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authorB. Watson <yalhcru@gmail.com>2015-05-08 04:41:20 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2015-05-10 07:04:51 +0700
commitacc32ca66ddc058d645a89d672953f71a800eec1 (patch)
treebbb465a3d564f89d710cf7e22852f7fa088dbbe8 /games/colem/ColEm.html
parent791b93fab7659739b9c35e618c4ab4be42977fcf (diff)
downloadslackbuilds-acc32ca66ddc058d645a89d672953f71a800eec1.tar.gz
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-<HTML>
-<HEAD>
-<TITLE>ColEm Documentation</TITLE>
-</HEAD>
-
-<BODY BGCOLOR=#FFFFFF LINK=#006000 VLINK=#006000>
-
-<CENTER>
-<H1><FONT COLOR=#FF0000>ColEm<BR>version 2.5</FONT></H1>
-<H3>by <A HREF="http://fms.komkon.org/">Marat Fayzullin</A></H3>
-</CENTER>>
-
-<H1>Contents</H1>
-<UL>
-<LI><A HREF="#LABB">New in This Version</A>
-<LI><A HREF="#LABC">Introduction</A>
-<LI><A HREF="#LABH">Buttons</A>
-<LI><A HREF="#LABI">Command Line Options</A>
-<LI><A HREF="#LABJ">Frequently Asked Questions</A>
-<LI><A HREF="#LABK">History</A>
-<LI><A HREF="#LABI">Thanks to...</A>
-</UL>
-
-<A NAME="LABB">
-<H1>New in This Version</H1>
-</A>
-<UL>
-<LI>Yet again ported ColEm to Unix using the new EMULib
- framework. The new <B>ColEm-Unix</B> has been tested to compile
- and run on Ubuntu Linux but should work on any other Unix.
- ColEm-Unix source code is included with the core source code
- distribution.
-<LI>Ported ColEm to Maemo OS2008 used in N800 and N810 internet tablets
- from Nokia. <B>ColEm-Maemo</B> has been specifically optimized for
- the tablets using ARM assembler. It will simulate joypad with the
- touch screen and automatically open <CODE>*.cv/*.cv.gz</CODE> files
- from the file manager. ColEm-Maemo source code is included with the
- core source code distribution.
-<LI>Renamed <CODE>-zoom/-nozoom</CODE> to <CODE>-soft/-nosoft</CODE>.
-<LI>Added <CODE>-scale</CODE> option to scale window on Unix.
-<LI>Added <CODE>-home</CODE> to set home directory with system ROMs.
-<LI>Options <CODE>-tv/-notv</CODE>, <CODE>-soft/-nosoft</CODE>, and the
- <CODE>[F8]</CODE> key now work for both MSDOS and Unix.
-<LI>ColEm-Symbian display routines rewritten in ARM assembler for speed.
-<LI>Split ColEm-Symbian configuration menu into four tabs, making
- "Video" and "Audio" settings separate.
-<LI>Added "Audio Latency", "Skip Frames", and "Sync Updates" settings
- to ColEm-Symbian.
-<LI>Documentation and built-in help changed, many inconsistencies removed.
-</UL>
-
-<A NAME="LABC">
-<H1>Introduction</H1>
-</A>
-<P>
- ColEm is a portable emulator of the old ColecoVision videogame console.
-It should run most ColecoVision games and supports Coleco's SuperAction
-controllers with spin wheels. You can always get the latest ColEm binaries,
-source code, and support files from
-</P>
-<P ALIGN=CENTER>
-<A HREF="http://fms.komkon.org/ColEm/">http://fms.komkon.org/ColEm/</A>
-</P>
-<P>
-There are versions of ColEm for many platforms, with Windows, MSDOS, Unix,
-and Symbian ports being maintained by myself. All these ports are available
-for free from the above website.
-</P>
-<P>
-The ColEm-Symbian port works on the 3rd Edition Series60 phones from
-Nokia and its licensees. You can download it, as well as my other
-Symbian products, at
-</P>
-<P ALIGN=CENTER>
-<A HREF="http://fms.komkon.org/EmuSymbian/">http://fms.komkon.org/EmuSymbian/</A>
-</P>
-<P>
-ColEm is written in portable C and thus can be ported to any sufficiently
-fast computing platform. The current ColEm source code distribution includes
-portable core sources and platform-specific sources for Windows and MSDOS.
-The ColEm-Unix sources are also available, for a slightly older version
-of ColEm.
