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authorHeinz Wiesinger <pprkut@slackbuilds.org>2010-05-13 00:07:32 +0200
committerHeinz Wiesinger <pprkut@slackbuilds.org>2010-05-13 00:07:32 +0200
commit75bc30b9609a9ade595ddefbc58880bfe2f54e31 (patch)
tree320b4c0c9668e4988f14efb67d36d1ba98afedaa
parent684b60112ba8b5340817ccd842558dedb1b5c266 (diff)
downloadslackbuilds-75bc30b9609a9ade595ddefbc58880bfe2f54e31.tar.gz
games/blobAndConquer: Removed from 13.0 repository
-rw-r--r--games/blobAndConquer/README8
-rw-r--r--games/blobAndConquer/blobAndConquer.SlackBuild67
-rw-r--r--games/blobAndConquer/blobAndConquer.info8
-rw-r--r--games/blobAndConquer/blobandconquer_0.93-2.patch291
-rw-r--r--games/blobAndConquer/slack-desc19
5 files changed, 0 insertions, 393 deletions
diff --git a/games/blobAndConquer/README b/games/blobAndConquer/README
deleted file mode 100644
index 1d5a38fa8d..0000000000
--- a/games/blobAndConquer/README
+++ /dev/null
@@ -1,8 +0,0 @@
-Blob And Conquer (Blob Wars Episode 2) is a Mission and Objective based
-3D Action game. This is episode 2 of the Blob Wars saga. With the apparent
-defeat of Galdov and the reclaiming of the Fire, Time, Space and Reality
-Crystals the Blobs' battle was only just beginning. Bob had rescued many
-Blobs and fought many battles, but now he had an ever bigger task ahead of
-him. The Blobs' homeworld is still littered with the alien forces and Bob
-once again makes it his task to lead the counter attack. But even without
-Galdov the aliens are still extremely well organised...
diff --git a/games/blobAndConquer/blobAndConquer.SlackBuild b/games/blobAndConquer/blobAndConquer.SlackBuild
deleted file mode 100644
index 613e9b24f6..0000000000
--- a/games/blobAndConquer/blobAndConquer.SlackBuild
+++ /dev/null
@@ -1,67 +0,0 @@
-#!/bin/sh
-
-# Slackware build script for blobAndConquer
-
-# Written by Wade Nelson <hollywoodb@fastmail.fm>
-
-# Modified by SlackBuilds.org
-
-set -e
-
-PRGNAM=blobAndConquer
-VERSION=0.93
-SUBVER=2
-ARCH=${ARCH:-i486}
-BUILD=${BUILD:-1}
-TAG=${TAG:-_SBo}
-CWD=$(pwd)
-TMP=${TMP:-/tmp/SBo}
-PKG=$TMP/package-$PRGNAM
-OUTPUT=${OUTPUT:-/tmp}
-
-if [ "$ARCH" = "i486" ]; then
- SLKCFLAGS="-O2 -march=i486 -mtune=i686"
-elif [ "$ARCH" = "i686" ]; then
- SLKCFLAGS="-O2 -march=i686 -mtune=i686"
-fi
-
-rm -rf $PKG
-mkdir -p $TMP $PKG $OUTPUT
-cd $TMP
-rm -rf $PRGNAM-$VERSION
-tar -xzvf $CWD/$PRGNAM-$VERSION-$SUBVER.tar.gz
-cd $PRGNAM-$VERSION
-chown -R root:root .
-chmod -R u+w,go+r-w,a-s .
-
-# Patches:
-# Turn off DEBUG output, fix .desktop file.
-# From debian:
-# Apply patch from Michel Dänzer to use SDL_Swap32() in swapBytes(), and
-# to move it to the top of bsp.cpp. Closes: #482570
-# Remove superfluous typedefs from CBSP.h and CGame.h.
