diff options
author | Hunter Sezen <ovariegata@yahoo.com> | 2017-07-09 20:40:14 +0100 |
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committer | David Spencer <idlemoor@slackbuilds.org> | 2017-07-12 16:39:19 +0100 |
commit | 80cc3e725a004ee8a565b86cb427da14634cbe05 (patch) | |
tree | 56c46a45b29a68fd3b4bba69da07e60b322cf878 /games/RetroArch/README | |
parent | 12516dd1404ea83086594d2979ac204677414497 (diff) | |
download | slackbuilds-80cc3e725a004ee8a565b86cb427da14634cbe05.tar.gz |
games/RetroArch: Updated for version 1.6.1.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/RetroArch/README')
-rw-r--r-- | games/RetroArch/README | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/games/RetroArch/README b/games/RetroArch/README index 6e31951a9c..4b1e501993 100644 --- a/games/RetroArch/README +++ b/games/RetroArch/README @@ -26,9 +26,14 @@ libretro slackbuilds. The buildbot can be used with: To build debugging symbols for RetroArch use: DEBUG=1 ./RetroArch.SlackBuild +To use RetroArch's udev input driver your user will need to be part of the +'input' group. This can be done with the following command: + + usermod -a -G input user_name + Some optional dependencies include: ffmpeg jack-audio-connection-kit libxkbcommon miniupnpc nvidia-cg-toolkit -python3 SDL2 wayland +python3 SDL2 vulkansdk wayland Python3 support for shaders will need to be enabled with: PYTHON=1 ./RetroArch.SlackBuild @@ -45,6 +50,5 @@ by building RetroArch with: or GLES3=1 ./RetroArch.SlackBuild -RetroArch optionally supports using Vulkan instead of OpenGL, but -Slackware does not yet provide any Vulkan support, so providing the -correct build environment is up to you. +RetroArch optionally supports using Vulkan instead of OpenGL, this will +require the vulkansdk from SBo and support for your video card and driver. |