x) x
-+#endif
-+
-+
- namespace Shared{ namespace G3dViewer{
-
- // ===============================================
-@@ -24,7 +30,7 @@
-
- MainWindow::MainWindow(const string &modelPath):
- wxFrame(
-- NULL, -1, winHeader.c_str(),
-+ NULL, -1, STRCONV(winHeader.c_str()),
- wxPoint(Renderer::windowX, Renderer::windowY),
- wxSize(Renderer::windowW, Renderer::windowH))
- {
-@@ -37,38 +43,33 @@
-
- glCanvas = new GlCanvas(this);
-
-- glCanvas->SetCurrent();
--
-- renderer->init();
--
--
- menu= new wxMenuBar();
-
- //menu
- menuFile= new wxMenu();
-- menuFile->Append(miFileLoad, "Load");
-- menu->Append(menuFile, "File");
-+ menuFile->Append(miFileLoad, wxT("Load"));
-+ menu->Append(menuFile, wxT("File"));
-
- //mode
- menuMode= new wxMenu();
-- menuMode->AppendCheckItem(miModeNormals, "Normals");
-- menuMode->AppendCheckItem(miModeWireframe, "Wireframe");
-- menuMode->AppendCheckItem(miModeGrid, "Grid");
-- menu->Append(menuMode, "Mode");
-+ menuMode->AppendCheckItem(miModeNormals, wxT("Normals"));
-+ menuMode->AppendCheckItem(miModeWireframe, wxT("Wireframe"));
-+ menuMode->AppendCheckItem(miModeGrid, wxT("Grid"));
-+ menu->Append(menuMode, wxT("Mode"));
-
- //mode
- menuSpeed= new wxMenu();
-- menuSpeed->Append(miSpeedSlower, "Slower");
-- menuSpeed->Append(miSpeedFaster, "Faster");
-- menu->Append(menuSpeed, "Speed");
-+ menuSpeed->Append(miSpeedSlower, wxT("Slower"));
-+ menuSpeed->Append(miSpeedFaster, wxT("Faster"));
-+ menu->Append(menuSpeed, wxT("Speed"));
-
- //custom color
- menuCustomColor= new wxMenu();
-- menuCustomColor->AppendCheckItem(miColorRed, "Red");
-- menuCustomColor->AppendCheckItem(miColorBlue, "Blue");
-- menuCustomColor->AppendCheckItem(miColorYellow, "Yellow");
-- menuCustomColor->AppendCheckItem(miColorGreen, "Green");
-- menu->Append(menuCustomColor, "Custom Color");
-+ menuCustomColor->AppendCheckItem(miColorRed, wxT("Red"));
-+ menuCustomColor->AppendCheckItem(miColorBlue, wxT("Blue"));
-+ menuCustomColor->AppendCheckItem(miColorYellow, wxT("Yellow"));
-+ menuCustomColor->AppendCheckItem(miColorGreen, wxT("Green"));
-+ menu->Append(menuCustomColor, wxT("Custom Color"));
-
- menuMode->Check(miModeGrid, true);
- menuCustomColor->Check(miColorRed, true);
-@@ -88,13 +89,6 @@
-
- timer = new wxTimer(this);
- timer->Start(40);
--
-- if(!modelPath.empty()){
-- Model *tmpModel= new ModelGl();
-- renderer->loadTheModel(tmpModel, modelPath);
-- model= tmpModel;
-- GetStatusBar()->SetStatusText(getModelInfo().c_str());
-- }
- }
-
- MainWindow::~MainWindow(){
-@@ -104,6 +98,17 @@
- delete glCanvas;
- }
-
-+void MainWindow::init(){
-+ glCanvas->SetCurrent();
-+ renderer->init();
-+ if(!modelPath.empty()){
-+ Model *tmpModel= new ModelGl();
-+ renderer->loadTheModel(tmpModel, modelPath);
-+ model= tmpModel;
-+ GetStatusBar()->SetStatusText(STRCONV(getModelInfo().c_str()));
-+ }
-+}
-+
- void MainWindow::onPaint(wxPaintEvent &event){
- renderer->reset(GetClientSize().x, GetClientSize().y, playerColor);
- renderer->transform(rotX, rotY, zoom);
-@@ -141,13 +146,14 @@
- void MainWindow::onMenuFileLoad(wxCommandEvent &event){
- string fileName;
- wxFileDialog fileDialog(this);
-- fileDialog.SetWildcard("G3D files (*.g3d)|*.g3d");
-+ fileDialog.SetWildcard(wxT("G3D files (*.g3d)|*.g3d"));
- if(fileDialog.ShowModal()==wxID_OK){
- delete model;
- Model *tmpModel= new ModelGl();
-- renderer->loadTheModel(tmpModel, fileDialog.GetPath().c_str());
-+ fileName = wxFNCONV(fileDialog.GetPath());
-+ renderer->loadTheModel(tmpModel, fileName);
- model= tmpModel;
-- GetStatusBar()->SetStatusText(getModelInfo().c_str());
-+ GetStatusBar()->SetStatusText(wxString(getModelInfo().c_str(), wxConvUTF8));
- }
- }
-
-@@ -252,7 +258,7 @@
- // =====================================================
-
- GlCanvas::GlCanvas(MainWindow * mainWindow):
-- wxGLCanvas(mainWindow, -1)
-+ wxGLCanvas(mainWindow, -1, wxDefaultPosition)
- {
- this->mainWindow = mainWindow;
- }
-@@ -261,13 +267,8 @@
- mainWindow->onMouseMove(event);
- }
-
--void GlCanvas::onPaint(wxPaintEvent &event){
-- mainWindow->onPaint(event);
--}
--
- BEGIN_EVENT_TABLE(GlCanvas, wxGLCanvas)
- EVT_MOTION(GlCanvas::onMouseMove)
-- EVT_PAINT(GlCanvas::onPaint)
- END_EVENT_TABLE()
-
- // ===============================================
-@@ -277,11 +278,12 @@
- bool App::OnInit(){
- string modelPath;
- if(argc==2){
-- modelPath= argv[1];
-+ modelPath = wxFNCONV(argv[1]);
- }
-
- mainWindow= new MainWindow(modelPath);
- mainWindow->Show();
-+ mainWindow->init();
- return true;
- }
-
-@@ -290,9 +292,9 @@
- return wxApp::MainLoop();
- }
- catch(const exception &e){
-- wxMessageDialog(NULL, e.what(), "Exception", wxOK | wxICON_ERROR).ShowModal();
-- return 0;
-+ wxMessageDialog(NULL, STRCONV(e.what()), wxT("Exception"), wxOK | wxICON_ERROR).ShowModal();
- }
-+ return 0;
- }
-
- int App::OnExit(){
-Index: source/g3d_viewer/main.h
-===================================================================
---- source/g3d_viewer/main.h (Revision 191)
-+++ source/g3d_viewer/main.h (Arbeitskopie)
-@@ -7,12 +7,13 @@
- #include <wx/timer.h>
- #include <wx/glcanvas.h>
-
-+#include "graphics_factory_basic_gl.h"
- #include "renderer.h"
- #include "util.h"
- #include "window.h"
-
--using Shared::Platform::Window;
--using Shared::Platform::MouseState;
-+//using Shared::Platform::Window;
-+//using Shared::Platform::MouseState;
-
- using std::string;
-
-@@ -70,6 +71,8 @@
- MainWindow(const string &modelPath);
- ~MainWindow();
-
-+ void init();
-+
- void Notify();
-
- void onPaint(wxPaintEvent &event);
-Index: mk/linux/Jamfile
-===================================================================
---- mk/linux/Jamfile (Revision 191)
-+++ mk/linux/Jamfile (Arbeitskopie)
-@@ -26,7 +26,7 @@
- }
-
- Library glestlib : $(LIB_SOURCES) ;
--ExternalLibs glestlib : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL LUA ;
-+ExternalLibs glestlib : SDL GL GLU XERCES VORBISFILE OPENAL LUA ;
- IncludeDir glestlib : $(LIB_INCLUDE_DIRS) ;
-
- #### Game ####
-@@ -55,7 +55,7 @@
-
- Application glest : $(GLEST_SOURCES) ;
- LinkWith glest : glestlib ;
--ExternalLibs glest : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL LUA ;
-+ExternalLibs glest : SDL GL GLU XERCES VORBISFILE OPENAL LUA ;
- IncludeDir glest : ../shared_lib/include/$(LIB_INCLUDE_DIRS) $(GLEST_DIRS) ;
-
- #### Editor ####
-@@ -69,7 +69,22 @@
-
- Application glest_editor : $(GLEST_MAP_SOURCES) ;
