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authorB. Watson <yalhcru@gmail.com>2016-08-15 00:44:23 +0100
committerDavid Spencer <idlemoor@slackbuilds.org>2016-08-15 00:44:23 +0100
commit9f7821b5b88d2a520a3c975fa28b3e71ad5ecfe4 (patch)
tree3d9b385e67a2dab0fb85075d6fe404c977986aa9 /games/bstone/bstone.SlackBuild
parent06b1260579bc185748fe93415b0590021ffabf20 (diff)
downloadslackbuilds-9f7821b5b88d2a520a3c975fa28b3e71ad5ecfe4.tar.gz
games/bstone: Added (first-person shooter game).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/bstone/bstone.SlackBuild')
-rw-r--r--games/bstone/bstone.SlackBuild99
1 files changed, 99 insertions, 0 deletions
diff --git a/games/bstone/bstone.SlackBuild b/games/bstone/bstone.SlackBuild
new file mode 100644
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+++ b/games/bstone/bstone.SlackBuild
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+#!/bin/sh
+
+# Slackware build script for bstone
+
+# Written by B. Watson (yalhcru@gmail.com)
+
+# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+
+PRGNAM=bstone
+VERSION=${VERSION:-1.1.7}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) ARCH=i586 ;;
+ arm*) ARCH=arm ;;
+ *) ARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+if [ "$ARCH" = "i586" ]; then
+ SLKCFLAGS="-O2 -march=i586 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+ LIBDIRSUFFIX="64"
+else
+ SLKCFLAGS="-O2"
+ LIBDIRSUFFIX=""
+fi
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $PRGNAM-$VERSION
+tar xvf $CWD/$PRGNAM-$VERSION.tar.gz || tar xvf $CWD/v$VERSION.tar.gz
+cd $PRGNAM-$VERSION
+chown -R root:root .
+find -L . \
+ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
+ -o -perm 511 \) -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
+ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
+
+# look in /usr/share/games/bstone for game data files, not the
+# directory the executable lives in. the --data_dir option can
+# still override this.
+patch -p1 < $CWD/datadir.diff
+
+# make install and install/strip are borked, do manual install.
+# always include the shareware data in the package, the game will
+# only use it if the user hasn't installed the full version.
+mkdir -p build
+cd build
+ cmake \
+ -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
+ -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
+ -DCMAKE_INSTALL_PREFIX=/usr \
+ -DLIB_SUFFIX=${LIBDIRSUFFIX} \
+ -DMAN_INSTALL_DIR=/usr/man \
+ -DCMAKE_BUILD_TYPE=Release ..
+ make
+
+ mkdir -p $PKG/usr/games $PKG/usr/share/games/$PRGNAM
+ install -s -m0755 $PRGNAM $PKG/usr/games
+
+ unzip $CWD/1bs30.zip
+ unzip BSSW30.SHR \*.BS1
+ install -oroot -groot -m0644 *.BS1 $PKG/usr/share/games/$PRGNAM
+cd ..
+
+# man page and .desktop written for this build. icon made from screenshot
+# of the game's title screen.
+mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps $PKG/usr/man/man6
+cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
+cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
+gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a LICENSE README.md *.doc bstone_todo.txt $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}