-patch -p1 < $CWD/blobandconquer_0.93-2.patch
-
-sed -i '16s|share/doc/$(PROG)|doc/$(PROG)-$(VERSION)|g' makefile
-sed -i '17s|share/icons|share/pixmaps|g' makefile
-
-make
-make install DESTDIR=$PKG
-
-# Fix stray permissions:
-find $PKG/usr/share -type f -exec chmod 0644 {} \;
-
-( cd $PKG
- find . | xargs file | grep "executable" | grep ELF | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null
- find . | xargs file | grep "shared object" | grep ELF | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null
-)
-
-mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cp -a credits.txt $PKG/usr/doc/$PRGNAM-$VERSION
-cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
-
-mkdir -p $PKG/install
-cat $CWD/slack-desc > $PKG/install/slack-desc
-
-cd $PKG
-/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz
diff --git a/games/blobAndConquer/blobAndConquer.info b/games/blobAndConquer/blobAndConquer.info
deleted file mode 100644
index fb02394885..0000000000
--- a/games/blobAndConquer/blobAndConquer.info
+++ /dev/null
@@ -1,8 +0,0 @@
-PRGNAM="blobAndConquer"
-VERSION="0.93"
-HOMEPAGE="http://www.parallelrealities.co.uk/blobAndConquer.php"
-DOWNLOAD="http://localhost/blobAndConquer-0.93-2.tar.gz"
-MD5SUM="db54cb515f1906e1d5953a2d6158a89b"
-MAINTAINER="hollywoodb"
-EMAIL="hollywoodb@fastmail.fm"
-APPROVED="Erik Hanson"
diff --git a/games/blobAndConquer/blobandconquer_0.93-2.patch b/games/blobAndConquer/blobandconquer_0.93-2.patch
deleted file mode 100644
index b9625606bf..0000000000
--- a/games/blobAndConquer/blobandconquer_0.93-2.patch
+++ /dev/null
@@ -1,291 +0,0 @@
-diff -Naur blobAndConquer-0.93.orig/icons/blobAndConquer.desktop blobAndConquer-0.93/icons/blobAndConquer.desktop
---- blobAndConquer-0.93.orig/icons/blobAndConquer.desktop 2008-06-01 01:20:49.000000000 -0500
-+++ blobAndConquer-0.93/icons/blobAndConquer.desktop 2008-06-01 02:29:30.000000000 -0500
-@@ -1,10 +1,9 @@
- [Desktop Entry]
--Version=0.7
--Encoding=UTF-8
--Name=Blob Wars : Blob And Conquer
--GenericName=Game
-+Categories=ArcadeGame;Game;
-+X-Desktop-File-Install-Version=1.0
-+Name=Blob And Conquer
- Comment=Mission and Objective based 3D Action Game
--Type=Application
--Exec=blobAndConquer
- Icon=blobAndConquer
--Categories=Game;ArcadeGame;
-+Exec=blobAndConquer
-+Terminal=false
-+Type=Application
-diff -Naur blobAndConquer-0.93.orig/makefile blobAndConquer-0.93/makefile
---- blobAndConquer-0.93.orig/makefile 2008-06-01 01:20:49.000000000 -0500
-+++ blobAndConquer-0.93/makefile 2008-06-01 02:29:24.000000000 -0500
-@@ -79,7 +79,7 @@
- LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
-
- # top-level rule to create the program.
--all: $(PROG) pak
-+all: $(PROG)
-
- %.o: %.cpp %.h data/gameDefs/defines.h defs.h headers.h
- $(CXX) $(CXXFLAGS) -c $<
-diff -Naur blobAndConquer-0.93.orig/src/3d/CBSP.h blobAndConquer-0.93/src/3d/CBSP.h
---- blobAndConquer-0.93.orig/src/3d/CBSP.h 2008-06-01 01:20:48.000000000 -0500
-+++ blobAndConquer-0.93/src/3d/CBSP.h 2008-06-01 02:29:24.000000000 -0500
-@@ -42,18 +42,18 @@
- kMaxLumps
- };
-
--typedef struct BSPHeader {
-+struct BSPHeader {
-
- char strID[4];
- int version;
- };
-
--typedef struct BSPLump {
-+struct BSPLump {
-
- int offset, length;
- };
-
--typedef struct BSPVertex {
-+struct BSPVertex {
-
- Vector position;
- Point textureCoord;
-@@ -62,7 +62,7 @@
- unsigned char color[4];
- };
-
--typedef struct BSPFace {
-+struct BSPFace {
-
- int textureID, effect, type;
- int startVertIndex, numOfVerts, meshVertIndex;
-@@ -75,18 +75,18 @@
- int size[2];
- };
-
--typedef struct BSPTexture {
-+struct BSPTexture {
-
- char strName[64];
- int flags, contents;
- };
-
--typedef struct BSPLightmap {
-+struct BSPLightmap {
-
- unsigned char lightmapData[128*128*3];
- };
-
--typedef struct BSPNode {
-+struct BSPNode {
-
- int plane;
- int children[2];
-@@ -94,7 +94,7 @@
- Vectori max;
- };
-
--typedef struct BSPLeaf {
-+struct BSPLeaf {
-
- int cluster, area;
- Vectori min, max;
-@@ -102,53 +102,53 @@
- int leafBrush, numOfLeafBrushes;
- };
-
--typedef struct BSPBrush {
-+struct BSPBrush {
-
- int brushSide, numOfBrushSides, textureID;
- };
-
--typedef struct BSPBrushSide {
-+struct BSPBrushSide {
-
- int plane, textureID;
- };
-
--typedef struct BSPShader {
-+struct BSPShader {
-
- char strName[64];
- int brushID, unknown;
- };
-
--typedef struct BSPVisData {
-+struct BSPVisData {
-
- int numOfClusters, bytesPerCluster;
- unsigned char *pBitsets;
- };
-
--typedef struct Bitset {
-+struct Bitset {
-
- unsigned int *bits;
- int size;
- };
-
--typedef struct BSPBiQuadraticPatch {
-+struct BSPBiQuadraticPatch {
-
- int *trianglesPerRow;
- unsigned int **rowIndexPointers, *indices;
- BSPVertex controlPoints[9], *verts;
- };
-
--typedef struct BSPPatch {
-+struct BSPPatch {
-
- int textureID, lightmapID;
- int width, height, numQuadPatches;
- BSPBiQuadraticPatch *quadPatches;
- };
-
--typedef struct BSPModel {
-+struct BSPModel {
- Vector mins, maxs;
- int faceIndex, numOfFaces;
- int brushIndex, numOfBrushes;
--} BSPModel;
-+};
-
- typedef union {
- unsigned char i[sizeof(float)];
-diff -Naur blobAndConquer-0.93.orig/src/defs.h blobAndConquer-0.93/src/defs.h
---- blobAndConquer-0.93.orig/src/defs.h 2008-06-01 01:20:48.000000000 -0500
-+++ blobAndConquer-0.93/src/defs.h 2008-06-01 02:29:11.000000000 -0500
-@@ -337,9 +337,9 @@
- /* ############# debug ################## */
-
- //#if USEPAK
--// #define debug(x)
-+ #define debug(x)
- //#else
-- #define debug(x) {printf("[DEBUG (%d)] ", SDL_GetTicks()); printf x; fflush(stdout);}
-+// #define debug(x) {printf("[DEBUG (%d)] ", SDL_GetTicks()); printf x; fflush(stdout);}
- //#endif
-
- #ifndef IGNORE_FLAGTOKEN_ERRORS
-diff -Naur blobAndConquer-0.93.orig/src/game/CGame.h blobAndConquer-0.93/src/game/CGame.h
---- blobAndConquer-0.93.orig/src/game/CGame.h 2008-06-01 01:20:48.000000000 -0500
-+++ blobAndConquer-0.93/src/game/CGame.h 2008-06-01 02:29:24.000000000 -0500
-@@ -20,7 +20,7 @@
-
- #include "../attributes.h"
-
--typedef struct InfoMessage {
-+struct InfoMessage {
-
- bool redraw;
- String message;
-diff -Naur blobAndConquer-0.93.orig/src/world/bsp.cpp blobAndConquer-0.93/src/world/bsp.cpp
---- blobAndConquer-0.93.orig/src/world/bsp.cpp 2008-06-01 01:20:48.000000000 -0500
-+++ blobAndConquer-0.93/src/world/bsp.cpp 2008-06-01 02:29:24.000000000 -0500
-@@ -20,9 +20,19 @@
-
- #include "bsp.h"
-
--#define TESSELATION 10
-+#if SDL_BYTEORDER != SDL_LIL_ENDIAN
-+static float swapBytes(float f)
-+{
-+ union { float f; uint32_t u; } fu;
-
--float swapBytes(float);
-+ fu.f = f;
-+ fu.u = SDL_Swap32(fu.u);
-+
-+ return fu.f;
-+}
-+#endif
-+
-+#define TESSELATION 10
-
- TextureSpec *getTextureSpec(const char *basename)
- {
-@@ -101,7 +111,7 @@
-
- if (quadPatch->verts == NULL)
- {
-- graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for tesselation", (bsp->tesselation + 1) * (bsp->tesselation + 1) * sizeof(BSPVertex));
