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author | B. Watson <yalhcru@gmail.com> | 2010-05-11 22:53:43 +0200 |
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committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-11 22:53:43 +0200 |
commit | 8e6c7de1c5874723dce63be007a6eb5ffdf33f4a (patch) | |
tree | fe52e259e42431fe18d82e523520a9ce97f688df /games/eduke32_hires_pack/README | |
parent | 9f30ad7fb90bbf5a00608d2fb431bfa892a521c8 (diff) | |
download | slackbuilds-8e6c7de1c5874723dce63be007a6eb5ffdf33f4a.tar.gz |
games/eduke32_hires_pack: Added to 12.1 repository
Diffstat (limited to 'games/eduke32_hires_pack/README')
-rw-r--r-- | games/eduke32_hires_pack/README | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/games/eduke32_hires_pack/README b/games/eduke32_hires_pack/README new file mode 100644 index 0000000000..ac71ec5a55 --- /dev/null +++ b/games/eduke32_hires_pack/README @@ -0,0 +1,14 @@ +The Duke3D High Resolution Pack allows you to use much better looking +textures than the original game (released back in 1996) had to offer +in the first place. It also introduces 3D model replacements for the +old enemies/weapons/items sprites. In combination with an OpenGL port +like JFDuke3D or EDuke32, this gives Duke Nukem 3D a modernized, more +appealing look and even motivates Duke veterans to play through the +original episodes once again. + +This package is intended for use with the eduke32 package from +slackbuilds.org, but may also be used with other Duke3D source ports. + +If you've installed this package, but for some reason want to run eduke32 +without it, remove the ~/.eduke32/autoload symlink and create an empty +~/.eduke32/autoload directory. |