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authorTim Dickson <dickson.tim@googlemail.com>2020-09-03 20:56:46 +0100
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2020-09-05 08:26:44 +0700
commit37afa4b154864ee3403cb65b74a3d35ffc63f871 (patch)
tree464789684146d8811e842f712c8b6c8df2f6a289
parent3e24ebd53c86d9b01fff2bb9ec78e34a76ff5fa1 (diff)
downloadslackbuilds-37afa4b154864ee3403cb65b74a3d35ffc63f871.tar.gz
games/0ad: Updated for version 0.0.23b.
Signed-off-by: Dave Woodfall <dave@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
-rw-r--r--games/0ad/0ad.SlackBuild6
-rw-r--r--games/0ad/0ad.info12
-rw-r--r--games/0ad/D1852.diff213
-rw-r--r--games/0ad/README3
4 files changed, 226 insertions, 8 deletions
diff --git a/games/0ad/0ad.SlackBuild b/games/0ad/0ad.SlackBuild
index 524b16e406..533b79f656 100644
--- a/games/0ad/0ad.SlackBuild
+++ b/games/0ad/0ad.SlackBuild
@@ -2,6 +2,7 @@
#
# Slackware build script for 0.A.D.
#
+# Copyright 2020 Tim Dickson, Scotland
# Copyright 2016-2017 Reedych <reedych@ya.ru>
# Copyright 2010-2016 Erik W. Hanson, Minneapolis, MN, USA
# All rights reserved.
@@ -24,7 +25,7 @@
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=0ad
-VERSION=${VERSION:-0.0.21}
+VERSION=${VERSION:-0.0.23b}
RELEASE=${RELEASE:-alpha}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -83,6 +84,9 @@ sed -i 's/-mt//g' build/premake/extern_libs4.lua
# build/workspaces/update-workspaces.sh
# have a root check, let's disable it.
patch -p1 < $CWD/disable-root-check.patch
+#apply a segfault fixing patch
+#sourced from https://code.wildfiregames.com/file/data/nryu3qhun4v6uroyiqoc/PHID-FILE-osgvknec7zmfuja5xqq4/D1852.diff
+patch -p2 < $CWD/D1852.diff
build/workspaces/update-workspaces.sh \
--bindir=/usr/games \
diff --git a/games/0ad/0ad.info b/games/0ad/0ad.info
index 97bc6ce2ac..848b05848e 100644
--- a/games/0ad/0ad.info
+++ b/games/0ad/0ad.info
@@ -1,10 +1,10 @@
PRGNAM="0ad"
-VERSION="0.0.21"
+VERSION="0.0.23b"
HOMEPAGE="https://play0ad.com/"
-DOWNLOAD="http://releases.wildfiregames.com/0ad-0.0.21-alpha-unix-build.tar.xz"
-MD5SUM="095eade8c9b3deaf25d0d7fa423ff860"
+DOWNLOAD="http://releases.wildfiregames.com/0ad-0.0.23b-alpha-unix-build.tar.xz"
+MD5SUM="4fa111410ea55de7a013406ac1013668"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
-REQUIRES="0ad-data OpenAL enet gloox miniupnpc SDL2"
-MAINTAINER="Reedych"
-EMAIL="reedych@ya.ru"
+REQUIRES="0ad-data OpenAL enet gloox miniupnpc SDL2 libsodium"
+MAINTAINER="Tim Dickson"
+EMAIL="dickson.tim@googlemail.com"
diff --git a/games/0ad/D1852.diff b/games/0ad/D1852.diff
new file mode 100644
index 0000000000..131c8210a0
--- /dev/null
+++ b/games/0ad/D1852.diff
@@ -0,0 +1,213 @@
+Index: ps/trunk/source/ps/Replay.cpp
+===================================================================
+--- ps/trunk/source/ps/Replay.cpp
++++ ps/trunk/source/ps/Replay.cpp
+@@ -1,4 +1,4 @@
+-/* Copyright (C) 2018 Wildfire Games.
++/* Copyright (C) 2019 Wildfire Games.
+ * This file is part of 0 A.D.
+ *
+ * 0 A.D. is free software: you can redistribute it and/or modify
+@@ -72,7 +72,7 @@
+ JS::RootedValue mods(cx, Mod::GetLoadedModsWithVersions(m_ScriptInterface));
+ m_ScriptInterface.SetProperty(attribs, "mods", mods);
+
+- m_Directory = createDateIndexSubdirectory(VisualReplay::GetDirectoryName());
++ m_Directory = createDateIndexSubdirectory(VisualReplay::GetDirectoryPath());
+ debug_printf("Writing replay to %s\n", m_Directory.string8().c_str());
+
+ m_Stream = new std::ofstream(OsString(m_Directory / L"commands.txt").c_str(), std::ofstream::out | std::ofstream::trunc);
+Index: ps/trunk/source/ps/VisualReplay.h
+===================================================================
+--- ps/trunk/source/ps/VisualReplay.h
++++ ps/trunk/source/ps/VisualReplay.h
+@@ -1,4 +1,4 @@
+-/* Copyright (C) 2017 Wildfire Games.
