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authorHeinz Wiesinger <pprkut@slackbuilds.org>2010-05-13 00:06:41 +0200
committerHeinz Wiesinger <pprkut@slackbuilds.org>2010-05-13 00:06:41 +0200
commita90e1c8f28399d461064d5ee0ebd3e9cdc987b25 (patch)
tree1242891a7bdeccff5fa874dbab6df4d83b2a675e /development/Coin/README
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-Coin is a high-level 3D graphics toolkit for developing cross-platform
-real-time 3D visualization and visual simulation software.
-
-Coin is built on OpenGL and uses scene graph data structures to render 3D
-graphics in real-time. Basic import, rendering, and interaction with a
-3D object can be implemented in just a few lines of code, and programmer
-efficiency is greatly increased compared with programming directly with
-OpenGL. OpenGL code and Coin code can co-exist in the same application,
-which makes gradual migration from OpenGL to Coin possible.
-
-Coin is fully compatible with SGI Open Inventor 2.1, the de facto standard
-for 3D visualization and visual simulation software in the scientific and
-engineering community. Additional features in Coin include VRML97 support,
-3D sound, 3D textures, and parallel rendering on multiple processors.