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authorB. Watson <yalhcru@gmail.com>2020-09-27 23:52:50 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2020-10-03 09:01:50 +0700
commit6a72ddae8d2aa30d71ee90ba36cc40ab9786085a (patch)
tree9cbeeb5ac3f4a9b6fb2097cc0f4e80131e5d497c /games/doomretro/README
parent1c9d94f8c722d771725b9b8ca9e1e2068f532de0 (diff)
downloadslackbuilds-6a72ddae8d2aa30d71ee90ba36cc40ab9786085a.tar.gz
games/doomretro: Updated for version 3.6.1.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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-DOOM Retro is the classic, refined DOOM source port. It represents what DOOM
-should be today, in all its dark, gritty, unapologetically pixellated glory.
-DOOM Retro's source code is forked from Chocolate DOOM, with enhancements from
-other DOOM source ports, as well as many orignal ideas. DOOM Retro is
-deliberately minimalist by design, and does a few things differently when
-compared with other source ports.
+DOOM Retro is the classic, refined DOOM source port. It represents
+what DOOM should be today, in all its dark, gritty, unapologetically
+pixellated glory. DOOM Retro's source code is forked from Chocolate
+DOOM, with enhancements from other DOOM source ports, as well as many
+orignal ideas. DOOM Retro is deliberately minimalist by design, and
+does a few things differently when compared with other source ports.
The game looks in /usr/share/games/doom (and a few other places) for
-game date. To play Shareware Doom, install doom_shareware_data. To play
-Doom 2 or the full version of Doom, copy doom2.wad or doom.wad from the
-game CD or install directory to /usr/share/games/doom.
+game date. To play Shareware Doom, install doom_shareware_data. To
+play Doom 2 or the full version of Doom, copy doom2.wad or doom.wad
+from the game CD or install directory to /usr/share/games/doom.
-For MIDI playback, first build and install FluidSynth, then build and install
-SDL2_mixer (so that it has FluidSynth support), and then build and install DOOM
-Retro. Then, before starting DOOM Retro, set the SDL_SOUNDFONTS environment
-variable to the path to a soundfont in sf2 format:
+For MIDI playback, first build and install FluidSynth, then build
+and install SDL2_mixer (so that it has FluidSynth support), and then
+build and install DOOM Retro. Then, before starting DOOM Retro, set
+the SDL_SOUNDFONTS environment variable to the path to a soundfont in
+sf2 format:
i.e.
export SDL_SOUNDFONTS=/path/to/soundfonts.sf2
-Settings are stored in $HOME/.config/doomretro. After starting Doom Retro for
-the first time, you will find an editable doomretro.cfg there.
+Settings are stored in $HOME/.config/doomretro. After starting Doom
+Retro for the first time, you will find an editable doomretro.cfg
+there.