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author | B. Watson <yalhcru@gmail.com> | 2016-08-15 00:44:23 +0100 |
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committer | David Spencer <idlemoor@slackbuilds.org> | 2016-08-15 00:44:23 +0100 |
commit | 9f7821b5b88d2a520a3c975fa28b3e71ad5ecfe4 (patch) | |
tree | 3d9b385e67a2dab0fb85075d6fe404c977986aa9 /games/bstone/bstone.6 | |
parent | 06b1260579bc185748fe93415b0590021ffabf20 (diff) | |
download | slackbuilds-9f7821b5b88d2a520a3c975fa28b3e71ad5ecfe4.tar.gz |
games/bstone: Added (first-person shooter game).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/bstone/bstone.6')
-rw-r--r-- | games/bstone/bstone.6 | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/games/bstone/bstone.6 b/games/bstone/bstone.6 new file mode 100644 index 0000000000..ae8b11d612 --- /dev/null +++ b/games/bstone/bstone.6 @@ -0,0 +1,196 @@ +.\" Man page generated from reStructuredText. +. +.TH BSTONE 6 "2016-08-13" "1.1.7" "SlackBuilds.org" +.SH NAME +bstone \- source port of the Blake Stone games +. +.nr rst2man-indent-level 0 +. +.de1 rstReportMargin +\\$1 \\n[an-margin] +level \\n[rst2man-indent-level] +level margin: \\n[rst2man-indent\\n[rst2man-indent-level]] +- +\\n[rst2man-indent0] +\\n[rst2man-indent1] +\\n[rst2man-indent2] +.. +.de1 INDENT +.\" .rstReportMargin pre: +. RS \\$1 +. nr rst2man-indent\\n[rst2man-indent-level] \\n[an-margin] +. nr rst2man-indent-level +1 +.\" .rstReportMargin post: +.. +.de UNINDENT +. RE +.\" indent \\n[an-margin] +.\" old: \\n[rst2man-indent\\n[rst2man-indent-level]] +.nr rst2man-indent-level -1 +.\" new: \\n[rst2man-indent\\n[rst2man-indent-level]] +.in \\n[rst2man-indent\\n[rst2man-indent-level]]u +.. +.\" RST source for bstone(6) man page. Convert with: +. +.\" rst2man.py bstone.rst > bstone.6 +. +.\" rst2man.py comes from the SBo development/docutils package. +. +.\" converting from pod: +. +.\" s/B<\([^>]*\)>/**\1**/g +. +.\" s/I<\([^>]*\)>/*\1*/g +. +.SH SYNOPSIS +.sp +bstone [\fI\-options\fP] +.SH DESCRIPTION +.sp +BStone is a source port of Blake Stone game series: Aliens of Gold and Planet Strike. +.sp +Features: +.INDENT 0.0 +.IP \(bu 2 +High resolution rendering of world (extended vanilla engine) +.IP \(bu 2 +Modern and vanilla controls +.IP \(bu 2 +Allows to customize control bindings +.IP \(bu 2 +Separate volume control of sound effects and music +.UNINDENT +.sp +Supported games: +.INDENT 0.0 +.IP \(bu 2 +Aliens of Gold v1.0 full +.IP \(bu 2 +Aliens of Gold v2.0 full +.IP \(bu 2 +Aliens of Gold v2.1 full +.IP \(bu 2 +Aliens of Gold v3.0 full +.IP \(bu 2 +Aliens of Gold v3.0 shareware +.IP \(bu 2 +Planet Strike v1.0 +.IP \(bu 2 +Planet Strike v1.1 +.UNINDENT +.sp +This man page only describes the command\-line options. For full documentation, +see /usr/doc/bstone\-1.1.7/README.md +.SH OPTIONS +.\" notice the **-opt** *param* stuff? rst's option recognition +. +.\" can't handle non-GNU-style options like -option (it thinks the +. +.\" option is -o, and the ption is the parameter). So we have to help +. +.