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author | Dugan Chen <thedoogster [at] gmail [dot] com> | 2016-08-10 20:02:34 +0100 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-08-13 07:22:19 +0700 |
commit | aac0311043e80e26e7a384bbad600976dfb6e18e (patch) | |
tree | f2a50adfd9faf65d0f92ad25d1a6e0ef32935a58 /games/doomretro/README | |
parent | 81065fa127fbc46f8457b9c2f6b68011877380b6 (diff) | |
download | slackbuilds-aac0311043e80e26e7a384bbad600976dfb6e18e.tar.gz |
games/doomretro: Added (The classic, refined DOOM source port).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/doomretro/README')
-rw-r--r-- | games/doomretro/README | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/games/doomretro/README b/games/doomretro/README new file mode 100644 index 0000000000..04d2a756e7 --- /dev/null +++ b/games/doomretro/README @@ -0,0 +1,20 @@ +DOOM Retro is the classic, refined DOOM source port. It represents what DOOM +should be today, in all its dark, gritty, unapologetically pixellated glory. +DOOM Retro's source code is forked from Chocolate DOOM, with enhancements from +other DOOM source ports, as well as many orignal ideas. DOOM Retro is +deliberately minimalist by design, and does a few things differently when +compared with other source ports. + +For MIDI playback, first build and install FluidSynth, then build and install +SDL_mixer (so that it has FluidSynth support), and then build and install DOOM +Retro. Then, before starting DOOM Retro, set the SDL_SOUNDFONTS environment +variable to the path to a soundfont in sf2 format. + +i.e. + + export SDL_SOUNDFONTS=/path/to/soundfonts.sf2 + +Settings are stored in $HOME/.config/doomretro. You will find an editable +doomretro.cfg there. + +There is a bonus episode, "breach", in /usr/share/doomretro/breach. |