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authorLarry Hajali <larryhaja[at]gmail[dot]com>2011-08-04 07:15:27 -0300
committerNiels Horn <niels.horn@slackbuilds.org>2011-08-04 07:15:27 -0300
commitdfef3794a5f9e0535601007b87d3d7d84a4cb5ec (patch)
tree3974ded78c20c0bc158678848b415579e5f9e988 /games/bsnes/README
parenta0ae03b0d31360ccf6705c4e39d960d04d97b940 (diff)
downloadslackbuilds-dfef3794a5f9e0535601007b87d3d7d84a4cb5ec.tar.gz
games/bsnes: Updated for version 0.080.
Signed-off-by: Niels Horn <niels.horn@slackbuilds.org>
Diffstat (limited to 'games/bsnes/README')
-rw-r--r--games/bsnes/README6
1 files changed, 3 insertions, 3 deletions
diff --git a/games/bsnes/README b/games/bsnes/README
index 059112c7d0..00ba5f0c3a 100644
--- a/games/bsnes/README
+++ b/games/bsnes/README
@@ -15,7 +15,7 @@ then pass INTERFACE=gtk to the slackbuild.
2) There are 3 modes that bsnes can be built. The 3 modes can no
longer be chosen from within the game. There can only be one mode
-chosen at build time. The 3 modes are accuracy (default),
-compatibility, and performance. To choose compatibility modes
-pass PROFILE=compatibility to the slackbuild. For performance
+chosen at build time. The 3 modes are compatibility (default),
+accuracy, and performance. To choose accuracy modes
+pass PROFILE=accuracy to the slackbuild. For performance
mode pass PROFILE=performance to the slackbuild.