-+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for tesselation", (bsp->tesselation + 1) * (bsp->tesselation + 1) * sizeof(BSPVertex));
- }
-
- for (v=0;v<=bsp->tesselation;v++)
-@@ -193,7 +203,7 @@
-
- if (quadPatch->indices == NULL)
- {
-- graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for indices", bsp->tesselation * (bsp->tesselation + 1) * 2 * sizeof(unsigned int));
-+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for indices", bsp->tesselation * (bsp->tesselation + 1) * 2 * sizeof(unsigned int));
- }
-
- for (row=0;row<bsp->tesselation;row++)
-@@ -211,12 +221,12 @@
-
- if (quadPatch->trianglesPerRow == NULL)
- {
-- graphics->showErrorAndExit("BSP - Failed to allocate %d bytes for trianglesPerRow", bsp->tesselation * sizeof(int));
-+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for trianglesPerRow", bsp->tesselation * sizeof(int));
- }
-
- if (quadPatch->rowIndexPointers == NULL)
- {
-- graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for rowIndexPointers", bsp->tesselation * sizeof(unsigned int));
-+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for rowIndexPointers", bsp->tesselation * sizeof(unsigned int));
- }
-
- for (row=0;row<bsp->tesselation;row++)
-@@ -369,7 +379,7 @@
- if (bsp->textures == NULL)
- {
-
-- graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for textures", bsp->numOfTextures * sizeof(BSPTexture));
-+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for textures", bsp->numOfTextures * sizeof(BSPTexture));
- }
-
- bsp->textureSpec = (TextureSpec **)malloc(bsp->numOfTextures * sizeof(TextureSpec *));
-@@ -377,7 +387,7 @@
- if (bsp->textureSpec == NULL)
- {
-
-- graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for texture validation", bsp->numOfTextures * sizeof(TextureSpec));
-+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for texture validation", bsp->numOfTextures * sizeof(TextureSpec));
- }
-
- buffer += lumps[kTextures].offset;
-@@ -834,7 +844,7 @@
-
- if (bsp->patches == NULL)
- {
-- printf("Failed to allocate %u bytes for patches\n", bsp->numOfPatches * sizeof(BSPPatch));
-+ printf("Failed to allocate %lu bytes for patches\n", bsp->numOfPatches * sizeof(BSPPatch));
-
- exit(1);
- }
-@@ -1536,18 +1546,3 @@
-
- debug(("loadBSP() :: Done\n"));
- }
--
--float swapBytes(float f)
--{
-- unsigned int i;
-- Convert c1, c2;
--
-- c1.f = f;
--
-- for (i=0;i<sizeof(float);i++)
-- {
-- c2.i[sizeof(float) - (i + 1)] = c1.i[i];
-- }
--
-- return c2.f;
--}
diff --git a/games/blobAndConquer/slack-desc b/games/blobAndConquer/slack-desc
deleted file mode 100644
index e26be7024f..0000000000
--- a/games/blobAndConquer/slack-desc
+++ /dev/null
@@ -1,19 +0,0 @@
-# HOW TO EDIT THIS FILE:
-# The "handy ruler" below makes it easier to edit a package description. Line
-# up the first '|' above the ':' following the base package name, and the '|'
-# on the right side marks the last column you can put a character in. You must
-# make exactly 11 lines for the formatting to be correct. It's also
-# customary to leave one space after the ':'.
-
- |-----handy-ruler------------------------------------------------------|
-blobAndConquer: blobAndConquer (Somewhat violent 3D action game)
-blobAndConquer:
-blobAndConquer: Mission and Objective based 3D Action game.
-blobAndConquer: This is episode 2 of the Blob Wars saga.
-blobAndConquer:
-blobAndConquer:
-blobAndConquer:
-blobAndConquer:
-blobAndConquer:
-blobAndConquer:
-blobAndConquer: