diff options
author | Niklas Nille Åkerström <nille.kungen[at]gmail.com> | 2010-05-11 22:53:44 +0200 |
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committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-11 22:53:44 +0200 |
commit | e191baf32bd73ed3c8998822342e7e568cb7eb4c (patch) | |
tree | 33d6f5e4023a33e5678b7cee71e82b770c673604 | |
parent | 2ea8e343e8c558726ad1f34938ee571e9246ddba (diff) | |
download | slackbuilds-e191baf32bd73ed3c8998822342e7e568cb7eb4c.tar.gz |
games/ivan: Added to 12.1 repository
-rw-r--r-- | games/ivan/Makefile.in-install.patch | 29 | ||||
-rw-r--r-- | games/ivan/README | 5 | ||||
-rw-r--r-- | games/ivan/doinst.sh | 5 | ||||
-rw-r--r-- | games/ivan/ivan-0.50-continue_game.patch.gz | bin | 0 -> 323 bytes | |||
-rw-r--r-- | games/ivan/ivan-0.50-gcc41.patch | 58 | ||||
-rw-r--r-- | games/ivan/ivan.SlackBuild | 84 | ||||
-rw-r--r-- | games/ivan/ivan.desktop | 11 | ||||
-rw-r--r-- | games/ivan/ivan.info | 8 | ||||
-rw-r--r-- | games/ivan/ivan.png | bin | 0 -> 455 bytes | |||
-rw-r--r-- | games/ivan/slack-desc | 12 |
10 files changed, 212 insertions, 0 deletions
diff --git a/games/ivan/Makefile.in-install.patch b/games/ivan/Makefile.in-install.patch new file mode 100644 index 0000000000..c559e010af --- /dev/null +++ b/games/ivan/Makefile.in-install.patch @@ -0,0 +1,29 @@ +--- Makefile.in 2004-12-10 15:34:29.000000000 -0600 ++++ Makefile.in.Slack 2006-12-18 18:23:53.000000000 -0600 +@@ -338,16 +338,16 @@ + + + install-data-local: +- -./mkinstalldirs -p $(localstatedir) $(bindir) $(datadir)/ivan/Script/ $(datadir)/ivan/Graphics/ $(localstatedir)/ivan/Bones/ +- -touch $(localstatedir)/ivan/ivan-highscore.scores +- -chown games.games $(localstatedir)/ivan/ivan-highscore.scores +- -chmod 664 $(localstatedir)/ivan/ivan-highscore.scores +- -chown -R games.games $(localstatedir)/ivan/Bones/ +- -chmod -R u=rwx $(localstatedir)/ivan/Bones/ +- -chmod -R g=rwx $(localstatedir)/ivan/Bones/ +- -chmod -R o=r $(localstatedir)/ivan/Bones/ +- -chgrp games $(bindir)/ivan +- -chmod 2111 $(bindir)/ivan ++ -./mkinstalldirs -p $(DESTDIR)/$(localstatedir) $(DESTDIR)/$(bindir) $(DESTDIR)/$(datadir)/ivan/Script/ $(DESTDIR)/$(datadir)/ivan/Graphics/ $(DESTDIR)/$(localstatedir)/ivan/Bones/ ++ -touch $(DESTDIR)/$(localstatedir)/ivan/ivan-highscore.scores ++ -chown root.games $(DESTDIR)/$(localstatedir)/ivan/ivan-highscore.scores ++ -chmod 664 $(DESTDIR)/$(localstatedir)/ivan/ivan-highscore.scores ++ -chown -R root.games $(DESTDIR)/$(localstatedir)/ivan/Bones/ ++ -chmod -R u=rwx $(DESTDIR)/$(localstatedir)/ivan/Bones/ ++ -chmod -R g=rwx $(DESTDIR)/$(localstatedir)/ivan/Bones/ ++ -chmod -R o=r $(DESTDIR)/$(localstatedir)/ivan/Bones/ ++# -chgrp games $(DESTDIR)/$(bindir)/ivan ++# -chmod 2111 $(DESTDIR)/$(bindir)/ivan + + # Tell versions [3.59,3.63) of GNU make to not export all variables. + # Otherwise a system limit (for SysV at least) may be exceeded. diff --git a/games/ivan/README b/games/ivan/README new file mode 100644 index 0000000000..b1ca1c847c --- /dev/null +++ b/games/ivan/README @@ -0,0 +1,5 @@ +Iter Vehemens ad Necem (IVAN) is a graphical roguelike game which currently +runs in Windows, DOS, and Linux. It features advanced bodypart and material +handling, multi-colored lighting and, above all, deep gameplay. + +Requires: >=sdl-1.2.0 diff --git a/games/ivan/doinst.sh b/games/ivan/doinst.sh