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authorMatteo Bernardini <ponce@slackbuilds.org>2013-11-07 08:28:05 +0100
committerRobby Workman <rworkman@slackbuilds.org>2013-11-07 11:28:18 -0600
commit0bfa898a8fe8fc6446d3b690a8709e831269a557 (patch)
treec5652a483360a1c2e1d35a929b77257258d9adb0 /development/glm/README
parentde3e5823b66faf9466517ce2f0e5d2ca43d4bca5 (diff)
downloadslackbuilds-0bfa898a8fe8fc6446d3b690a8709e831269a557.tar.gz
development/glm: Updated for version 0.9.4.6.
Moved back to the development category Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
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+glm (OpenGL Mathematics)
+
+OpenGL Mathematics (GLM) is a header only C++ mathematics library for
+graphics software based on the OpenGL Shading Language (GLSL)
+specification.
+GLM provides classes and functions designed and implemented with the
+same naming conventions and functionalities than GLSL so that when a
+programmer knows GLSL, he knows GLM as well which makes it really easy
+to use.