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authorDavid Somero <xgizzmo@slackbuilds.org>2010-06-04 01:04:06 -0400
committerDavid Somero <xgizzmo@slackbuilds.org>2010-06-04 01:04:06 -0400
commit2d9166728e68c623c7b858e8a602b10406177295 (patch)
treec7d5fcbb62208d4ef022eccd9158a2fc18746a43 /games/bsnes
parenteaad6c6511ffe8b9f59510a9db9029f143193953 (diff)
downloadslackbuilds-2d9166728e68c623c7b858e8a602b10406177295.tar.gz
games/bsnes: Misc automated cleanups.
Signed-off-by: David Somero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/bsnes')
-rw-r--r--games/bsnes/bsnes.SlackBuild6
1 files changed, 3 insertions, 3 deletions
diff --git a/games/bsnes/bsnes.SlackBuild b/games/bsnes/bsnes.SlackBuild
index dabf64c9bd..2b974ec2db 100644
--- a/games/bsnes/bsnes.SlackBuild
+++ b/games/bsnes/bsnes.SlackBuild
@@ -13,10 +13,10 @@ TAG=${TAG:-_SBo}
# Automatically determine the architecture we're building on:
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
- i?86) export ARCH=i486 ;;
- arm*) export ARCH=arm ;;
+ i?86) ARCH=i486 ;;
+ arm*) ARCH=arm ;;
# Unless $ARCH is already set, use uname -m for all other archs:
- *) export ARCH=$( uname -m ) ;;
+ *) ARCH=$( uname -m ) ;;
esac
fi