diff options
author | B. Watson <yalhcru@gmail.com> | 2020-04-14 01:52:13 -0400 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2020-04-19 10:52:24 +0700 |
commit | 974bceb7acae65baac22d0872d20a451aabbf90a (patch) | |
tree | 889a2c000efd9620c69c477e8044f567cec58989 /games/doomretro | |
parent | 2e438af4f87dda8adf1a7beb8bdf5b629a2bb743 (diff) | |
download | slackbuilds-974bceb7acae65baac22d0872d20a451aabbf90a.tar.gz |
games/doomretro: Updated for version 3.5.4, new maintainer.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/doomretro')
-rw-r--r-- | games/doomretro/README | 5 | ||||
-rw-r--r-- | games/doomretro/doomretro.SlackBuild | 46 | ||||
-rw-r--r-- | games/doomretro/doomretro.desktop | 2 | ||||
-rw-r--r-- | games/doomretro/doomretro.info | 10 | ||||
-rw-r--r-- | games/doomretro/doomretro.sh | 51 |
5 files changed, 96 insertions, 18 deletions
diff --git a/games/doomretro/README b/games/doomretro/README index 96e48436ab..1a4d81b0ee 100644 --- a/games/doomretro/README +++ b/games/doomretro/README @@ -5,6 +5,11 @@ other DOOM source ports, as well as many orignal ideas. DOOM Retro is deliberately minimalist by design, and does a few things differently when compared with other source ports. +The game looks in /usr/share/games/doom (and a few other places) for +game date. To play Shareware Doom, install doom_shareware_data. To play +Doom 2 or the full version of Doom, copy doom2.wad or doom.wad from the +game CD or install directory to /usr/share/games/doom. + For MIDI playback, first build and install FluidSynth, then build and install SDL2_mixer (so that it has FluidSynth support), and then build and install DOOM Retro. Then, before starting DOOM Retro, set the SDL_SOUNDFONTS environment diff --git a/games/doomretro/doomretro.SlackBuild b/games/doomretro/doomretro.SlackBuild index 54ffb3e806..6b7c29d392 100644 --- a/games/doomretro/doomretro.SlackBuild +++ b/games/doomretro/doomretro.SlackBuild @@ -3,6 +3,7 @@ # Slackware build script for doomretro # Copyright 2017 Dugan Chen Canada +# Copyright 2020 B. Watson # All rights reserved. # # Redistribution and use of this script, with or without modification, is @@ -22,8 +23,23 @@ # OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF # ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +# 20200413 bkw: +# - take over maintenance +# - update for v3.5.4 +# - move binary to /usr/games +# - include wrapper script + +# *** RANT MODE ON*** +# Every Doom engine on the planet besides this one attempts to load *some* +# IWAD file, if you don't give it one on the command line. But this one is +# supposed to pop up a file dialog to let you choose one. Only the dialog +# code hasn't been ported to Linux. So for us, unlike *all other* Doom +# source ports, we *must* specify the IWAD file on the command line. So I +# have to use a wrapper script to make it act like a normal Doom engine... +# *** RANT MODE OFF*** + PRGNAM=doomretro -VERSION=${VERSION:-2.9.3} +VERSION=${VERSION:-3.5.4} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -60,14 +76,19 @@ rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-$VERSION -tar xvf $CWD/$PRGNAM-$VERSION.tar.gz + +# All these --excludes save ~30MB in /tmp, and avoid the recursive chmod +# tripping over broken symlinks. +tar xvf $CWD/$PRGNAM-$VERSION.tar.gz \ + --exclude=xcode \ + --exclude=codeblocks \ + --exclude=msvc \ + --exclude=SDL2\* + cd $PRGNAM-$VERSION chown -R root:root . -find -L . \ - \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ - -o -perm 511 \) -exec chmod 755 {} \; -o \ - \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ - -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; +find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ + \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ mkdir -p build cd build @@ -76,11 +97,13 @@ cd build -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_BUILD_TYPE=Release .. make - make install DESTDIR=$PKG + make install/strip DESTDIR=$PKG cd .. -find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \ - | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true +mkdir -p $PKG/usr/games +mv $PKG/usr/bin/$PRGNAM $PKG/usr/games/$PRGNAM.bin +rm -rf $PKG/usr/bin +install -m0755 -oroot -groot $CWD/$PRGNAM.sh $PKG/usr/games/$PRGNAM mkdir -p $PKG/usr/share/applications cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop @@ -92,8 +115,7 @@ convert res/$PRGNAM.ico[2] $PKG/usr/share/icons/hicolor/32x32/apps/$PRGNAM.png convert res/$PRGNAM.ico[3] $PKG/usr/share/icons/hicolor/24x24/apps/$PRGNAM.png mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION -cp -a CODEOWNERS LICENSE *.md \ - $PKG/usr/doc/$PRGNAM-$VERSION +cp -a CODEOWNERS LICENSE *.md $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild mkdir -p $PKG/install diff --git a/games/doomretro/doomretro.desktop b/games/doomretro/doomretro.desktop index 73ad4a0761..fcb98398f7 100644 --- a/games/doomretro/doomretro.desktop +++ b/games/doomretro/doomretro.desktop @@ -3,6 +3,6 @@ Type=Application Name=Doom Retro GenericName=Classic refined DOOM source port Icon=doomretro -Exec=/usr/bin/doomretro %F +Exec=/usr/games/doomretro %F Terminal=false Categories=Game;ActionGame; diff --git a/games/doomretro/doomretro.info b/games/doomretro/doomretro.info index 3ada58dfb1..32e0e4bef3 100644 --- a/games/doomretro/doomretro.info +++ b/games/doomretro/doomretro.info @@ -1,10 +1,10 @@ PRGNAM="doomretro" -VERSION="2.9.3" +VERSION="3.5.4" HOMEPAGE="https://www.doomretro.com" -DOWNLOAD="https://github.com/bradharding/doomretro/archive/v2.9.3/doomretro-2.9.3.tar.gz" -MD5SUM="f71c3b5176a126a31398f4daca73ecd0" +DOWNLOAD="https://github.com/bradharding/doomretro/archive/v3.5.4/doomretro-3.5.4.tar.gz" +MD5SUM="8ff77662d873f143c21b08fe87b9aa14" DOWNLOAD_x86_64="" MD5SUM_x86_64="" REQUIRES="SDL2_image SDL2_mixer" -MAINTAINER="Dugan Chen" -EMAIL="thedoogster [at] gmail [dot] com" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" diff --git a/games/doomretro/doomretro.sh b/games/doomretro/doomretro.sh new file mode 100644 index 0000000000..71b6a0b4f8 --- /dev/null +++ b/games/doomretro/doomretro.sh @@ -0,0 +1,51 @@ +#!/bin/sh + +# doomretro.sh by B. Watson. Part of the SlackBuilds.org doomretro build. +# Licensed under the WTFPL. + +# 20200414 bkw: doomretro on Linux doesn't open any IWAD file by default, +# and doesn't offer a file-chooser dialog. So this wrapper script tries +# to pick a suitable IWAD to use, if it can find one. Notice that this +# only happens if we're run with no arguments. + +# Can't use an absolute path for this, or else the engine expects to +# read doomretro.wad and write doomretro.cfg to the same directory as +# the binary. +realbin=doomretro.bin + +if [ "$1" ]; then + # we got arguments, just use them as-is + exec $realbin "$@" +fi + +# no args, so try to find an IWAD and pass it as an arg to the real exe. +wadpath="$DOOMWADDIR:\ +$DOOMWADPATH:\ +.:\ +/usr/share/games/doom:\ +/usr/local/share/games/doom:\ +/usr/share/doomretro:\ +/usr/share/doom:\ +/usr/local/doom:\ +$HOME:\ +$HOME/doom:\ +$HOME/.doom:\ +$HOME/.doomwads" + +iwads="doom2.wad:doom.wad:doom1.wad" + +IFS=: +for dir in $wadpath; do + if [ -d "$dir" ]; then + for wad in $iwads; do + wad="$dir/$wad" + if [ -e "$wad" ]; then + echo "$( basename $0 ): Using $wad" 1>&2 + exec $realbin "$wad" + fi + done + fi +done + +# if we get, no wads found, let the real binary complain about it +exec $realbin |