summaryrefslogtreecommitdiff
path: root/games/bstone/bstone.rst
diff options
context:
space:
mode:
authorB. Watson <yalhcru@gmail.com>2016-08-15 00:44:23 +0100
committerDavid Spencer <idlemoor@slackbuilds.org>2016-08-15 00:44:23 +0100
commit9f7821b5b88d2a520a3c975fa28b3e71ad5ecfe4 (patch)
tree3d9b385e67a2dab0fb85075d6fe404c977986aa9 /games/bstone/bstone.rst
parent06b1260579bc185748fe93415b0590021ffabf20 (diff)
downloadslackbuilds-9f7821b5b88d2a520a3c975fa28b3e71ad5ecfe4.tar.gz
games/bstone: Added (first-person shooter game).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/bstone/bstone.rst')
-rw-r--r--games/bstone/bstone.rst176
1 files changed, 176 insertions, 0 deletions
diff --git a/games/bstone/bstone.rst b/games/bstone/bstone.rst
new file mode 100644
index 0000000000..83ee8fd209
--- /dev/null
+++ b/games/bstone/bstone.rst
@@ -0,0 +1,176 @@
+.. RST source for bstone(6) man page. Convert with:
+.. rst2man.py bstone.rst > bstone.6
+.. rst2man.py comes from the SBo development/docutils package.
+
+.. |version| replace:: 1.1.7
+.. |date| date::
+
+.. converting from pod:
+.. s/B<\([^>]*\)>/**\1**/g
+.. s/I<\([^>]*\)>/*\1*/g
+
+======
+bstone
+======
+
+------------------------------------
+source port of the Blake Stone games
+------------------------------------
+
+:Manual section: 6
+:Manual group: SlackBuilds.org
+:Date: |date|
+:Version: |version|
+
+SYNOPSIS
+========
+
+bstone [*-options*]
+
+DESCRIPTION
+===========
+
+BStone is a source port of Blake Stone game series: Aliens of Gold and Planet Strike.
+
+Features:
+
+- High resolution rendering of world (extended vanilla engine)
+
+- Modern and vanilla controls
+
+- Allows to customize control bindings
+
+- Separate volume control of sound effects and music
+
+Supported games:
+
+- Aliens of Gold v1.0 full
+
+- Aliens of Gold v2.0 full
+
+- Aliens of Gold v2.1 full
+
+- Aliens of Gold v3.0 full
+
+- Aliens of Gold v3.0 shareware
+
+- Planet Strike v1.0
+
+- Planet Strike v1.1
+
+This man page only describes the command-line options. For full documentation,
+see /usr/doc/bstone-|version|/README.md
+
+OPTIONS
+=======
+
+.. notice the **-opt** *param* stuff? rst's option recognition
+.. can't handle non-GNU-style options like -option (it thinks the
+.. option is -o, and the ption is the parameter). So we have to help
+.. it out a little.
+
+*--version*
+ Outputs the port's version to standard output and
+ into message box.
+
+*--aog_sw*
+ Switches the port to Blake Stone: Aliens of Gold (shareware, v3.0) mode.
+ If appropriate data files will not be found the port will fail.
+ Default switch strategy: AoG (full) -> AoG (SW) -> PS
+
+*--aog_10*
+ Switches the port to Blake Stone: Aliens of Gold (full, v1.0) mode.
+ If appropriate data files will not be found the port will fail.
+ Default switch strategy: AoG (full) -> AoG (SW) -> PS
+
+*--aog_2x*
+ Switches the port to Blake Stone: Aliens of Gold (full, v2.0/v2.1) mode.
+ If appropriate data files will not be found the port will fail.
+ Default switch strategy: AoG (full) -> AoG (SW) -> PS
+
+*--aog_30*
+ Switches the port to Blake Stone: Aliens of Gold (full, v3.0) mode.
+ If appropriate data files will not be found the port will fail.
+ Default switch strategy: AoG (full) -> AoG (SW) -> PS
+
+*--ps*
+ Switches the port to Blake Stone: Planet Strike (full, v1.0/v1.1) mode.
+ If appropriate data files will not be found the port will fail.
+ Default switch strategy: AoG (full) -> AoG (SW) -> PS
+
+*--no_screens*
+ Skips start-up screens (AoG/PS) and ending promo pages (AoG SW only).
+
+*--cheats*
+ Enables so called "debug mode" without much fuss.
+
+*--data_dir path_to_data*
+ Specifies location to the game's data files.
+ Default: /usr/share/games/bstone/
+
+*--profile_dir path*
+ Overrides default location of the game's profile files. Config files
+ and savegames are written here.
+ Default: .local/share/bibendovsky/bstone/
+
+*--vid_renderer [soft|ogl]*
+ Forces to use a specified renderer.
+ "soft" selects a software renderer.
+ "ogl" selects an OpenGL 2.x compatible renderer.
+ Default order without this option: ogl, soft.
+
+*--vid_windowed*
+ Runs the game in windowed mode.
+ Default video mode: 640x480
+
+*--vid_mode width height*
+ Selects the specified resolution for windowed mode.
+ Without this option the game will use desktop's resolution.
+ Minimum width: 640
+ Minimum height: 480
+
+*--vid_scale factor*
+ Refinement factor. The higher a value the greater internal resolution
+ mode will be used to render a scene. The dimensions of the resolution mode
+ are proportional to the original one (320x200) by 'factor' value.
+ This option can greatly affect the performance of a renderer (especially a
+ software one).
+ Minimum factor: 1 (identical to the original game)
+ Default factor: depends on the game's resolution mode.
+
+*--vid_window_x offset*
+ Sets a horizontal offset from the left side of the desktop screen.
+ Applicable for windowed mode only.
+
+*--vid_window_y offset*
+ Sets a vertical offset from the top side of the desktop screen.
+ Applicable for windowed mode only.
+
+*--snd_rate sampling_rate*
+ Specifies sampling rate of mixer in hertz.
+ Default: 44100 Hz
+ Minimum: 11025 Hz
+
+*--snd_mix_size duration*
+ Specifies mix data size in milliseconds.
+ Default: 40 ms
+ Minimum: 20 ms
+
+COPYRIGHT
+=========
+
+See the file /usr/doc/bstone-|version|/LICENSE for license information.
+
+AUTHORS
+=======
+
+bstone was written by Boris I. Bendovsky, based on an original
+game by JAM Productions, published by Apogee Entertainment, LLC.
+
+This man page written for the SlackBuilds.org project
+by B. Watson, and is licensed under the WTFPL.
+
+SEE ALSO
+========
+
+The bstone homepage: http://bibendovsky.github.io/bstone/