- LinkWith glest_editor : glestlib ;
-- ExternalLibs glest_editor : SDL GL GLU XERCES VORBIS VORBISFILE OGG OPENAL WX ;
-+ ExternalLibs glest_editor : SDL GL GLU XERCES VORBISFILE OPENAL WX ;
- IncludeDir glest_editor : ../shared_lib/include/$(LIB_INCLUDE_DIRS) $(GLEST_MAP_DIRS) ;
- }
-
-+### Viewer ###
-+if $(WX_AVAILABLE) = "yes" {
-+ SubDir TOP g3d_viewer ;
-+
-+ GLEST_VIEWER_DIRS = . ;
-+ for i in $(GLEST_DIRS) {
-+ GLEST_VIEWER_SOURCES += [ Wildcard $(i) : *.cpp *.h ] ;
-+ }
-+
-+ Application glest_g3dviewer : $(GLEST_VIEWER_SOURCES) ;
-+ LinkWith glest_g3dviewer : glestlib ;
-+ ExternalLibs glest_g3dviewer : SDL GL GLU XERCES VORBISFILE OPENAL WX ;
-+ IncludeDir glest_g3dviewer : ../shared_lib/include/$(LIB_INCLUDE_DIRS) $(GLEST_VIEWER_DIRS) ;
-+}
-+
-Index: mk/linux/autogen.sh
-===================================================================
---- mk/linux/autogen.sh (Revision 191)
-+++ mk/linux/autogen.sh (Arbeitskopie)
-@@ -34,4 +34,6 @@
- if [ ! -d glest_map_editor ]; then
- ln -sf ../../source/glest_map_editor .
- fi
--
-+if [ ! -d g3d_viewer ]; then
-+ ln -sf ../../source/g3d_viewer .
-+fi
diff --git a/games/glest/patches/glest-3.2.2-glibc210.patch b/games/glest/patches/glest-3.2.2-glibc210.patch
deleted file mode 100644
index 31e3ff183b..0000000000
--- a/games/glest/patches/glest-3.2.2-glibc210.patch
+++ /dev/null
@@ -1,10 +0,0 @@
---- source/shared_lib/sources/platform/posix/socket.cpp
-+++ source/shared_lib/sources/platform/posix/socket.cpp
-@@ -10,6 +10,7 @@
-
- #include <cstring>
- #include <cstdlib>
-+#include <cstdio>
- #include <stdexcept>
- #include <sstream>
- #if defined(HAVE_SYS_IOCTL_H)
diff --git a/games/glest/patches/glest-home-directory.patch b/games/glest/patches/glest-home-directory.patch
deleted file mode 100644
index a92002ab60..0000000000
--- a/games/glest/patches/glest-home-directory.patch
+++ /dev/null
@@ -1,143 +0,0 @@
---- source/glest_game/ai/ai_interface.h 2009-04-15 11:17:19.000000000 +0400
-+++ source/glest_game/ai/ai_interface.h 2009-04-15 12:25:04.000000000 +0400
-@@ -84,7 +84,11 @@
- bool isFreeCells(const Vec2i &pos, int size, Field field);
-
- private:
-- string getLogFilename() const {return "ai"+intToStr(factionIndex)+".log";}
-+ string getLogFilename() const {
-+ string logfn=getenv("HOME");
-+ logfn+="/.glest/ai"+intToStr(factionIndex)+".log";
-+ return logfn;
-+ }
- };
-
- }}//end namespace
---- source/glest_game/ai/ai_rule.cpp 2009-04-15 11:17:19.000000000 +0400
-+++ source/glest_game/ai/ai_rule.cpp 2009-04-15 11:19:02.000000000 +0400
-@@ -17,6 +17,8 @@
- #include "unit.h"
- #include "leak_dumper.h"
-
-+#include <limits.h>
-+
- using Shared::Graphics::Vec2i;
-
- namespace Glest{ namespace Game{
---- source/glest_game/game/game.cpp 2009-04-15 11:17:19.000000000 +0400
-+++ source/glest_game/game/game.cpp 2009-04-15 12:21:29.000000000 +0400
-@@ -443,7 +443,8 @@
- }
- else if(key=='E'){
- for(int i=0; i<100; ++i){
-- string path= "screens/screen" + intToStr(i) + ".tga";
-+ string path=getenv("HOME");
-+ path+="/.glest/screens/screen" + intToStr(i) + ".tga";
-
- FILE *f= fopen(path.c_str(), "rb");
- if(f==NULL){
---- source/glest_game/main/main.cpp 2009-04-15 11:17:19.000000000 +0400
