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author | Heinz Wiesinger <pprkut@slackbuilds.org> | 2010-05-13 00:06:58 +0200 |
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committer | Heinz Wiesinger <pprkut@slackbuilds.org> | 2010-05-13 00:06:58 +0200 |
commit | 42868e44d8a9ccbba30f844c06edbfef5d69fdcc (patch) | |
tree | eafb002bada93058f37def23211b5b3e2a9a0c6f /development/bugle/README | |
parent | 7f08d642b8f36acdf3b0490db7f7f411131abe76 (diff) | |
download | slackbuilds-42868e44d8a9ccbba30f844c06edbfef5d69fdcc.tar.gz |
development/bugle: Removed from 13.0 repository
Diffstat (limited to 'development/bugle/README')
-rw-r--r-- | development/bugle/README | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/development/bugle/README b/development/bugle/README deleted file mode 100644 index 3e5409a063..0000000000 --- a/development/bugle/README +++ /dev/null @@ -1,21 +0,0 @@ -BuGLe is a tool for OpenGL debugging, implemented as a wrapper library -that sits between your program and OpenGL. While still in development, -it can already do the following: - * Dump a textual log of all GL calls made. - * Take a screenshot or capture a video. - * Call glGetError after each call to check for errors, and wrap - glGetError so that this checking is transparent to your program. - * Capture and display statistics (such as frame rate) - * Force a wireframe mode - * Recover a backtrace from segmentation faults inside the driver, - even if the driver is compiled without symbols. - -In addition, there is a debugger (gldb) that lets you set breakpoints -and examine backtraces. It also lets you examine OpenGL state, enable -and disable filters, and drop into gdb to see what is going wrong. A -GUI version of the debugger (gldb-gui) is currently in development, -and a preliminary version is available with the latest releases. It -features a texture viewer and a shader viewer. - -The package is dependent upon glew package, also available here at -SlackBuilds.org. |