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author | B. Watson <yalhcru@gmail.com> | 2014-03-27 12:11:13 -0500 |
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committer | Erik Hanson <erik@slackbuilds.org> | 2014-04-12 13:59:46 -0500 |
commit | 8c3c3fd6356d9c22ae7ad1cd2ac0b5415af0ae5d (patch) | |
tree | aa7abab0c0e63fe23fbb1789091569c934a63232 /games/ds-models/README | |
parent | 8a9892c7e844dff74c4a3bfee516aadc40997c23 (diff) | |
download | slackbuilds-8c3c3fd6356d9c22ae7ad1cd2ac0b5415af0ae5d.tar.gz |
games/ds-models: Updated for version r15.
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games/ds-models/README')
-rw-r--r-- | games/ds-models/README | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/games/ds-models/README b/games/ds-models/README index 58b159f3f2..ce09d97619 100644 --- a/games/ds-models/README +++ b/games/ds-models/README @@ -13,12 +13,15 @@ package with be approximately 30% smaller. There's also a GZDOOM=no option, but it won't make the package smaller (skulltag still requires the gzdoom models, so they'll still be included). -This includes scripts "dm-gzdoom" and "dm-skulltag" for starting gzdoom +As of r15, ds-models supports Zandronum, but there's no SlackBuild for +Zandronum yet, so no support for it here (yet). + +This includes scripts "ds-gzdoom" and "ds-skulltag" for starting gzdoom or skulltag with the models preloaded. -To make gzdoom or skulltag always use the models, edit ~/.gzdoom/zdoom.ini -and/or ~/.skulltag/skulltag.ini and add the following lines under the -[Global.Autoload] marker: +To make gzdoom or skulltag always use the models, edit +~/.config/gzdoom/zdoom.ini and/or ~/.skulltag/skulltag.ini and add the +following lines under the [Global.Autoload] marker: # for both gzdoom and skulltag: Path=/usr/share/games/doom/GZ-Models.pk3 |