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author | Larry Hajali <larryhaja[at]gmail[dot]com> | 2010-05-12 23:29:22 +0200 |
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committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-12 23:29:22 +0200 |
commit | 52ded40386444b9ddf135da7b2581c570eecc240 (patch) | |
tree | 130898019e560c95a5aedf40cabc6fd0387ed791 /games/glest/glest.6 | |
parent | 55655a60b15221ab7bcf5d185ee603a3a682cd1d (diff) | |
download | slackbuilds-52ded40386444b9ddf135da7b2581c570eecc240.tar.gz |
games/glest: Added to 12.2 repository
Diffstat (limited to 'games/glest/glest.6')
-rw-r--r-- | games/glest/glest.6 | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/games/glest/glest.6 b/games/glest/glest.6 new file mode 100644 index 0000000000..d173a9bac5 --- /dev/null +++ b/games/glest/glest.6 @@ -0,0 +1,127 @@ +.\" Hey, EMACS: -*- nroff -*- +.TH GLEST 6 "May 4, 2008" +.SH NAME +glest \- A free 3d real-time customizable strategy game. +.SH SYNOPSIS +.B glest +.br +.PP +.B It is recommented to perform Config -> Auto Config before starting to play. +.SH DESCRIPTION +This manual page documents briefly the +.B glest +game commands and configuration. +.PP + +.SH CONTROLS +.TP +.B Camera +.br +m => toggle camera mode (game mode and free mode) +.br +w => move camera up (only on free camera more) +.br +s => move camera down (only on free camera more) +.br +a => rotate camera left (only on free camera more) +.br +d => rotate camera right (only on free camera more) +.br +up arrow or mouse on top => move camera forward +.br +down arrow or mouse on bottom => move camera backward +.br +left arrow or mouse on left => move camera left +.br +right arrow or mouse on right => move camera right +.TP +.B Orders and Unit selection +.br +left mouse button => select or deselect units +.br +shift + left mouse button => add unit to selection +.br +control + left mouse button => remove unit from selection +.br +left mouse double click => select nearby units of this type +.br +right mouse button => auto order +.br +menu click => activate order +.br +left mouse when order is activated => give order +.br +right mouse when order is activated => cancel state +.br +number => recall group +.br +control + number => assign group +.TP +.B Other Keys +.br +c => switch display color +.br +- + => adjust game speed +.br +p => pause game +.br +t => save screen to TGA file + + +.SH CONFIGURATION +.TP +.B Glest can be configured in three ways: +.br +- in-game config menu: basic parameters +.br +- configuration tool: advanced parameters +.br +- glest.ini: all parameters + +.SH VIDEO CARD HINTS +.TP +.B Auto config. +.br +The first time you run the game it will try to detect the graphic settings most +suitable for your video card. It's highly recommended that you don't change them +unless you really know what you are doing. If you change the settings and you +want to reset to the recommended ones, you can do it by using the auto config +button in the in-game config menu. +.TP +.B Required card features. +.br +The game requires either OpenGL 1.4 or OpenGL 1.3 plus the GL_ARB_env_crossbar +extesion. Most video cards with recent drivers support this features. You can +bypass the feature check by replacing the "CheckGlCaps=1" line in glest.ini by +"CheckGlCaps=0", but the game may crash or have graphics errors. +.TP +.B ATI card problems. +.br +It seems to be bug in some ATI OpenGL drivers that makes the game crash with +certain card/driver configurations when using more than 1 light. Auto config will +detect this issue and turn off all secondary lights when it detects an ATI card. +If you still want to try running the game using more than 1 light you can change +this setting in the in-game config menu. +.TP +.B Shadows. +.br +The game features real-time shadows using different algorithms. 1) Projected: Fast +shadows but they provide unit over terrain shadows only, and can produce incorrect +shadows in some circumstances. 2) Shadow mapping: Slow shadows but they are +always correct and provide everything over everything shadows. In ATI cards they +look aliased. Both types of shadows require a video card with 3 texture unit +support. Auto config will set the most suitable shadow mode for your video card. +.TP +.B 3D textures +.br +The game uses 3D textures for some effects like animated water. Some old video cards +(ie: GeForceMX) don't support this feature by hardware and the game runs really +slow when the camera is near a river. Auto config will detect this and disable +3D textures when needed. + + +.SH AUTHOR +glest was written by Martino Figueroa et al (see readme.txt). +.PP +This manual page was written by Giuseppe Borzi <gborzi@ieee.org>, +for the Debian project (but may be used by others). |