++/* Copyright (C) 2019 Wildfire Games.
+ * This file is part of 0 A.D.
+ *
+ * 0 A.D. is free software: you can redistribute it and/or modify
+@@ -29,12 +29,20 @@
+ {
+
+ /**
+- * Returns the path to the sim-log directory (that contains the directories with the replay files.
+- *
+- * @param scriptInterface - the ScriptInterface in which to create the return data.
+- * @return OsPath the absolute file path
++ * Returns the absolute path to the sim-log directory (that contains the directories with the replay files.
++ */
++OsPath GetDirectoryPath();
++
++/**
++ * Returns the absolute path to the replay cache file.
++ */
++OsPath GetCacheFilePath();
++
++/**
++ * Returns the absolute path to the temporary replay cache file used to
++ * always have a valid cache file in place even if bad things happen.
+ */
+-OsPath GetDirectoryName();
++OsPath GetTempCacheFilePath();
+
+ /**
+ * Replays the commands.txt file in the given subdirectory visually.
+Index: ps/trunk/source/ps/VisualReplay.cpp
+===================================================================
+--- ps/trunk/source/ps/VisualReplay.cpp
++++ ps/trunk/source/ps/VisualReplay.cpp
+@@ -40,13 +40,19 @@
+ */
+ const u8 minimumReplayDuration = 3;
+
+-static const OsPath tempCacheFileName = VisualReplay::GetDirectoryName() / L"replayCache_temp.json";
+-static const OsPath cacheFileName = VisualReplay::GetDirectoryName() / L"replayCache.json";
++OsPath VisualReplay::GetDirectoryPath()
++{
++ return Paths(g_args).UserData() / "replays" / engine_version;
++}
++
++OsPath VisualReplay::GetCacheFilePath()
++{
++ return GetDirectoryPath() / L"replayCache.json";
++}
+
+-OsPath VisualReplay::GetDirectoryName()
++OsPath VisualReplay::GetTempCacheFilePath()
+ {
+- const Paths paths(g_args);
+- return OsPath(paths.UserData() / "replays" / engine_version);
++ return GetDirectoryPath() / L"replayCache_temp.json";
+ }
+
+ bool VisualReplay::StartVisualReplay(const OsPath& directory)
+@@ -55,7 +61,7 @@
+ ENSURE(!g_NetClient);
+ ENSURE(!g_Game);
+
+- const OsPath replayFile = VisualReplay::GetDirectoryName() / directory / L"commands.txt";
++ const OsPath replayFile = VisualReplay::GetDirectoryPath() / directory / L"commands.txt";
+
+ if (!FileExists(replayFile))
+ return false;
+@@ -69,10 +75,10 @@
+ JSContext* cx = scriptInterface.GetContext();
+ JSAutoRequest rq(cx);
+
+- if (!FileExists(cacheFileName))
++ if (!FileExists(GetCacheFilePath()))
+ return false;
+
+- std::ifstream cacheStream(OsString(cacheFileName).c_str());
++ std::ifstream cacheStream(OsString(GetCacheFilePath()).c_str());
+ CStr cacheStr((std::istreambuf_iterator<char>(cacheStream)), std::istreambuf_iterator<char>());
+ cacheStream.close();
+
+@@ -85,7 +91,7 @@
+ }
+
+ LOGWARNING("The replay cache file is corrupted, it will be deleted");
+- wunlink(cacheFileName);
++ wunlink(GetCacheFilePath());
+ return false;
+ }
+
+@@ -95,12 +101,12 @@
+ JSAutoRequest rq(cx);
+
+ JS::RootedValue replaysRooted(cx, JS::ObjectValue(*replays));
+- std::ofstream cacheStream(OsString(tempCacheFileName).c_str(), std::ofstream::out | std::ofstream::trunc);
++ std::ofstream cacheStream(OsString(GetTempCacheFilePath()).c_str(), std::ofstream::out | std::ofstream::trunc);
+ cacheStream << scriptInterface.StringifyJSON(&replaysRooted);
+ cacheStream.close();
+
+- wunlink(cacheFileName);
+- if (wrename(tempCacheFileName, cacheFileName))
++ wunlink(GetCacheFilePath());
++ if (wrename(GetTempCacheFilePath(), GetCacheFilePath()))
+ LOGERROR("Could not store the replay cache");
+ }
+
+@@ -139,7 +145,7 @@
+ JS::RootedObject replays(cx, JS_NewArrayObject(cx, 0));