-</P>
-<P>
-If you would like to port ColEm to another system or make changes in
-ColEm's code, <U>please</U>, contact me by email or some other means. Be
-aware that ColEm source code is freely distributable, but it is <U>not</U>
-public domain and it is <U>not</U> released under GPL. You can not use it
-for commercial purposes, distribute, or change it on your own, unless you
-contact me to arrange the conditions of such use and get my permission.
-Feel free to look at it though.
-</P>
-
-<A NAME="LABH">
-<H1>Buttons</H1>
-</A>
-<FONT COLOR="#000060">
-<PRE>
-<B>All versions:</B>
- [ALT] - Hold to switch to the second controller
- [SPACE] - FIRE-R button (also: [SHIFT],A,S,D,F,G,H,J,K,L)
- [CONTROL] - FIRE-L button (also: Z,X,C,V,B,N,M)
- [Q] - SuperAction PURPLE button (also: E,T,U,O)
- [W] - SuperAction BLUE button (also: R,Y,I,P)
- [0]-[9] - Digit buttons
- [-] - [*] button
- [=] - [#] button
- [PGUP] - Fast-forward emulation (also: [F9])
- [ESC] - Quit emulation (also: [F12])
- [F2] - Turn soundtrack log on/off
- [F3] - Toggle FIRE-R autofire on/off
- [F4] - Toggle FIRE-L autofire on/off
- [F5] - Invoke configuration menu
- [F6] - Load emulation state
- [F7] - Save emulation state
- [F9] - Fast-forward emulation (also: [PGUP])
- [F11] - Reset hardware
- [F12] - Quit emulation (also: [ESC])
- [ALT]+[PGUP] - Increase audio volume
- [ALT]+[PGDOWN] - Decrease audio volume
-
-<B>With #define DEBUG:</B>
- [F1] - Go into the built-in debugger
-
-<B>With #define GIFLIB:</B>
- [F10] - Make a screen snapshot (SNAPxxxx.GIF)
-
-<B>With #define WINDOWS:</B>
- [ALT]+[ENTER] - Switch between full screen and window modes
-
-<B>With #define MSDOS or UNIX:</B>
- [F8] - Turn scanline simulation on/off
- [CTRL]+[F8] - Toggle screen softening on/off
-</PRE>
-</FONT>
-
-<A NAME="LABI">
-<H1>Command Line Options</H1>
-</A>
-<FONT COLOR="#000060">
-<PRE>
-Usage: colem [-option1 [-option2...]] [filename]
-
-[filename] = Name of the file to load as a cartridge [CART.ROM]
- This program will transparently uncompress singular GZIPped
- and PKZIPped files.
-
-<B>[-option] =</B>
- -verbose &lt;level&gt; - Select debugging messages [5]
- 0 - Silent 1 - Startup messages
- 2 - VDP 4 - Illegal Z80 ops
- 16 - Sound
- -skip &lt;percent&gt; - Percentage of frames to skip [25]
- -help - Print this help page
- -home &lt;dirname&gt; - Set directory with system ROM files [off]
- -pal/-ntsc - Video system to use [-ntsc]
- -adam/-cv - Run in Adam/ColecoVision mode [-cv]
- -allspr - Show all sprites [off]
- -autoa/-noautoa - Autofire/No autofire for FIRE-R button [-noautoa]
- -autob/-noautob - Autofire/No autofire for FIRE-L button [-noautob]
- -spin1x/-spin1y - Mouse X/Y position as SuperAction spinner 1 [off]
- -spin2x/-spin2y - Mouse X/Y position as SuperAction spinner 2 [off]
- -drums/-nodrums - Hit/Don't hit MIDI drums on noise [-nodrums]
- -logsnd &lt;filename&gt; - Write soundtrack to a MIDI file [LOG.MID]
- -palette &lt;number&gt; - Use given color palette [0]
- 0 - Scaled VDP colors 1 - Original VDP colors
- 2 - Faded NTSC colors
- -sound [&lt;quality&gt;] - Sound emulation quality [22050]
- -nosound - Don't emulate sound [-nosound]
-
-<B>With #define DEBUG:</B>
- -trap &lt;address&gt; - Trap execution when PC reaches address [FFFFh]
-
-<B>With #define UNIX or MSDOS:</B>
- -sync &lt;frequency&gt; - Sync screen updates to &lt;frequency&gt; [-nosync]
- -nosync - Do not sync screen updates [-nosync]
- -tv/-notv - Simulate/Don't simulate scanlines [-notv]
- -soft/-nosoft - Scale screen up with softening [-nosoft]
-
-<B>With #define MSDOS:</B>
- -vsync - Sync screen updates to VGA VBlanks [-vsync]
-
-<B>With #define UNIX:</B>
- -saver/-nosaver - Save/don't save CPU when inactive [-saver]
- -scale &lt;factor&gt; - Scale window by &lt;factor&gt; [2]
-
-<B>With #define MITSHM:</B>
- -shm/-noshm - Use/don't use MIT SHM extensions for X [-shm]
-</PRE>
-</FONT>
-
-<A NAME="LABJ">
-<H1>Frequently Asked Questions</H1>
-</A>
-<OL>
-<LI><B>Why is the emulator so slow on my PC?</B>
-<P>
-Your computer may be too slow to run the emulator. On slow machines, try
-speeding things up by skipping more frames (<CODE>-skip</CODE> command
-line option or "Draw XX% frames" menu option). In ColEm-Windows, make
-window smaller or switch to the full screen mode with
-<CODE>[Alt]+[Enter]</CODE>.