new file mode 100644 index 0000000000..86a96312ed --- /dev/null +++ b/games/ivan/doinst.sh @@ -0,0 +1,5 @@ + +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications +fi + diff --git a/games/ivan/ivan-0.50-continue_game.patch.gz b/games/ivan/ivan-0.50-continue_game.patch.gz Binary files differnew file mode 100644 index 0000000000..f443efe5e8 --- /dev/null +++ b/games/ivan/ivan-0.50-continue_game.patch.gz diff --git a/games/ivan/ivan-0.50-gcc41.patch b/games/ivan/ivan-0.50-gcc41.patch new file mode 100644 index 0000000000..4562ce144a --- /dev/null +++ b/games/ivan/ivan-0.50-gcc41.patch @@ -0,0 +1,58 @@ +--- FeLib/Include/fearray.h.old 2006-05-21 16:02:19.000000000 +0200 ++++ FeLib/Include/fearray.h 2006-05-21 16:03:16.000000000 +0200 +@@ -34,7 +34,7 @@ + }; + + template <class type> +-inline fearray<type>::fearray<type>(const fearray<type>& A) ++inline fearray<type>::fearray(const fearray<type>& A) + : Data(A.Data), Size(A.Size) + { + if(Data) +@@ -42,7 +42,7 @@ + } + + template <class type> +-inline fearray<type>::fearray<type>(const type* Array, sizetype Size) ++inline fearray<type>::fearray(const type* Array, sizetype Size) + : Size(Size) + { + char* Ptr = new char[Size * sizeof(type) + sizeof(ulong)]; +--- Main/Source/script.cpp.old 2006-05-21 16:14:43.000000000 +0200 ++++ Main/Source/script.cpp 2006-05-21 16:16:12.000000000 +0200 +@@ -471,7 +471,7 @@ + INIT_ENTRY(Flags); + } + +-contentscript<character>::contentscript<character>() ++contentscript<character>::contentscript() + : INIT(Team, DEFAULT_TEAM), + INIT(Flags, 0) + { } +@@ -498,7 +498,7 @@ + return Instance; + } + +-contentscript<item>::contentscript<item>() ++contentscript<item>::contentscript() + : INIT(Category, ANY_CATEGORY), + INIT(MinPrice, 0), + INIT(MaxPrice, MAX_PRICE), +@@ -592,7 +592,7 @@ + INIT_ENTRY(IsInside); + } + +-contentscript<olterrain>::contentscript<olterrain>() ++contentscript<olterrain>::contentscript() + : INIT(VisualEffects, 0), + INIT(AttachedArea, DEFAULT_ATTACHED_AREA), + INIT(AttachedEntry, DEFAULT_ATTACHED_ENTRY) +@@ -679,7 +679,7 @@ + } + } + +-template <class type, class contenttype> contentmap<type, contenttype>::contentmap<type, contenttype>() : ContentMap(0) { } ++template <class type, class contenttype> contentmap<type, contenttype>::contentmap() : ContentMap(0) { } + + template <class type, class contenttype> contentmap<type, contenttype>::~contentmap<type, contenttype>() + { diff --git a/games/ivan/ivan.SlackBuild b/games/ivan/ivan.SlackBuild new file mode 100644 index 0000000000..1787b5c270 --- /dev/null +++ b/games/ivan/ivan.SlackBuild @@ -0,0 +1,84 @@ +#!/bin/sh + +## Written by hollywoodb + +## Feel free to use, modify, redistribute this script. +## If you make changes please modify the "Written by" +## so that I don't recieve emails about a script I +## did not write. Thanks. +# Modified by Niklas 'Nille' Åkerström for slackware 12.1 +# and removed hollywoodb's email +# Any questions about this script should be emailed to nille.kungen [at] gmail.com + +PRGNAM=ivan +VERSION=0.50 +ARCH=${ARCH:-i486} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=${PKG:-$TMP/package-$PRGNAM} +OUTPUT=${OUTPUT:-/tmp} + +rm -rf $PKG $TMP/$PRGNAM-$VERSION +mkdir -p $TMP $PKG $OUTPUT +cd $TMP || exit 1 +tar zxvf $CWD/$PRGNAM-$VERSION.tar.gz || exit 1 +cd $PRGNAM-$VERSION || exit 1 + +chown -R root:root . +chmod -R u+w,go+r-w,a-s . + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" +fi + +# Fix Makefile.in so that it does mkdir, chown, and chmod within +# DESTDIR like it is supposed to. Also fix own/perm settings on +# /usr/games/ivan executable +patch -p0 < $CWD/Makefile.in-install.patch || exit 1 +# gcc4.1 and 4.2 needs this gentoo patch to compile. +patch -p0 < $CWD/ivan-0.50-gcc41.patch || exit 1 +#patch to fix crash when choosing continue in game +# CFLAGS="$SLKCFLAGS -fno-strict-aliasing" and CXXFLAGS="$SLKCFLAGS -fno-strict-aliasing" may also work. +zcat $CWD/ivan-0.50-continue_game.patch.gz | patch -p1 --verbose --backup --suffix=.orig || exit 1 +# use HOME=.ivansave instead of HOME=IvanSave +sed -i -e 's/IvanSave/.ivansave/' $TMP/$PRGNAM-$VERSION/Main/Source/game.cpp + +CFLAGS="$SLKCFLAGS" \ +CXXFLAGS="$SLKCFLAGS" \ +./configure \ + --prefix=/usr \ + --exec-prefix=/usr \ + --bindir=/usr/games \ + --datadir=/usr/share/games \ + --libdir=/usr/lib/games \ + --sysconfdir=/etc \ + --localstatedir=/var/games \ + || exit 1 + +make || exit 1 +make install DESTDIR=$PKG || exit 1 + +mkdir -p $PKG/usr/share/{applications,pixmaps} +install -m 0644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications/$PRGNAM.desktop +install -m 0644 $CWD/$PRGNAM.png $PKG/usr/share/pixmaps/ + +find $PKG | xargs file | grep "executable" | grep ELF | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a {AUTHORS,COPYING,ChangeLog,LICENSING,INSTALL} $PKG/usr/doc/$PRGNAM-$VERSION +chmod -x $PKG/usr/doc/$PRGNAM-$VERSION/* +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$NAME.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n -p $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz diff --git a/games/ivan/ivan.desktop b/games/ivan/ivan.desktop new file mode 100644 index 0000000000..c4910cac74 --- /dev/null +++ b/games/ivan/ivan.desktop @@ -0,0 +1,11 @@ +[Desktop Entry] +Encoding=UTF-8 +Name=IVAN +Comment=A graphical roguelike game. +GenericName=Graphical Roguelike +Exec=ivan +Icon=/usr/share/pixmaps/ivan.png +Terminal=false +Type=Application +X-KDE-StartupNotify=true +Categories=Application;Game diff --git a/games/ivan/ivan.info b/games/ivan/ivan.info new file mode 100644 index 0000000000..2ba2ed7c00 --- /dev/null +++ b/games/ivan/ivan.info @@ -0,0 +1,8 @@ +PRGNAM="ivan" +VERSION="0.50" +HOMEPAGE="http://ivan.sourceforge.net" +DOWNLOAD="http://downloads.sourceforge.net/sourceforge/ivan/ivan-0.50.tar.gz" +MD5SUM="88de761ea3ed34a977cd412ff7d2a36e" +MAINTAINER="Niklas 'Nille' Åkerström" +EMAIL="nille.kungen[at]gmail.com" +APPROVED="David Somero"
\ No newline at end of file diff --git a/games/ivan/ivan.png b/games/ivan/ivan.png Binary files differnew file mode 100644 index 0000000000..20f52715da --- /dev/null +++ b/games/ivan/ivan.png diff --git a/games/ivan/slack-desc b/games/ivan/slack-desc new file mode 100644 index 0000000000..ee7e6556cd --- /dev/null +++ b/games/ivan/slack-desc @@ -0,0 +1,12 @@ + |-----handy-ruler--------------------------------------------------------| +ivan: ivan (a graphical roguelike game) +ivan: +ivan: Iter Vehemens ad Necem (IVAN) is a graphical roguelike game which +ivan: currently runs in Windows, DOS, and Linux. It features advanced +ivan: bodypart and material handling, multi-colored lighting and, above +ivan: all, deep gameplay. +ivan: +ivan: +ivan: +ivan: +ivan: |