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authorLarry Hajali <larryhaja[at]gmail[dot]com>2010-05-12 23:29:22 +0200
committerDavid Somero <xgizzmo@slackbuilds.org>2010-05-12 23:29:22 +0200
commit52ded40386444b9ddf135da7b2581c570eecc240 (patch)
tree130898019e560c95a5aedf40cabc6fd0387ed791 /games/glest/glest.6
parent55655a60b15221ab7bcf5d185ee603a3a682cd1d (diff)
downloadslackbuilds-52ded40386444b9ddf135da7b2581c570eecc240.tar.gz
games/glest: Added to 12.2 repository
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+.\" Hey, EMACS: -*- nroff -*-
+.TH GLEST 6 "May 4, 2008"
+.SH NAME
+glest \- A free 3d real-time customizable strategy game.
+.SH SYNOPSIS
+.B glest
+.br
+.PP
+.B It is recommented to perform Config -> Auto Config before starting to play.
+.SH DESCRIPTION
+This manual page documents briefly the
+.B glest
+game commands and configuration.
+.PP
+
+.SH CONTROLS
+.TP
+.B Camera
+.br
+m => toggle camera mode (game mode and free mode)
+.br
+w => move camera up (only on free camera more)
+.br
+s => move camera down (only on free camera more)
+.br
+a => rotate camera left (only on free camera more)
+.br
+d => rotate camera right (only on free camera more)
+.br
+up arrow or mouse on top => move camera forward
+.br
+down arrow or mouse on bottom => move camera backward
+.br
+left arrow or mouse on left => move camera left
+.br
+right arrow or mouse on right => move camera right
+.TP
+.B Orders and Unit selection
+.br
+left mouse button => select or deselect units
+.br
+shift + left mouse button => add unit to selection
+.br
+control + left mouse button => remove unit from selection
+.br
+left mouse double click => select nearby units of this type
+.br
+right mouse button => auto order
+.br
+menu click => activate order
+.br
+left mouse when order is activated => give order
+.br
+right mouse when order is activated => cancel state
+.br
+number => recall group
+.br
+control + number => assign group
+.TP
+.B Other Keys
+.br
+c => switch display color
+.br
+- + => adjust game speed
+.br
+p => pause game
+.br
+t => save screen to TGA file
+
+
+.SH CONFIGURATION
+.TP
+.B Glest can be configured in three ways:
+.br
+- in-game config menu: basic parameters
+.br
+- configuration tool: advanced parameters
+.br
+- glest.ini: all parameters
+
+.SH VIDEO CARD HINTS
+.TP
+.B Auto config.
+.br
+The first time you run the game it will try to detect the graphic settings most
+suitable for your video card. It's highly recommended that you don't change them
+unless you really know what you are doing. If you change the settings and you
+want to reset to the recommended ones, you can do it by using the auto config
+button in the in-game config menu.
+.TP
+.B Required card features.
+.br
+The game requires either OpenGL 1.4 or OpenGL 1.3 plus the GL_ARB_env_crossbar
+extesion. Most video cards with recent drivers support this features. You can
+bypass the feature check by replacing the "CheckGlCaps=1" line in glest.ini by
+"CheckGlCaps=0", but the game may crash or have graphics errors.
+.TP
+.B ATI card problems.
+.br
+It seems to be bug in some ATI OpenGL drivers that makes the game crash with
+certain card/driver configurations when using more than 1 light. Auto config will
+detect this issue and turn off all secondary lights when it detects an ATI card.
+If you still want to try running the game using more than 1 light you can change
+this setting in the in-game config menu.
+.TP
+.B Shadows.
+.br
+The game features real-time shadows using different algorithms. 1) Projected: Fast
+shadows but they provide unit over terrain shadows only, and can produce incorrect
+shadows in some circumstances. 2) Shadow mapping: Slow shadows but they are
+always correct and provide everything over everything shadows. In ATI cards they
+look aliased. Both types of shadows require a video card with 3 texture unit
+support. Auto config will set the most suitable shadow mode for your video card.
+.TP
+.B 3D textures
+.br
+The game uses 3D textures for some effects like animated water. Some old video cards
+(ie: GeForceMX) don't support this feature by hardware and the game runs really
+slow when the camera is near a river. Auto config will detect this and disable
+3D textures when needed.
+
+
+.SH AUTHOR
+glest was written by Martino Figueroa et al (see readme.txt).
+.PP
+This manual page was written by Giuseppe Borzi <gborzi@ieee.org>,
+for the Debian project (but may be used by others).