-</P>
-<LI><B>Emulator is too fast on my PC!</B>
-<P>
-If ColEm is too fast on your computer, you can slow it down by syncing it
-to a timer (<CODE>-sync</CODE> in ColEm-Unix), VBlanks (<CODE>-vsync</CODE>
-in ColEm-MSDOS), or by choosing "PAL Video"/"NTSC Video" menu option in
-ColEm-Windows.
-</P>
-<LI><B>I can't get some ROM images to work with the emulator.</B>
-<P>
-If you can't get ROM image to work, send it to me for analysis.
-</P>
-<LI><B>Is it legal to spread cartridge ROMs?</B>
-<P>
-<U>NO</U>. Nobody seems to care though, mainly because there is no
-profit to be made from ColecoVision software any longer. Nevertheless, be
-aware of the fact that by using commercial software you haven't bought you
-are commencing an act of piracy.
-</P>
-<LI><B>When compiling ColEm-Unix, I get "undefined name" errors.</B>
-<P>
-This usually means that your linker cannot find the necessary libraries
-(namely, libX11 and libXext) or some additional libraries (like libsocket
-and libnsl) are required. Find these libraries in your system and modify
-the Makefile so that the final invocation of the C compiler has
-<CODE>-L&lt;path_to_libs&gt;</CODE> options. If you have no libXext
-library and the same functionality isn't provided in libX11, try
-#undefining the <CODE>MITSHM</CODE> option.
-</P>
-<LI><B>When starting ColEm-Unix, I get X_ShmAttach error.</B>
-<P>
-You are probably trying to run the emulator on a remote Xterminal while
-it attempts to use shared memory for interfacing with X. Another reason
-for this error may be the lack of MITSHM extension support in your
-Xserver. Use <CODE>-noshm</CODE> option to disable the usage of shared
-memory.
-</P>
-<LI><B>When starting ColEm-Unix, I get X_PutImage error.</B>
-<P>
-Unix/X version of ColEm can currently be compiled for 8bit, 16bit, or
-32bit Xterminals. Neither 1bit nor 4bit Xterminals will work with the
-drivers included into official ColEm distribution.
-</P>
-</OL>
-
-<A NAME="LABK">
-<H1>History</H1>
-</A>
-<H2>New in ColEm 2.4</H2>
-<UL>
-<LI>Ported ColEm to smartphones running <B>Symbian/UIQ3</B> software!
-<LI>Added new, much better, scanline simulation and video softening
- effects to ColEm-Windows.
-<LI>ColEm-Windows full-screen mode now runs in 640x480 resolution.
-<LI>Added <CODE>-sync/-nosync</CODE> option to ColEm-MSDOS to sync screen
- updates to the timer (use <CODE>-vsync</CODE> for VBlanks).
-<LI>Added <CODE>-zoom/-nozoom</CODE> option to ColEm-MSDOS that will
- zoom ColEm display to fill the whole screen, using image
- softening algorithm.
-<LI>ColEm-MSDOS now runs in 640x480x15bpp VESA screen mode when
- <CODE>-zoom</CODE> or <CODE>-tv</CODE> options used, otherwise
- it runs in 320x200x15bpp screen mode.
-<LI>Added [CONTROL]+[F8] key combination to ColEm-MSDOS to toggle
- display zoom on/off.