+ DirectoryNames directories;
+
+- if (GetDirectoryEntries(GetDirectoryName(), nullptr, &directories) != INFO::OK)
++ if (GetDirectoryEntries(GetDirectoryPath(), nullptr, &directories) != INFO::OK)
+ return replays;
+
+ bool newReplays = false;
+@@ -155,7 +161,7 @@
+ // Don't return, because we want to save our progress
+ break;
+
+- const OsPath replayFile = GetDirectoryName() / directory / L"commands.txt";
++ const OsPath replayFile = GetDirectoryPath() / directory / L"commands.txt";
+
+ bool isNew = true;
+ replayCacheMap::iterator it = fileList.find(directory);
+@@ -325,7 +331,7 @@
+ JS::Value VisualReplay::LoadReplayData(const ScriptInterface& scriptInterface, const OsPath& directory)
+ {
+ // The directory argument must not be constant, otherwise concatenating will fail
+- const OsPath replayFile = GetDirectoryName() / directory / L"commands.txt";
++ const OsPath replayFile = GetDirectoryPath() / directory / L"commands.txt";
+
+ if (!FileExists(replayFile))
+ return JS::NullValue();
+@@ -407,7 +413,7 @@
+ if (replayDirectory.empty())
+ return false;
+
+- const OsPath directory = GetDirectoryName() / replayDirectory;
++ const OsPath directory = GetDirectoryPath() / replayDirectory;
+ return DirectoryExists(directory) && DeleteDirectory(directory) == INFO::OK;
+ }
+
+@@ -420,7 +426,7 @@
+ pCxPrivate->pScriptInterface->Eval("({})", &attribs);
+
+ // Return empty object if file doesn't exist
+- const OsPath replayFile = GetDirectoryName() / directoryName / L"commands.txt";
++ const OsPath replayFile = GetDirectoryPath() / directoryName / L"commands.txt";
+ if (!FileExists(replayFile))
+ return attribs;
+
+@@ -483,7 +489,7 @@
+
+ bool VisualReplay::HasReplayMetadata(const OsPath& directoryName)
+ {
+- const OsPath filePath(GetDirectoryName() / directoryName / L"metadata.json");
++ const OsPath filePath(GetDirectoryPath() / directoryName / L"metadata.json");
+
+ if (!FileExists(filePath))
+ return false;
+@@ -503,7 +509,7 @@
+ JSAutoRequest rq(cx);
+ JS::RootedValue metadata(cx);
+
+- std::ifstream* stream = new std::ifstream(OsString(GetDirectoryName() / directoryName / L"metadata.json").c_str());
++ std::ifstream* stream = new std::ifstream(OsString(GetDirectoryPath() / directoryName / L"metadata.json").c_str());
+ ENSURE(stream->good());
+ CStr line;
+ std::getline(*stream, line);
+Index: ps/trunk/source/ps/scripting/JSInterface_VisualReplay.cpp
+===================================================================
+--- ps/trunk/source/ps/scripting/JSInterface_VisualReplay.cpp
++++ ps/trunk/source/ps/scripting/JSInterface_VisualReplay.cpp
+@@ -1,4 +1,4 @@
+-/* Copyright (C) 2018 Wildfire Games.
++/* Copyright (C) 2019 Wildfire Games.
+ * This file is part of 0 A.D.
+ *
+ * 0 A.D. is free software: you can redistribute it and/or modify
+@@ -61,7 +61,7 @@
+
+ CStrW JSI_VisualReplay::GetReplayDirectoryName(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const CStrW& directoryName)
+ {
+- return wstring_from_utf8(OsPath(VisualReplay::GetDirectoryName() / directoryName).string8());
++ return wstring_from_utf8(OsPath(VisualReplay::GetDirectoryPath() / directoryName).string8());
+ }
+
+ void JSI_VisualReplay::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
diff --git a/games/0ad/README b/games/0ad/README
index 1f7344ab01..a88264f9aa 100644
--- a/games/0ad/README
+++ b/games/0ad/README
@@ -1,5 +1,6 @@
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy (RTS) game of ancient warfare.
-To include the Atlas editor, which requires wxPython:
+To include the Atlas editor, which requires wxGTK3 as wxPython is too
+old:
ATLAS=enable ./0ad.SlackBuild