-+++ source/glest_game/main/main.cpp 2009-04-15 12:32:04.000000000 +0400
-@@ -114,6 +114,17 @@
- // =====================================================
-
- int glestMain(int argc, char** argv){
-+ if (!getenv("HOME"))
-+ throw runtime_error("HOME external variable is not set");
-+
-+ char path[PATH_MAX];
-+ snprintf(path, PATH_MAX, "%s/.glest", getenv("HOME"));
-+ mkdir(path, 0750);
-+
-+ snprintf(path, PATH_MAX, "%s/.glest/screens", getenv("HOME"));
-+ mkdir(path, 0750);
-+
-+ chdir("/usr/share/glest");
-
- MainWindow *mainWindow= NULL;
- Program *program= NULL;
---- source/glest_game/main/program.cpp 2009-04-15 11:17:19.000000000 +0400
-+++ source/glest_game/main/program.cpp 2009-04-15 12:11:51.000000000 +0400
-@@ -196,9 +196,11 @@
- updateTimer.init(GameConstants::updateFps, maxTimes);
- updateCameraTimer.init(GameConstants::cameraFps, maxTimes);
-
-- //log start
-- Logger &logger= Logger::getInstance();
-- logger.setFile("glest.log");
-+ //log start
-+ char path[PATH_MAX];
-+ snprintf(path, PATH_MAX, "%s/.glest/glest.log", getenv("HOME"));
-+ Logger &logger= Logger::getInstance();
-+ logger.setFile(path);
- logger.clear();
-
- //lang
---- source/shared_lib/sources/util/leak_dumper.cpp 2009-04-15 11:17:19.000000000 +0400
-+++ source/shared_lib/sources/util/leak_dumper.cpp 2009-04-15 12:04:49.000000000 +0400
-@@ -52,7 +52,9 @@
- }
-
- AllocRegistry::~AllocRegistry(){
-- dump("leak_dump.log");
-+ char path[PATH_MAX];
-+ snprintf(path, PATH_MAX, "%s/.glest/leak_dump.log", getenv("HOME"));
-+ dump(path);
- }
-
- void AllocRegistry::allocate(AllocInfo info){
---- source/shared_lib/sources/util/profiler.cpp 2009-04-15 11:17:19.000000000 +0400
-+++ source/shared_lib/sources/util/profiler.cpp 2009-04-15 12:01:52.000000000 +0400
-@@ -71,9 +71,11 @@
- Profiler::~Profiler(){
- rootSection->stop();
-
-- FILE *f= fopen("profiler.log", "w");
-+ char path[PATH_MAX];
-+ snprintf(path, PATH_MAX, "%s/.glest/profiler.log", getenv("HOME"));
-+ FILE *f= fopen(path, "w");
- if(f==NULL)
-- throw runtime_error("Can not open file: profiler.log");
-+ throw runtime_error("Can not open file: %s",path);
-
- fprintf(f, "Profiler Results\n\n");
-
---- source/shared_lib/sources/util/properties.cpp 2009-04-15 11:17:19.000000000 +0400
-+++ source/shared_lib/sources/util/properties.cpp 2009-04-15 13:09:33.000000000 +0400
-@@ -15,6 +15,9 @@
- #include <stdexcept>
- #include <cstring>
-
-+#include <limits.h>
-+#include <stdlib.h>
-+
- #include "conversion.h"
- #include "leak_dumper.h"
-
-@@ -34,9 +37,13 @@
-
- this->path= path;
-
-- fileStream.open(path.c_str(), ios_base::in);
-+ char str[PATH_MAX];
-+ snprintf(str, PATH_MAX, "%s/.glest/%s", getenv("HOME"), path.c_str());
-+ fileStream.open(str, ios_base::in);
- if(fileStream.fail()){
-- throw runtime_error("Can't open propertyMap file: " + path);
-+ fileStream.open(path.c_str(), ios_base::in); // use defaults
-+ if(fileStream.fail())
-+ throw runtime_error("Can't open propertyMap file: " + path + " cwd: "+ getenv("PWD"));
- }
-
- propertyMap.clear();
-@@ -71,7 +78,9 @@
- void Properties::save(const string &path){
- ofstream fileStream;
-
-- fileStream.open(path.c_str(), ios_base::out | ios_base::trunc);
