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authorErik Hanson <erik@slackbuilds.org>2012-08-27 13:01:25 -0500
committerErik Hanson <erik@slackbuilds.org>2012-08-27 13:01:25 -0500
commit07da4e4179dd91b0e179b022fd042dd6964cc597 (patch)
tree0ca12827855fef7137ae24267585fd9ac5ae118d /games/armagetronad
parent89b520890dba56632bd8637c76efd1a47d9efc37 (diff)
downloadslackbuilds-07da4e4179dd91b0e179b022fd042dd6964cc597.tar.gz
games/armagetronad: Fixed dep info
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
Diffstat (limited to 'games/armagetronad')
-rw-r--r--games/armagetronad/README2
1 files changed, 0 insertions, 2 deletions
diff --git a/games/armagetronad/README b/games/armagetronad/README
index 99efe7af58..cd1675ba98 100644
--- a/games/armagetronad/README
+++ b/games/armagetronad/README
@@ -24,5 +24,3 @@ is in a separate user_creation.sh script that you can execute
If gameplay looks too fast on your hardware, you can set a negative
speed factor in Play Game -> Game Setup -> Speed. -2 looks fine here.
On the opposite, setting positive factors accelerates the game.
-
-This needs ftgl and protobuf, available at slackbuilds.org.