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author | B. Watson <yalhcru@gmail.com> | 2020-10-13 03:31:47 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2020-10-17 09:40:07 +0700 |
commit | e9505fbad1a1c1060bb284717f1fc5bb7767d162 (patch) | |
tree | 97c0ad61f552d36e0614d940cd19c519bd6a9b50 /games/empire | |
parent | 59421021d52d6e3ee83001dd082af0cd852ca389 (diff) | |
download | slackbuilds-e9505fbad1a1c1060bb284717f1fc5bb7767d162.tar.gz |
games/empire: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/empire')
-rw-r--r-- | games/empire/README | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/games/empire/README b/games/empire/README index 3b8f08c84a..76efddb5af 100644 --- a/games/empire/README +++ b/games/empire/README @@ -1,14 +1,14 @@ -Empire is a turn-based 4X wargame, where players command armies of units -which they use to explore the game world, control territory, and attack -opponents. The game world consists of "sectors", which may be designated as -agricultural, industrial, etc. Control of these sectors grants the player a -variety of raw and manufactured materials, which they may use to construct -dozens of unit types. +Empire is a turn-based 4X wargame, where players command armies of +units which they use to explore the game world, control territory, and +attack opponents. The game world consists of "sectors", which may be +designated as agricultural, industrial, etc. Control of these sectors +grants the player a variety of raw and manufactured materials, which +they may use to construct dozens of unit types. -In each round, the players submit their commands for the activities of their -units to the central server, which executes all of the commands either -simultaneously or in a sequence. Rounds can last anywhere from a few hours -to a day. As such, a full game can take much longer than modern 4X games, -depending on the size of the game world; "Blitz" games may last a few hours, -while typical games last months and larger games can take up to a year to -complete. +In each round, the players submit their commands for the activities of +their units to the central server, which executes all of the commands +either simultaneously or in a sequence. Rounds can last anywhere from +a few hours to a day. As such, a full game can take much longer than +modern 4X games, depending on the size of the game world; "Blitz" games +may last a few hours, while typical games last months and larger games +can take up to a year to complete. |