diff options
author | Dimitris Zlatanidis <d.zlatanidis@gmail.com> | 2014-10-10 21:40:36 +0700 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2014-10-11 00:14:52 +0700 |
commit | cfa72b538f8078e727a82736d05ae021b22fa36b (patch) | |
tree | a7cbe530c3dfb8ace9edb17a6a6964d783e03853 /games/conquest/README | |
parent | 4955b97caf189be065b5f76318c3b0613032e8d6 (diff) | |
download | slackbuilds-cfa72b538f8078e727a82736d05ae021b22fa36b.tar.gz |
games/conquest: Added (RTS game).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/conquest/README')
-rw-r--r-- | games/conquest/README | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/games/conquest/README b/games/conquest/README new file mode 100644 index 0000000000..071e606ca1 --- /dev/null +++ b/games/conquest/README @@ -0,0 +1,10 @@ +Conquest is a real-time, multi-player space warfare game that +was originally written in RATFOR for the VAX/VMS platform by +Jef Poskanzer and Craig Leres. It was the early predecessor to +Netrek. This page concerns itself with the Unix/C rewrite I +completed in 1997. With conquest version 8.1 or better, an OpenGL +based client is provided as well, which looks a heck of alot +better than the 20th Century curses interface it started with :). + +Conquest will need a conquest group to run. You can add one with +# groupadd -g 294 conquest |