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author | B. Watson <yalhcru@gmail.com> | 2012-04-08 10:59:01 -0400 |
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committer | dsomero <xgizzmo@slackbuilds.org> | 2012-04-08 10:59:01 -0400 |
commit | 32a785c53e73d50022eb1d5840b871c51f753648 (patch) | |
tree | ba863d3f8a5fa64d449c2025b0163bd0f4b74985 | |
parent | ae78605749e0b0d8d0f81217a3fe3096be988f35 (diff) | |
download | slackbuilds-32a785c53e73d50022eb1d5840b871c51f753648.tar.gz |
games/zdbsp: Added (node builder for Doom and related games)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
-rw-r--r-- | games/zdbsp/README | 5 | ||||
-rw-r--r-- | games/zdbsp/slack-desc | 19 | ||||
-rw-r--r-- | games/zdbsp/zdbsp.6 | 100 | ||||
-rw-r--r-- | games/zdbsp/zdbsp.SlackBuild | 81 | ||||
-rw-r--r-- | games/zdbsp/zdbsp.info | 10 |
5 files changed, 215 insertions, 0 deletions
diff --git a/games/zdbsp/README b/games/zdbsp/README new file mode 100644 index 0000000000..f950048fc3 --- /dev/null +++ b/games/zdbsp/README @@ -0,0 +1,5 @@ +zdbsp (node builder for Doom and related games) + +This is a standalone version of ZDoom's internal node builder. Its most +important feature is that it knows about polyobjects, but it can also +build GL nodes. It also supports UDMF. diff --git a/games/zdbsp/slack-desc b/games/zdbsp/slack-desc new file mode 100644 index 0000000000..93617ba1f1 --- /dev/null +++ b/games/zdbsp/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':'. + + |-----handy-ruler------------------------------------------------------| +zdbsp: zdbsp (node builder for Doom and related games) +zdbsp: +zdbsp: This is a standalone version of ZDoom's internal node builder. Its +zdbsp: most important feature is that it knows about polyobjects, but it +zdbsp: can also build GL nodes. It also supports UDMF. +zdbsp: +zdbsp: +zdbsp: +zdbsp: +zdbsp: +zdbsp: diff --git a/games/zdbsp/zdbsp.6 b/games/zdbsp/zdbsp.6 new file mode 100644 index 0000000000..8ad88104dc --- /dev/null +++ b/games/zdbsp/zdbsp.6 @@ -0,0 +1,100 @@ +.TH ZDBSP "6" "March 2012" "SlackBuilds.org" "Games" +.SH NAME +ZDBSP \- nodes builder for Doom and related games +.SH SYNOPSIS +.B zdbsp +[\fIoptions\fR] \fIsourcefile.wad\fR +.SH DESCRIPTION +.B zdbsp +is a standalone version of ZDoom's internal node builder. Its most +important feature is that it knows about polyobjects, but it can also +build GL nodes if you don't want to wait for glBSP to do it. At the time +of writing, it is also the only nodebuilder with UDMF support. +.SH OPTIONS +.TP +\fB\-m\fR, \fB\-\-map\fR=\fIMAP\fR +Only affect the specified map +.TP +\fB\-o\fR, \fB\-\-output\fR=\fIFILE\fR +Write output to FILE instead of tmp.wad +.TP +\fB\-q\fR, \fB\-\-no\-prune\fR +Keep unused sidedefs and sectors +.TP +\fB\-N\fR, \fB\-\-no\-nodes\fR +Do not rebuild nodes +.TP +\fB\-g\fR, \fB\-\-gl\fR +Build GL\-friendly nodes +.TP +\fB\-G\fR, \fB\-\-gl\-matching\fR +Build GL\-friendly nodes that match normal nodes +.TP +\fB\-x\fR, \fB\-\-gl\-only\fR +Only build GL\-friendly nodes +.TP +\fB\-5\fR, \fB\-\-gl\-v5\fR +Create v5 GL\-friendly nodes (overriden by \fB\-z\fR and \fB\-X\fR) +.TP +\fB\-X\fR, \fB\-\-extended\fR +Create extended nodes (including GL nodes, if built) +.TP +\fB\-z\fR, \fB\-\-compress\fR +Compress the nodes (including GL nodes, if built) +.TP +\fB\-Z\fR, \fB\-\-compress\-normal\fR +Compress normal nodes but not GL nodes +.TP +\fB\-b\fR, \fB\-\-empty\-blockmap\fR +Create an empty blockmap +.TP +\fB\-r\fR, \fB\-\-empty\-reject\fR +Create an empty reject table +.TP +\fB\-R\fR, \fB\-\-zero\-reject\fR +Create a reject table of all zeroes +.TP +\fB\-E\fR, \fB\-\-no\-reject\fR +Leave reject table untouched +.TP +\fB\-p\fR, \fB\-\-partition\fR=\fINNN\fR +Maximum segs to consider at each node (default 64) +.TP +\fB\-s\fR, \fB\-\-split\-cost\fR=\fINNN\fR +Cost for splitting segs (default 8) +.TP +\fB\-d\fR, \fB\-\-diagonal\-cost\fR=\fINNN\fR +Cost for avoiding diagonal splitters (default 16) +.TP +\fB\-P\fR, \fB\-\-no\-polyobjs\fR +Do not check for polyobject subsector splits +.TP +\fB\-w\fR, \fB\-\-warn\fR +Show warning messages +.TP +\fB\-t\fR, \fB\-\-no\-timing\fR +Suppress timing information +.TP +\fB\-V\fR, \fB\-\-version\fR +Display version information +.TP +\fB\-\-help\fR +Display this usage information +.SH "SEE ALSO" +\fBdoom\fR(6), +\fBglbsp\fR(6), +\fBzennode\fR(6), +\fBidbsp\fR(6), +\fBwarm\fR(6) +.br +.B http://zdoom.org +.SH AUTHOR +.B zdbsp +was written by Randy Heit +.P +This man page was created by B. Watson (mostly using help2man) for the +SlackBuilds.org project, but it may be used by anyone. +.\" man page generated like so: +.\" help2man -N -s 6 -n 'nodes builder for Doom and related games' \ +.\" -S SlackBuilds.org -o zdbsp.6 zdbsp +.\" ...and edited slightly (added DESCRIPTION, AUTHOR, SEE ALSO sections) diff --git a/games/zdbsp/zdbsp.SlackBuild b/games/zdbsp/zdbsp.SlackBuild new file mode 100644 index 0000000000..9638aa5b75 --- /dev/null +++ b/games/zdbsp/zdbsp.SlackBuild @@ -0,0 +1,81 @@ +#!/bin/sh + +# Slackware build script for zdbsp + +# Written by B. Watson (yalhcru@gmail.com) + +PRGNAM=zdbsp +VERSION=${VERSION:-1.17} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +mkdir -p $PRGNAM-$VERSION +cd $PRGNAM-$VERSION +unzip $CWD/$PRGNAM-$VERSION-src.zip +chown -R root:root . +find . \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; + +mkdir -p build +cd build + cmake \ + -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ + -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \ + -DCMAKE_INSTALL_PREFIX=/usr \ + -DLIB_SUFFIX=${LIBDIRSUFFIX} \ + -DMAN_INSTALL_DIR=/usr/man \ + -DCMAKE_BUILD_TYPE=Release .. + make + mkdir -p $PKG/usr/bin + install -s -m0755 $PRGNAM $PKG/usr/bin +cd .. + +# man page generated from --help and description on zdoom.org +mkdir -p $PKG/usr/man/man6 +gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a COPYING $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/zdbsp/zdbsp.info b/games/zdbsp/zdbsp.info new file mode 100644 index 0000000000..30299b8deb --- /dev/null +++ b/games/zdbsp/zdbsp.info @@ -0,0 +1,10 @@ +PRGNAM="zdbsp" +VERSION="1.17" +HOMEPAGE="http://zdoom.org/" +DOWNLOAD="http://zdoom.org/files/utils/zdbsp-1.17-src.zip" +MD5SUM="3868c13982eac42c9ac49a681946d5ce" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" +APPROVED="dsomero" |