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author | Matteo Bernardini <ponce@slackbuilds.org> | 2014-11-15 15:52:37 +0100 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-01-17 09:40:16 +0700 |
commit | 153516fb0329ca254e9d1961c9aaf4119d1dd026 (patch) | |
tree | 212d3e4426b0f4dd7ed0724783a3ce56b090c96c /games/etlegacy/README | |
parent | e995ee971111346541685856438f17be7ddb2253 (diff) | |
download | slackbuilds-153516fb0329ca254e9d1961c9aaf4119d1dd026.tar.gz |
games/etlegacy: Added (collaborative FPS).
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/etlegacy/README')
-rw-r--r-- | games/etlegacy/README | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/games/etlegacy/README b/games/etlegacy/README new file mode 100644 index 0000000000..7d9f4aaf5a --- /dev/null +++ b/games/etlegacy/README @@ -0,0 +1,31 @@ +Wolfenstein Enemy Territory: Legacy is a project that aims to create +a fully compatible client and server for the popular online FPS game +Wolfenstein: Enemy Territory. + +It's based on its source code released under the GPLv3 license. + +The main goal of this project is to fix bugs, remove old dependencies +and make it playable on all major operating systems while still +remaining compatible with the ET 2.60b version and as many of its mods +as possible. + +This script builds the server with omni-bot support (x86 32bit only). +(http://www.omni-bot.com/) + +This command line switches are available: +- RENDERER2=yes (default: no) enable the new renderer (it performs + better but needs an OpenGL 3.0+ capable GPU; also it's still WIP, + so enable at your own risk, may cause incompatibilities with some + maps); +- FREETYPE=yes (default: no) enables freetype support; +- OPENAL=yes (default: no) enables OpenAL support + (for this you need the optional dependency OpenAL); +- CROUCH=yes (default: no) enables sticky crouching (during game). + +To play you *need* also the data files from the original game +(etlegacy-data). + +* WARNING * + +To have a client/server compatible with the existing ones (to play +on the existing online servers), build it on/for a 32bit platform. |