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author | B. Watson <yalhcru@gmail.com> | 2016-08-15 00:44:23 +0100 |
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committer | David Spencer <idlemoor@slackbuilds.org> | 2016-08-15 00:44:23 +0100 |
commit | 9f7821b5b88d2a520a3c975fa28b3e71ad5ecfe4 (patch) | |
tree | 3d9b385e67a2dab0fb85075d6fe404c977986aa9 /games/bstone/bstone.rst | |
parent | 06b1260579bc185748fe93415b0590021ffabf20 (diff) | |
download | slackbuilds-9f7821b5b88d2a520a3c975fa28b3e71ad5ecfe4.tar.gz |
games/bstone: Added (first-person shooter game).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/bstone/bstone.rst')
-rw-r--r-- | games/bstone/bstone.rst | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/games/bstone/bstone.rst b/games/bstone/bstone.rst new file mode 100644 index 0000000000..83ee8fd209 --- /dev/null +++ b/games/bstone/bstone.rst @@ -0,0 +1,176 @@ +.. RST source for bstone(6) man page. Convert with: +.. rst2man.py bstone.rst > bstone.6 +.. rst2man.py comes from the SBo development/docutils package. + +.. |version| replace:: 1.1.7 +.. |date| date:: + +.. converting from pod: +.. s/B<\([^>]*\)>/**\1**/g +.. s/I<\([^>]*\)>/*\1*/g + +====== +bstone +====== + +------------------------------------ +source port of the Blake Stone games +------------------------------------ + +:Manual section: 6 +:Manual group: SlackBuilds.org +:Date: |date| +:Version: |version| + +SYNOPSIS +======== + +bstone [*-options*] + +DESCRIPTION +=========== + +BStone is a source port of Blake Stone game series: Aliens of Gold and Planet Strike. + +Features: + +- High resolution rendering of world (extended vanilla engine) + +- Modern and vanilla controls + +- Allows to customize control bindings + +- Separate volume control of sound effects and music + +Supported games: + +- Aliens of Gold v1.0 full + +- Aliens of Gold v2.0 full + +- Aliens of Gold v2.1 full + +- Aliens of Gold v3.0 full + +- Aliens of Gold v3.0 shareware + +- Planet Strike v1.0 + +- Planet Strike v1.1 + +This man page only describes the command-line options. For full documentation, +see /usr/doc/bstone-|version|/README.md + +OPTIONS +======= + +.. notice the **-opt** *param* stuff? rst's option recognition +.. can't handle non-GNU-style options like -option (it thinks the +.. option is -o, and the ption is the parameter). So we have to help +.. it out a little. + +*--version* + Outputs the port's version to standard output and + into message box. + +*--aog_sw* + Switches the port to Blake Stone: Aliens of Gold (shareware, v3.0) mode. + If appropriate data files will not be found the port will fail. + Default switch strategy: AoG (full) -> AoG (SW) -> PS + +*--aog_10* + Switches the port to Blake Stone: Aliens of Gold (full, v1.0) mode. + If appropriate data files will not be found the port will fail. + Default switch strategy: AoG (full) -> AoG (SW) -> PS + +*--aog_2x* + Switches the port to Blake Stone: Aliens of Gold (full, v2.0/v2.1) mode. + If appropriate data files will not be found the port will fail. + Default switch strategy: AoG (full) -> AoG (SW) -> PS + +*--aog_30* + Switches the port to Blake Stone: Aliens of Gold (full, v3.0) mode. + If appropriate data files will not be found the port will fail. + Default switch strategy: AoG (full) -> AoG (SW) -> PS + +*--ps* + Switches the port to Blake Stone: Planet Strike (full, v1.0/v1.1) mode. + If appropriate data files will not be found the port will fail. + Default switch strategy: AoG (full) -> AoG (SW) -> PS + +*--no_screens* + Skips start-up screens (AoG/PS) and ending promo pages (AoG SW only). + +*--cheats* + Enables so called "debug mode" without much fuss. + +*--data_dir path_to_data* + Specifies location to the game's data files. + Default: /usr/share/games/bstone/ + +*--profile_dir path* + Overrides default location of the game's profile files. Config files + and savegames are written here. + Default: .local/share/bibendovsky/bstone/ + +*--vid_renderer [soft|ogl]* + Forces to use a specified renderer. + "soft" selects a software renderer. + "ogl" selects an OpenGL 2.x compatible renderer. + Default order without this option: ogl, soft. + +*--vid_windowed* + Runs the game in windowed mode. + Default video mode: 640x480 + +*--vid_mode width height* + Selects the specified resolution for windowed mode. + Without this option the game will use desktop's resolution. + Minimum width: 640 + Minimum height: 480 + +*--vid_scale factor* + Refinement factor. The higher a value the greater internal resolution + mode will be used to render a scene. The dimensions of the resolution mode + are proportional to the original one (320x200) by 'factor' value. + This option can greatly affect the performance of a renderer (especially a + software one). + Minimum factor: 1 (identical to the original game) + Default factor: depends on the game's resolution mode. + +*--vid_window_x offset* + Sets a horizontal offset from the left side of the desktop screen. + Applicable for windowed mode only. + +*--vid_window_y offset* + Sets a vertical offset from the top side of the desktop screen. + Applicable for windowed mode only. + +*--snd_rate sampling_rate* + Specifies sampling rate of mixer in hertz. + Default: 44100 Hz + Minimum: 11025 Hz + +*--snd_mix_size duration* + Specifies mix data size in milliseconds. + Default: 40 ms + Minimum: 20 ms + +COPYRIGHT +========= + +See the file /usr/doc/bstone-|version|/LICENSE for license information. + +AUTHORS +======= + +bstone was written by Boris I. Bendovsky, based on an original +game by JAM Productions, published by Apogee Entertainment, LLC. + +This man page written for the SlackBuilds.org project +by B. Watson, and is licensed under the WTFPL. + +SEE ALSO +======== + +The bstone homepage: http://bibendovsky.github.io/bstone/ |