\" it out a little. +. +.INDENT 0.0 +.TP +.B \fI\-\-version\fP +Outputs the port\(aqs version to standard output and +into message box. +.TP +.B \fI\-\-aog_sw\fP +Switches the port to Blake Stone: Aliens of Gold (shareware, v3.0) mode. +If appropriate data files will not be found the port will fail. +Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.TP +.B \fI\-\-aog_10\fP +Switches the port to Blake Stone: Aliens of Gold (full, v1.0) mode. +If appropriate data files will not be found the port will fail. +Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.TP +.B \fI\-\-aog_2x\fP +Switches the port to Blake Stone: Aliens of Gold (full, v2.0/v2.1) mode. +If appropriate data files will not be found the port will fail. +Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.TP +.B \fI\-\-aog_30\fP +Switches the port to Blake Stone: Aliens of Gold (full, v3.0) mode. +If appropriate data files will not be found the port will fail. +Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.TP +.B \fI\-\-ps\fP +Switches the port to Blake Stone: Planet Strike (full, v1.0/v1.1) mode. +If appropriate data files will not be found the port will fail. +Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.TP +.B \fI\-\-no_screens\fP +Skips start\-up screens (AoG/PS) and ending promo pages (AoG SW only). +.TP +.B \fI\-\-cheats\fP +Enables so called "debug mode" without much fuss. +.TP +.B \fI\-\-data_dir path_to_data\fP +Specifies location to the game\(aqs data files. +Default: /usr/share/games/bstone/ +.TP +.B \fI\-\-profile_dir path\fP +Overrides default location of the game\(aqs profile files. Config files +and savegames are written here. +Default: .local/share/bibendovsky/bstone/ +.TP +.B \fI\-\-vid_renderer [soft|ogl]\fP +Forces to use a specified renderer. +"soft" selects a software renderer. +"ogl" selects an OpenGL 2.x compatible renderer. +Default order without this option: ogl, soft. +.TP +.B \fI\-\-vid_windowed\fP +Runs the game in windowed mode. +Default video mode: 640x480 +.TP +.B \fI\-\-vid_mode width height\fP +Selects the specified resolution for windowed mode. +Without this option the game will use desktop\(aqs resolution. +Minimum width: 640 +Minimum height: 480 +.TP +.B \fI\-\-vid_scale factor\fP +Refinement factor. The higher a value the greater internal resolution +mode will be used to render a scene. The dimensions of the resolution mode +are proportional to the original one (320x200) by \(aqfactor\(aq value. +This option can greatly affect the performance of a renderer (especially a +software one). +Minimum factor: 1 (identical to the original game) +Default factor: depends on the game\(aqs resolution mode. +.TP +.B \fI\-\-vid_window_x offset\fP +Sets a horizontal offset from the left side of the desktop screen. +Applicable for windowed mode only. +.TP +.B \fI\-\-vid_window_y offset\fP +Sets a vertical offset from the top side of the desktop screen. +Applicable for windowed mode only. +.TP +.B \fI\-\-snd_rate sampling_rate\fP +Specifies sampling rate of mixer in hertz. +Default: 44100 Hz +Minimum: 11025 Hz +.TP +.B \fI\-\-snd_mix_size duration\fP +Specifies mix data size in milliseconds. +Default: 40 ms +Minimum: 20 ms +.UNINDENT +.SH COPYRIGHT +.sp +See the file /usr/doc/bstone\-1.1.7/LICENSE for license information. +.SH AUTHORS +.sp +bstone was written by Boris I. Bendovsky, based on an original +game by JAM Productions, published by Apogee Entertainment, LLC. +.sp +This man page written for the SlackBuilds.org project +by B. Watson, and is licensed under the WTFPL. +.SH SEE ALSO +.sp +The bstone homepage: \fI\%http://bibendovsky.github.io/bstone/\fP +.\" Generated by docutils manpage writer. +. |