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authorDanny Schmarsel <danny@schmarsel.de>2016-12-27 21:12:54 +0000
committerDavid Spencer <idlemoor@slackbuilds.org>2016-12-30 23:30:10 +0000
commit59cbcfe36bb8ab6fcf6a03f33be6f69a803c3b32 (patch)
tree3296c01880d8c29c4d111315f39c552a110d762a /games/OpenJK/README
parent4d95215bac7672e0c5b780cb8da263adb4a281db (diff)
downloadslackbuilds-59cbcfe36bb8ab6fcf6a03f33be6f69a803c3b32.tar.gz
games/OpenJK: Added (Port of the Jedi Academy game engine).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
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+OpenJK is an effort by the JACoders group to maintain and improve
+the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO)
+games run, while maintaining full backwards compatibility with the
+existing games.
+
+According to the official website, support for Jedi Outcast is
+rudimentary and not very well tested, so it is not built by default.
+If you want to build it, pass "BUILDJO=yes" on the command line.
+
+You will need the game data from Jedi Academy. If you don't already own
+Jedi Academy, you can buy it from online stores such as Steam, Amazon
+or GOG. Copy the contents of the GameData/base directory to
+/opt/JediAcademy/base and/or /opt/JediOutcast/base.
+
+By default, the games only support 4:3 resolutions. For modern monitors
+you have to create /opt/JediAcademy/base/autoexec.cfg and/or
+/opt/JediOutcast/base/autoexec.cfg (change the resolution and FOV to
+your needs):
+
+set r_customWidth "1360"
+set r_customHeight "768"
+set r_mode "-1"
+vid_restart
+cg_fov "97"
+cg_fovaspectadjust 1