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authorGethyn ThomasQuail <gethyn@bloodbathsoftworks.com>2015-12-18 23:30:08 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2015-12-19 07:23:12 +0700
commit2d8013b5d94871b76a3937893589c23f25a79b55 (patch)
tree17f7b1d146ab1905bcb17089ee4e26e2d37eb31a /development/tyrutils-ericw/README
parentf356912de46653f1d50a742e4bb5eebddffdcbdc (diff)
downloadslackbuilds-2d8013b5d94871b76a3937893589c23f25a79b55.tar.gz
development/tyrutils-ericw: Added (Map Compiling Tools).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+tyrutils-ericw is a branch of Tyrann's quake 1 tools, focused on adding lighting features, mostly
+borrowed from q3map2. There are a few bugfixes for qbsp as well. Original readme follows:
+
+A collection of command line utilities for building Quake levels and working with various Quake file
+formats. I need to work on the documentation a bit more, but below are some brief descriptions of the
+tools.
+
+Included utilities:
+
+ qbsp - Used for turning a .map file into a playable .bsp file.
+
+ light - Used for lighting a level after the bsp stage.
+ This util was previously known as TyrLite
+
+ vis - Creates the potentially visible set (PVS) for a bsp.
+
+ bspinfo - Print stats about the data contained in a bsp file.
+
+ bsputil - Simple tool for manipulation of bsp file data.