summaryrefslogtreecommitdiff
path: root/development/bugle/README
diff options
context:
space:
mode:
authorHeinz Wiesinger <pprkut@slackbuilds.org>2010-05-13 00:06:58 +0200
committerHeinz Wiesinger <pprkut@slackbuilds.org>2010-05-13 00:06:58 +0200
commit42868e44d8a9ccbba30f844c06edbfef5d69fdcc (patch)
treeeafb002bada93058f37def23211b5b3e2a9a0c6f /development/bugle/README
parent7f08d642b8f36acdf3b0490db7f7f411131abe76 (diff)
downloadslackbuilds-42868e44d8a9ccbba30f844c06edbfef5d69fdcc.tar.gz
development/bugle: Removed from 13.0 repository
Diffstat (limited to 'development/bugle/README')
-rw-r--r--development/bugle/README21
1 files changed, 0 insertions, 21 deletions
diff --git a/development/bugle/README b/development/bugle/README
deleted file mode 100644
index 3e5409a063..0000000000
--- a/development/bugle/README
+++ /dev/null
@@ -1,21 +0,0 @@
-BuGLe is a tool for OpenGL debugging, implemented as a wrapper library
-that sits between your program and OpenGL. While still in development,
-it can already do the following:
- * Dump a textual log of all GL calls made.
- * Take a screenshot or capture a video.
- * Call glGetError after each call to check for errors, and wrap
- glGetError so that this checking is transparent to your program.
- * Capture and display statistics (such as frame rate)
- * Force a wireframe mode
- * Recover a backtrace from segmentation faults inside the driver,
- even if the driver is compiled without symbols.
-
-In addition, there is a debugger (gldb) that lets you set breakpoints
-and examine backtraces. It also lets you examine OpenGL state, enable
-and disable filters, and drop into gdb to see what is going wrong. A
-GUI version of the debugger (gldb-gui) is currently in development,
-and a preliminary version is available with the latest releases. It
-features a texture viewer and a shader viewer.
-
-The package is dependent upon glew package, also available here at
-SlackBuilds.org.