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author | Danny Schmarsel <danny@schmarsel.de> | 2016-12-27 21:12:54 +0000 |
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committer | David Spencer <idlemoor@slackbuilds.org> | 2016-12-30 23:30:10 +0000 |
commit | 59cbcfe36bb8ab6fcf6a03f33be6f69a803c3b32 (patch) | |
tree | 3296c01880d8c29c4d111315f39c552a110d762a /games/OpenJK/README | |
parent | 4d95215bac7672e0c5b780cb8da263adb4a281db (diff) | |
download | slackbuilds-59cbcfe36bb8ab6fcf6a03f33be6f69a803c3b32.tar.gz |
games/OpenJK: Added (Port of the Jedi Academy game engine).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/OpenJK/README')
-rw-r--r-- | games/OpenJK/README | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/games/OpenJK/README b/games/OpenJK/README new file mode 100644 index 0000000000..8f14516822 --- /dev/null +++ b/games/OpenJK/README @@ -0,0 +1,25 @@ +OpenJK is an effort by the JACoders group to maintain and improve +the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) +games run, while maintaining full backwards compatibility with the +existing games. + +According to the official website, support for Jedi Outcast is +rudimentary and not very well tested, so it is not built by default. +If you want to build it, pass "BUILDJO=yes" on the command line. + +You will need the game data from Jedi Academy. If you don't already own +Jedi Academy, you can buy it from online stores such as Steam, Amazon +or GOG. Copy the contents of the GameData/base directory to +/opt/JediAcademy/base and/or /opt/JediOutcast/base. + +By default, the games only support 4:3 resolutions. For modern monitors +you have to create /opt/JediAcademy/base/autoexec.cfg and/or +/opt/JediOutcast/base/autoexec.cfg (change the resolution and FOV to +your needs): + +set r_customWidth "1360" +set r_customHeight "768" +set r_mode "-1" +vid_restart +cg_fov "97" +cg_fovaspectadjust 1 |