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author | Dimitris Zlatanidis <d.zlatanidis@gmail.com> | 2016-09-20 17:42:51 +0300 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-09-24 07:05:14 +0700 |
commit | cc23c58d96d1c32c32152d0390e42f1a8a758d15 (patch) | |
tree | d5d0994c379e706f272a652eaf7651a9dec29631 /games/berusky2-data | |
parent | 6eda3dc391ba93e7056619b95cdbead7f0abb510 (diff) | |
download | slackbuilds-cc23c58d96d1c32c32152d0390e42f1a8a758d15.tar.gz |
games/berusky2-data: Switch to i586.
Signed-off-by: Dimitris Zlatanidis <d.zlatanidis@gmail.com>
Diffstat (limited to 'games/berusky2-data')
-rw-r--r-- | games/berusky2-data/berusky2-data.SlackBuild | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/games/berusky2-data/berusky2-data.SlackBuild b/games/berusky2-data/berusky2-data.SlackBuild index d74dbe1d8b..6d1d70e5b8 100644 --- a/games/berusky2-data/berusky2-data.SlackBuild +++ b/games/berusky2-data/berusky2-data.SlackBuild @@ -2,7 +2,7 @@ # Slackware build script for berusky2-data -# Copyright 2014 Dimitris Zlatanidis Greece-Orestiada +# Copyright 2014-2016 Dimitris Zlatanidis Orestiada, Greece # All rights reserved. # # Redistribution and use of this script, with or without modification, is @@ -30,7 +30,7 @@ TAG=${TAG:-_SBo} if [ -z "$ARCH" ]; then case "$( uname -m )" in - i?86) ARCH=i486 ;; + i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac @@ -41,8 +41,8 @@ TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} -if [ "$ARCH" = "i486" ]; then - SLKCFLAGS="-O2 -march=i486 -mtune=i686" +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" @@ -68,7 +68,7 @@ find -L . \ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ -o -perm 511 \) -exec chmod 755 {} \; -o \ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ - -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; SRCDIRS="Save bitmap data game game_data items materials music out sound textures" |