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author | Gethyn ThomasQuail <gethyn@bloodbathsoftworks.com> | 2015-12-18 23:30:08 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2015-12-19 07:23:12 +0700 |
commit | 2d8013b5d94871b76a3937893589c23f25a79b55 (patch) | |
tree | 17f7b1d146ab1905bcb17089ee4e26e2d37eb31a /development/tyrutils-ericw/README | |
parent | f356912de46653f1d50a742e4bb5eebddffdcbdc (diff) | |
download | slackbuilds-2d8013b5d94871b76a3937893589c23f25a79b55.tar.gz |
development/tyrutils-ericw: Added (Map Compiling Tools).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'development/tyrutils-ericw/README')
-rw-r--r-- | development/tyrutils-ericw/README | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/development/tyrutils-ericw/README b/development/tyrutils-ericw/README new file mode 100644 index 0000000000..8b0d380166 --- /dev/null +++ b/development/tyrutils-ericw/README @@ -0,0 +1,19 @@ +tyrutils-ericw is a branch of Tyrann's quake 1 tools, focused on adding lighting features, mostly +borrowed from q3map2. There are a few bugfixes for qbsp as well. Original readme follows: + +A collection of command line utilities for building Quake levels and working with various Quake file +formats. I need to work on the documentation a bit more, but below are some brief descriptions of the +tools. + +Included utilities: + + qbsp - Used for turning a .map file into a playable .bsp file. + + light - Used for lighting a level after the bsp stage. + This util was previously known as TyrLite + + vis - Creates the potentially visible set (PVS) for a bsp. + + bspinfo - Print stats about the data contained in a bsp file. + + bsputil - Simple tool for manipulation of bsp file data. |