-<LI>Added new "Fill & Soften" zoom mode to ColEm-Symbian. It is
- rather slow though.
-<LI>Fixed possible source of instabilities in the S60 open file dialog
- in ColEm-Symbian.
-</UL>
-<H2>New in ColEm 2.3</H2>
-<UL>
-<LI>Added <B>network play</B> option to ColEm-Windows and ColEm-Symbian!
-<LI>Now resetting R register on ResetZ80() to keep states of both NetPlay
- players consistent.
-<LI>Now clearing all RAM on ResetColeco() to keep states of both NetPlay
- players consistent.
-<LI>Added new, much better, scanline simulation and video softening
- effects to ColEm-Windows.
-<LI>ColEm-Windows full-screen mode now runs in 640x480 resolution.
-<LI>Added zoom settings to ColEm-Symbian ("None", "Keep Aspect", and
- "Fill Screen").
-<LI>Added display orientation settings to ColEm-Symbian ("Landscape",
- "Portrait", and "Auto").
-<LI>Finally fixed opendir() problem in EMULib-Symbian. All built-in
- menu file dialogs work now!
-<LI>Further extended and optimized Symbian screen rendering routines.
-<LI>Fixed and optimized TV scanline simulation in ColEm-Symbian, made
- scanline effect stronger.
-<LI>Fixed system warnings in when flipping Nokia E70 open/closed.
-<LI>Fixed possible crash when selecting an initial file in ColEm-Symbian.
-</UL>
-<H2>New in ColEm 2.2</H2>
-<UL>
-<LI>Changed Z80 NMI handling to comply with the standard.
-<LI>Added "show all sprites" option (-allspr).
-<LI>Added error messages to ColEm-Windows and ColEm-Symbian.
-<LI>Added button and key remapping configuration to ColEm-Symbian.
-<LI>ColEm-Symbian application menu is now split into three pages.
-<LI>ColEm-MSDOS is now prebound with DOS32A extender, instead of
- outdated DOS4GW.
-</UL>
-<H2>New in ColEm 2.1</H2>
-<UL>
-<LI>Added builtin configuration menu ([F5]).
-<LI>Added palette selection (-palette) between scaled VDP palette, original
- VDP palette, and the faded NTSC palette suggested by Richard Drushel.
-<LI>Now defaulting to the palette from TMS9918 datasheet scaled by 255/224
- to get true white color.
-<LI>Fixed console keyboard input in Windows.
-<LI>Updated and extended documentation.
-</UL>
-<H2>New in ColEm 2.0</H2>
-<UL>
-<LI>MSDOS and Windows versions are now based on the new framework.
-<LI>Started adding Coleco Adam emulation (not finished yet).
-<LI>Added state saving and loading via .STA files.
-<LI>Added SuperAction spinner emulation with the mouse.
-<LI>Added zoomed sprites support in VDP.
-<LI>Standardized TMS9918 emulation.
-<LI>Fixed VDP VBlank interrupt bug.
-<LI>Replaced "updates per VBlank" (-uperiod) with "percentage of
- skipped frames" parameter (-skip).
-<LI>Removed -vperiod/-hperiod parameters as deprecated.
-<LI>Added -pal/-ntsc parameters to switch between TMS9918/TMS9928
- and TMS9929 VDPs.
-<LI>Soundtrack saved into MIDI files.
-<LI>Documentation rewritten in HTML.
-<LI>Added speed throttling to ColEm-MSDOS (-vsync).
-<LI>Keyboard assignments have changed.
-</UL>
-<H2>New in ColEm 1.0</H2>
-<UL>
-<LI>Standardized Z80 emulation.
-<LI>Standardized PSG emulation.
-<LI>Soundtrack saved into .SND files.
-<LI>Screen refresh done line-by-line.
-<LI>Sprites are refreshed line-by-line.
-<LI>Limit on sprites per line introduced.
-<LI>General cleanup of the source code.
-<LI>Rewritten documentation.
-</UL>
-
-<A NAME="LABI">
-<H1>Thanks to...</H1>
-</A>
-<P>
-Finally, I would like to thank Hans Guijt, Marcel de Kogel, John Stiles,
-Neal Danner, Alan Steremberg, and all other people who helped me with
-advice, information, ROM images, and encouragment.
-</P>
-
-<HR>
-<I>
-&copy; Copyright by
-<A HREF="http://fms.komkon.org/">Marat Fayzullin</A>
-(marat [AT] komkon /DOT/ org)
-</I>
-</BODY>
-</HTML>