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authorMatteo Bernardini <ponce@slackbuilds.org>2012-12-28 20:36:35 -0500
committerdsomero <xgizzmo@slackbuilds.org>2012-12-29 22:25:36 -0500
commitf895430098db5702f02dbf6ff027090bb7398850 (patch)
treefed2c22f84cfb25a9c3d838d1557a1700e32b2ce /development/glm
parentf8a7fe5abbf02956acdfd9e9a9550b67bae60a79 (diff)
downloadslackbuilds-f895430098db5702f02dbf6ff027090bb7398850.tar.gz
libraries/glm: Updated for version 0.9.4.1 moved from development.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'development/glm')
-rw-r--r--development/glm/README9
-rw-r--r--development/glm/glm.SlackBuild49
-rw-r--r--development/glm/glm.info10
-rw-r--r--development/glm/slack-desc19
4 files changed, 0 insertions, 87 deletions
diff --git a/development/glm/README b/development/glm/README
deleted file mode 100644
index 31a795555f..0000000000
--- a/development/glm/README
+++ /dev/null
@@ -1,9 +0,0 @@
-glm (OpenGL Mathematics)
-
-OpenGL Mathematics (GLM) is a header only C++ mathematics library for
-graphics software based on the OpenGL Shading Language (GLSL)
-specification.
-GLM provides classes and functions designed and implemented with the
-same naming conventions and functionalities than GLSL so that when a
-programmer knows GLSL, he knows GLM as well which makes it really easy
-to use.
diff --git a/development/glm/glm.SlackBuild b/development/glm/glm.SlackBuild
deleted file mode 100644
index 4163ff4254..0000000000
--- a/development/glm/glm.SlackBuild
+++ /dev/null
@@ -1,49 +0,0 @@
-#!/bin/sh
-
-# Slackware build script for glm
-# Written by Matteo Bernardini <ponce@slackbuilds.org>
-
-PRGNAM=glm
-VERSION=${VERSION:-0.9.3.4}
-BUILD=${BUILD:-1}
-TAG=${TAG:-_SBo}
-ARCH=noarch
-
-CWD=$(pwd)
-TMP=${TMP:-/tmp/SBo}
-PKG=$TMP/package-$PRGNAM
-OUTPUT=${OUTPUT:-/tmp}
-
-set -e
-
-rm -rf $PKG
-mkdir -p $TMP $PKG $OUTPUT
-cd $TMP
-rm -rf $PRGNAM-$VERSION
-unzip $CWD/$PRGNAM-$VERSION.zip
-cd $PRGNAM-$VERSION
-chown -R root.root .
-find . \
- \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
- -exec chmod 755 {} \; -o \
- \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
- -exec chmod 644 {} \;
-
-mkdir -p build
-cd build
- cmake \
- -DCMAKE_INSTALL_PREFIX=/usr \
- -DGLM_TEST_ENABLE:STRING="ON" ..
- make
- make install DESTDIR=$PKG
-cd ..
-
-mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cp -a readme.txt copying.txt $PKG/usr/doc/$PRGNAM-$VERSION
-cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
-
-mkdir -p $PKG/install
-cat $CWD/slack-desc > $PKG/install/slack-desc
-
-cd $PKG
-/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/development/glm/glm.info b/development/glm/glm.info
deleted file mode 100644
index 99f4b3dd5e..0000000000
--- a/development/glm/glm.info
+++ /dev/null
@@ -1,10 +0,0 @@
-PRGNAM="glm"
-VERSION="0.9.3.4"
-HOMEPAGE="http://glm.g-truc.net/"
-DOWNLOAD="http://downloads.sourceforge.net/ogl-math/glm-0.9.3.4.zip"
-MD5SUM="a0cea0871bd39f2d628c12f1181faffb"
-DOWNLOAD_x86_64=""
-MD5SUM_x86_64=""
-REQUIRES=""
-MAINTAINER="Matteo Bernardini"
-EMAIL="ponce@slackbuilds.org"
diff --git a/development/glm/slack-desc b/development/glm/slack-desc
deleted file mode 100644
index cf6a8896b5..0000000000
--- a/development/glm/slack-desc
+++ /dev/null
@@ -1,19 +0,0 @@
-# HOW TO EDIT THIS FILE:
-# The "handy ruler" below makes it easier to edit a package description. Line
-# up the first '|' above the ':' following the base package name, and the '|'
-# on the right side marks the last column you can put a character in. You must
-# make exactly 11 lines for the formatting to be correct. It's also
-# customary to leave one space after the ':' except on otherwise blank lines.
-
- |-----handy-ruler------------------------------------------------------|
-glm: glm (OpenGL Mathematics)
-glm:
-glm: OpenGL Mathematics (GLM) is a header only C++ mathematics library for
-glm: graphics software based on the OpenGL Shading Language (GLSL)
-glm: specification.
-glm: GLM provides classes and functions designed and implemented with the
-glm: same naming conventions and functionalities than GLSL so that when a
-glm: programmer knows GLSL, he knows GLM as well which makes it really easy
-glm: to use.
-glm:
-glm: homepage: http://glm.g-truc.net/