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author | Erik Hanson <erik@slackbuilds.org> | 2012-08-27 12:56:26 -0500 |
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committer | Erik Hanson <erik@slackbuilds.org> | 2012-08-27 12:56:26 -0500 |
commit | dfa97d3f911b7232f42804801c1d3ef10ba79242 (patch) | |
tree | e4f9434e910769e9e0ec4be5f0f3419cb0a9bfbc /games/cubosphere/README | |
parent | 4cf4e5aed6f43a9d14768c376285dae377948566 (diff) | |
download | slackbuilds-dfa97d3f911b7232f42804801c1d3ef10ba79242.tar.gz |
games/cubosphere: Fixed dep info
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
Diffstat (limited to 'games/cubosphere/README')
-rw-r--r-- | games/cubosphere/README | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/games/cubosphere/README b/games/cubosphere/README index 7464cba0a2..a626d23347 100644 --- a/games/cubosphere/README +++ b/games/cubosphere/README @@ -3,7 +3,5 @@ Away". It is designed platform independend, written in C++ and using the following libraries: OpenGL, SDL (Simple DirectMedia Layer), libjpeg, LUA, GLSL-Shader. -This requires lua. - Note: In order to load the background music (eg. loading *.mp3 files), install smpeg and then rebuild the sdl package that comes with Slackware. |