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authorRobby Workman <rworkman@slackbuilds.org>2010-05-19 22:18:58 -0500
committerRobby Workman <rworkman@slackbuilds.org>2010-05-21 01:40:16 -0500
commitd6a9b320416ef53e66a11635a723472b5c5a630b (patch)
tree19cb0251bc0d1115d66f377907f82b1f403cbd44 /games/bsnes/README
parentb18244f79b6720f7c9c1116935c02b0a252eafbd (diff)
downloadslackbuilds-d6a9b320416ef53e66a11635a723472b5c5a630b.tar.gz
games/bsnes: Miscellaneous cleanups.
Removed pulseaudio from README comments since pa is gone.
Diffstat (limited to 'games/bsnes/README')
-rw-r--r--games/bsnes/README10
1 files changed, 1 insertions, 9 deletions
diff --git a/games/bsnes/README b/games/bsnes/README
index 0e0f35a4fc..724a924188 100644
--- a/games/bsnes/README
+++ b/games/bsnes/README
@@ -6,12 +6,4 @@ The emulator does not focus on things that would hinder accuracy.
This includes speed and game-specific hacks for compatibility. As
a result, the minimum system requirements for bsnes are very high.
-bsnes requires OpenAL.
-
-Optional build requirement is pulseaudio. By default pulseaudio
-is turned off. To build bsnes with pulseaudio support pass
-USE_PULSE="yes" to the slackbuild.
-
-If you happen to use a version of Slackware that is less then 13.0
-and you have Qt >= 4.5.0 then you need to pass OLD_SLACK="yes" to
-the slackbuild.
+This requires OpenAL.