-+ char str[PATH_MAX];
-+ snprintf(str, PATH_MAX, "%s/.glest/%s", getenv("HOME"), path.c_str());
-+ fileStream.open(str, ios_base::out | ios_base::trunc);
-
- fileStream << "; === propertyMap File === \n";
- fileStream << '\n';
diff --git a/games/glest/patches/glest-xerces-c.patch b/games/glest/patches/glest-xerces-c.patch
deleted file mode 100644
index f7582060b3..0000000000
--- a/games/glest/patches/glest-xerces-c.patch
+++ /dev/null
@@ -1,41 +0,0 @@
---- source/shared_lib/sources/xml/xml_parser.cpp.old 2008-02-16 16:01:28.000000000 +0300
-+++ source/shared_lib/sources/xml/xml_parser.cpp 2009-03-19 18:28:08.000000000 +0300
-@@ -87,10 +87,17 @@
-
- try{
- ErrorHandler errorHandler;
-+#if XERCES_VERSION_MAJOR < 3
- DOMBuilder *parser= (static_cast<DOMImplementationLS*>(implementation))->createDOMBuilder(DOMImplementationLS::MODE_SYNCHRONOUS, 0);
- parser->setErrorHandler(&errorHandler);
- parser->setFeature(XMLUni::fgXercesSchemaFullChecking, true);
- parser->setFeature(XMLUni::fgDOMValidation, true);
-+#else
-+ DOMLSParser *parser = (static_cast<DOMImplementationLS*>(implementation))->createLSParser(DOMImplementationLS::MODE_SYNCHRONOUS, 0);
-+ DOMConfiguration *config = parser->getDomConfig();
-+ config->setParameter(XMLUni::fgXercesSchemaFullChecking, true);
-+ config->setParameter(XMLUni::fgDOMValidate, true);
-+#endif
- DOMDocument *document= parser->parseURI(path.c_str());
-
- if(document==NULL){
-@@ -119,9 +126,20 @@
- }
-
- LocalFileFormatTarget file(path.c_str());
-+#if XERCES_VERSION_MAJOR < 3
- DOMWriter* writer = implementation->createDOMWriter();
- writer->setFeature(XMLUni::fgDOMWRTFormatPrettyPrint, true);
- writer->writeNode(&file, *document);
-+#else
-+ DOMLSSerializer *serializer = implementation->createLSSerializer();
-+ DOMLSOutput* output=implementation->createLSOutput();
-+ DOMConfiguration* config=serializer->getDomConfig();
-+ config->setParameter(XMLUni::fgDOMWRTFormatPrettyPrint,true);
-+ output->setByteStream(&file);
-+ serializer->write(document,output);
-+ output->release();
-+ serializer->release();
-+#endif
- document->release();
- }
- catch(const DOMException &e){
diff --git a/games/glest/slack-desc b/games/glest/slack-desc
deleted file mode 100644
index f5d2b19816..0000000000
--- a/games/glest/slack-desc
+++ /dev/null
@@ -1,19 +0,0 @@
-# HOW TO EDIT THIS FILE:
-# The "handy ruler" below makes it easier to edit a package description. Line
-# up the first '|' above the ':' following the base package name, and the '|' on
-# the right side marks the last column you can put a character in. You must make
-# exactly 11 lines for the formatting to be correct. It's also customary to
-# leave one space after the ':'.
-
- |-----handy-ruler------------------------------------------------------|
-glest: glest (A free 3d real-time customizable strategy game)
-glest:
-glest: Glest is a free 3D real-time strategy game, where you control the
-glest: armies of two different factions: Tech, which is mainly composed of
-glest: warriors and mechanical devices, and Magic, that prefers mages and
-glest: summoned creatures in the battlefield.
-glest:
-glest: Homepage: http://glest.org/en/index.php
-glest:
-glest:
-glest: