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author | Jože Zobec <jozze.zepl@gmail.com> | 2012-12-29 19:25:57 +0100 |
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committer | Matteo Bernardini <ponce@slackbuilds.org> | 2012-12-29 19:26:58 +0100 |
commit | 881f6be2d508dcf466ad98cc83f790aefb7b69b4 (patch) | |
tree | 5f1e1784d2a9cec98e0f6bcfdb9358cd5ef03e9c | |
parent | 5b4d7565250281b9d9da048bdf72be57ba520da7 (diff) | |
download | slackbuilds-881f6be2d508dcf466ad98cc83f790aefb7b69b4.tar.gz |
games/ufoai: Added (opengl tactical strategy game).
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
-rw-r--r-- | games/ufoai/README | 9 | ||||
-rw-r--r-- | games/ufoai/doinst.sh | 9 | ||||
-rw-r--r-- | games/ufoai/slack-desc | 19 | ||||
-rw-r--r-- | games/ufoai/ufoai.SlackBuild | 138 | ||||
-rw-r--r-- | games/ufoai/ufoai.info | 12 |
5 files changed, 187 insertions, 0 deletions
diff --git a/games/ufoai/README b/games/ufoai/README new file mode 100644 index 0000000000..327d8413d4 --- /dev/null +++ b/games/ufoai/README @@ -0,0 +1,9 @@ +UFO: Alien Invasion + +This is a squad based tactical strategy game, heavily inspired by the +X-COM PC games, but with twist. Old veterans will appreciate how the +game captures the spirit of the UFO: Enemy Unknown, the first one in +the X-COM series. It tries to combine military realism with science +fiction with the weirdness of an alien invasion. The game, however, +is not a remake or a sequel. +It runs on a modified Quake 2 game engine. diff --git a/games/ufoai/doinst.sh b/games/ufoai/doinst.sh new file mode 100644 index 0000000000..3e5691a052 --- /dev/null +++ b/games/ufoai/doinst.sh @@ -0,0 +1,9 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi + +if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then + if [ -x /usr/bin/gtk-update-icon-cache ]; then + /usr/bin/gtk-update-icon-cache usr/share/icons/hicolor >/dev/null 2>&1 + fi +fi diff --git a/games/ufoai/slack-desc b/games/ufoai/slack-desc new file mode 100644 index 0000000000..1ed8212173 --- /dev/null +++ b/games/ufoai/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':'. + + |-----handy-ruler------------------------------------------------------| +ufoai: UFO: Alien Invasion +ufoai: +ufoai: This is a squad based tactical strategy game, heavily inspired by the +ufoai: X-COM PC games, but with twist. Old veterans will appreciate how the +ufoai: game captures the spirit of the UFO: Enemy Unknown, the first one in +ufoai: the X-COM series. It tries to combine military realim with science +ufoai: fiction with the weirdness of an alien invasion. The game, however, +ufoai: is not a remake or a sequel. +ufoai: It runs on a modified Quake 2 game engine. +ufoai: +ufoai: Homepage: http://ufoai.org diff --git a/games/ufoai/ufoai.SlackBuild b/games/ufoai/ufoai.SlackBuild new file mode 100644 index 0000000000..901b5abacb --- /dev/null +++ b/games/ufoai/ufoai.SlackBuild @@ -0,0 +1,138 @@ +#!/bin/sh + +# Slackware build script for ufoai + +# Written by Joze Zobec <jozze.zepl@gmail.com> + +# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY +# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +# DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY +# DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +PRGNAM=ufoai +VERSION=${VERSION:-2.4} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +# If gtksourceview is available build the radiant editor +# This seems broken ATM, but we will be ready when it will start working +if pkg-config --exists gtksourceview-2.0 ; then + radiant="" + # radiant="--enable-uforadiant" +else + radiant="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION-source.tar.bz2 +mv $PRGNAM-$VERSION-source $PRGNAM-$VERSION +cd $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION-data.tar +chown -R root:root . +find . \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; + +CFLAGS="$SLKCFLAGS" \ +CXXFLAGS="$SLKCFLAGS" \ +./configure \ + --prefix=/usr \ + --libdir=/usr/lib$LIBDIRSUFFIX \ + --datadir=/usr/share/games/$PRGNAM \ + --enable-release \ + --enable-sse \ + --enable-profiling \ + --enable-memory \ + --enable-ufo \ + --enable-ufoded \ + --enable-ufoslicer \ + $radiant + +make +make lang +make maps +make pk3 + +BINARIES= + +# Manual install: first the data... +mkdir -p $PKG/usr/share/games/$PRGNAM $PKG/usr/bin +cp -a base $PKG/usr/share/games/$PRGNAM/ +if [ "$radiant" = "--enable-uforadiant" ]; then + cp -a radiant $PKG/usr/share/games/$PRGNAM/ + rm -f $PKG/usr/share/games/$PRGNAM/radiant/uforadiant + BINARIES="radiant/uforadiant" +fi + +# ...then the binaries +BINARIES="$BINARIES ufo ufoded ufo2map ufomodel memory ufoslicer" +install -m 0755 $BINARIES $PKG/usr/bin/ + +find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \ + | cut -f 1 -d : | xargs strip --strip-unneded 2> /dev/null || true + +# .desktop files, icons and man pages... +mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps $PKG/usr/man/man6 +install -m 0644 debian/*.desktop $PKG/usr/share/applications/ +install -m 0644 debian/*.xpm $PKG/usr/share/pixmaps/ +install -m 0644 debian/*.6 $PKG/usr/man/man6/ +find $PKG/usr/man -type f -exec gzip -9 {} \; + +# Remove wrong execution path from .desktop files +# and get rid of uforadiant stuff if we don't have uforadiant +sed -i "s|/usr/games/||" $PKG/usr/share/applications/*.desktop +[ "$radiant" = "" ] && rm $PKG/usr/share/applications/uforadiant.desktop \ + $PKG/usr/man/man6/uforadiant.6.gz $PKG/usr/share/pixmaps/uforadiant.xpm + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a \ + LICENSES README COPYING \ + $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/ufoai/ufoai.info b/games/ufoai/ufoai.info new file mode 100644 index 0000000000..bc52fdfc75 --- /dev/null +++ b/games/ufoai/ufoai.info @@ -0,0 +1,12 @@ +PRGNAM="ufoai" +VERSION="2.4" +HOMEPAGE="http://ufoai.org" +DOWNLOAD="http://downloads.sourceforge.net/ufoai/ufoai-2.4-source.tar.bz2 \ + http://downloads.sourceforge.net/ufoai/ufoai-2.4-data.tar" +MD5SUM="d7e88aee0ea94149c8b9d90eb6c21ba9 \ + 4f3f343754a4aae401582021901c4737" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="" +MAINTAINER="Jože Zobec" +EMAIL="jozze.zepl@gmail.com" |