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author | Matteo Bernardini <ponce@slackbuilds.org> | 2013-11-07 08:28:05 +0100 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2013-11-07 11:28:18 -0600 |
commit | 0bfa898a8fe8fc6446d3b690a8709e831269a557 (patch) | |
tree | c5652a483360a1c2e1d35a929b77257258d9adb0 /development/glm/README | |
parent | de3e5823b66faf9466517ce2f0e5d2ca43d4bca5 (diff) | |
download | slackbuilds-0bfa898a8fe8fc6446d3b690a8709e831269a557.tar.gz |
development/glm: Updated for version 0.9.4.6.
Moved back to the development category
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
Diffstat (limited to 'development/glm/README')
-rw-r--r-- | development/glm/README | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/development/glm/README b/development/glm/README new file mode 100644 index 0000000000..31a795555f --- /dev/null +++ b/development/glm/README @@ -0,0 +1,9 @@ +glm (OpenGL Mathematics) + +OpenGL Mathematics (GLM) is a header only C++ mathematics library for +graphics software based on the OpenGL Shading Language (GLSL) +specification. +GLM provides classes and functions designed and implemented with the +same naming conventions and functionalities than GLSL so that when a +programmer knows GLSL, he knows GLM as well which makes it really easy +to use. |