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author | B. Watson <yalhcru@gmail.com> | 2016-11-14 13:33:19 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-11-15 21:41:38 +0700 |
commit | c77416a8b34e202a1a7acd93d5579413d061cc1c (patch) | |
tree | 6f658e1f1f6ad3e88257fc1239c64323fc1c9d08 /games/bsnes-libretro | |
parent | 14bf80c4f3abac418afeb838425ad06eea16edda (diff) | |
download | slackbuilds-c77416a8b34e202a1a7acd93d5579413d061cc1c.tar.gz |
games/bsnes-libretro: Fix README.
Diffstat (limited to 'games/bsnes-libretro')
-rw-r--r-- | games/bsnes-libretro/README | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/games/bsnes-libretro/README b/games/bsnes-libretro/README index 4604d7deaa..863d776cb3 100644 --- a/games/bsnes-libretro/README +++ b/games/bsnes-libretro/README @@ -38,7 +38,8 @@ Super Gameboy is supported via the subsystem API. In RetroArch the API is already implemented but only available via CLI. For SGB support you need both sgb.boot.rom and the SGB rom. To launch SGB games launch RetroArch like this: - retroarch -L {path to bsnes core} {path to snes rom} --subsystem sgb {path to gb rom} + retroarch -L {path to bsnes core} {path to snes rom} \ + --subsystem sgb {path to gb rom} Tested snes roms [2]: * Super Game Boy (Japan, USA) (Rev 1).sfc (CRC: 27a03c98)[3] |