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author | Matteo Bernardini <ponce@slackbuilds.org> | 2012-12-28 20:36:35 -0500 |
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committer | dsomero <xgizzmo@slackbuilds.org> | 2012-12-29 22:25:36 -0500 |
commit | f895430098db5702f02dbf6ff027090bb7398850 (patch) | |
tree | fed2c22f84cfb25a9c3d838d1557a1700e32b2ce /development/glm/README | |
parent | f8a7fe5abbf02956acdfd9e9a9550b67bae60a79 (diff) | |
download | slackbuilds-f895430098db5702f02dbf6ff027090bb7398850.tar.gz |
libraries/glm: Updated for version 0.9.4.1 moved from development.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'development/glm/README')
-rw-r--r-- | development/glm/README | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/development/glm/README b/development/glm/README deleted file mode 100644 index 31a795555f..0000000000 --- a/development/glm/README +++ /dev/null @@ -1,9 +0,0 @@ -glm (OpenGL Mathematics) - -OpenGL Mathematics (GLM) is a header only C++ mathematics library for -graphics software based on the OpenGL Shading Language (GLSL) -specification. -GLM provides classes and functions designed and implemented with the -same naming conventions and functionalities than GLSL so that when a -programmer knows GLSL, he knows GLM as well which makes it really easy -to use. |