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authorB. Watson <yalhcru@gmail.com>2010-04-08 22:40:57 -0500
committerRobby Workman <rworkman@slackbuilds.org>2010-05-15 10:25:37 +0200
commit875ae3ca0352790a2d4ee699f4c6870e8e12f501 (patch)
tree5667e041a8f714e18ef4700b7f8b99889846e4f3 /games/glbsp/slack-desc
parente33c641b630ab8d7150403793685f2eccee0ce60 (diff)
downloadslackbuilds-875ae3ca0352790a2d4ee699f4c6870e8e12f501.tar.gz
games/glbsp: Added (node builder for DOOM)
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+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':'.
+
+ |-----handy-ruler------------------------------------------------------|
+glbsp: glBSP is a node builder specially designed for OpenGL ports of
+glbsp: the DOOM game engine. It adheres to the "GL-Nodes Specification",
+glbsp: which means it adds some new special lumps to a WAD file that makes
+glbsp: it easy and fast for an OpenGL DOOM engine to compute the polygons
+glbsp: needed for drawing the levels.
+glbsp:
+glbsp: There are many DOOM ports that understand the GL-Nodes which glBSP
+glbsp: creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy
+glbsp: 2.0, Vavoom, Doom3D and ZDoomGL.
+glbsp:
+glbsp: