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authorDugan Chen <thedoogster [at] gmail [dot] com>2016-08-10 20:02:34 +0100
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-08-13 07:22:19 +0700
commitaac0311043e80e26e7a384bbad600976dfb6e18e (patch)
treef2a50adfd9faf65d0f92ad25d1a6e0ef32935a58 /games/doomretro/README
parent81065fa127fbc46f8457b9c2f6b68011877380b6 (diff)
downloadslackbuilds-aac0311043e80e26e7a384bbad600976dfb6e18e.tar.gz
games/doomretro: Added (The classic, refined DOOM source port).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
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+DOOM Retro is the classic, refined DOOM source port. It represents what DOOM
+should be today, in all its dark, gritty, unapologetically pixellated glory.
+DOOM Retro's source code is forked from Chocolate DOOM, with enhancements from
+other DOOM source ports, as well as many orignal ideas. DOOM Retro is
+deliberately minimalist by design, and does a few things differently when
+compared with other source ports.
+
+For MIDI playback, first build and install FluidSynth, then build and install
+SDL_mixer (so that it has FluidSynth support), and then build and install DOOM
+Retro. Then, before starting DOOM Retro, set the SDL_SOUNDFONTS environment
+variable to the path to a soundfont in sf2 format.
+
+i.e.
+
+ export SDL_SOUNDFONTS=/path/to/soundfonts.sf2
+
+Settings are stored in $HOME/.config/doomretro. You will find an editable
+doomretro.cfg there.
+
+There is a bonus episode, "breach", in /usr/share/doomretro/breach.